You’re a master of comic-book wizardry, enabling you to use a wide range of magical spells including very powerful ones. Your primary function is to protect the world from supernatural threats – or, if you’re on the other side, to help carry out those threats! Your familiarity with the uncanny gives you an impressive sense of added self-confidence. If you have powers as well as Magery and spells, their usual limitation is Magical (-10%). Alternatives are Divine (-10%), Moral (-20%), Nature (-20%), and Spirit (-25%).
Broadsword skill is used to wield a cane as a weapon; see p. 120. To power up this template, take Magery 3 and buy up Create Gate, Create Object, and Transform Object to 15 or better. In addition, invest in an Energy Pool usable for casting spells, typically with a suitable focus such as a ring or amulet.