Enhanced Move (Normal gliding speed is 2xMove (for gIiders. Enhanced Move simply halves any sink rate): climb limited to one hex per turn, but powerful updrafts and tailwinds can drastically increase both the climb the and air speed!)
Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury