Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake – regardless of the consequences.
Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.
Make a self-control roll whenever you are presented with a chance to steal, at up to -3 if the item is especially interesting to you (not necessarily valuable, unless you are poor or have Greed). If you fail, you must try to steal it. You may keep or sell stolen items, but you may not return or discard them.
Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GM’s decision). If you fail, you refuse to spend the money.