You are more than just willing to die for the cause – you yearn for the chance, though you’ll never admit it publicly (lest the psych boys find you and deny you your opportunity for glory!). Any time you have a chance to sacrifice yourself nobly in the pursuit of a mission – to save a comrade or to accomplish an order of the Patrol – you must make a self-control roll or choose to give your all for the greater good. This only applies in situations when your death would offer at least some advantage over other means of solving the problem (though it need not be the only means!) or would otherwise look “heroic,” as opposed to “stupid.” (No one wants to be remembered in the history books as an example of what not to do.) Furthermore, you must act so as to not take others with you. If you think piloting your ship directly into the maw of the Overlord’s Neutronite Cannon is the best way to save the Fleet, you do so only after conking your co-pilot on the head and tossing him into a lifeboat.
You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!
Make a self-control roll whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the challenge – but you may roll again after every success roll or reaction roll relating to the situation. In combat, make a self-control roll every time you take your turn. If you fail, you must make an All-Out attack or engage in some other kind of near-insane, suicidal behavior.
from others if they witness your On the Edge behavior, unless it is someone who values bravery over self-preservation (GM’s decision), who will react at +2 instead