Make a self-control roll at the end of any battle. If you fail, roll 3d, add the amount by which you failed your self-control roll, and look up the result on the Fright Check Table.
Skills: Climbing, Electronics Operation (Security), Escape, Filch, Forced Entry, Merchant, Pickpocket, and Stealth. Make an IQ-based roll for Lockpicking, Shadowing, Streetwise, or Traps.