Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GM’s decision). If you fail, you refuse to spend the money.
Make a self-control roll each morning upon awakening. If you fail, you suffered nightmares; this costs you 1 FP that you can only recover through sleep. On a roll of 17 or 18, you are left shaking, and are at -1 to all skill and Perception rolls for the entire day.
You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!