If a tail counts as an Extra Arm or a Striker, or is a fish tail, treat it as a limb (arm, leg) for crippling purposes; otherwise, treat it as an extremity (hand, foot). A crippled tail affects balance. For a ground creature, this gives -1 DX. For a swimmer or flyer, this gives -2 DX and halves Move. If the creature has no tail, or a very short one (like a rabbit), treat as torso.
If a tail counts as an Extra Arm or a Striker, or is a fish tail, treat it as a limb (arm, leg) for crippling purposes; otherwise, treat it as an extremity (hand, foot). A crippled tail affects balance. For a ground creature, this gives -1 DX. For a swimmer or flyer, this gives -2 DX and halves Move. If the creature has no tail, or a very short one (like a rabbit), treat as torso.
tail, treat it as a limb (arm, leg) for crippling purposes;
otherwise, treat it as an extremity (hand, foot). A crippled
tail affects balance. For a ground creature, this gives -1
DX. For a swimmer or flyer, this gives -2 DX and halves
Move. If the creature has no tail, or a very short one (like
a rabbit), treat as torso.
tail, treat it as a limb (arm, leg) for crippling purposes;
otherwise, treat it as an extremity (hand, foot). A crippled
tail affects balance. For a ground creature, this gives -1
DX. For a swimmer or flyer, this gives -2 DX and halves
Move. If the creature has no tail, or a very short one (like
a rabbit), treat as torso.