An attack that misses by 1 hits the torso instead. Jaw, cheeks, nose, ears, etc. If the target has an open-faced helmet, ignore its DR. Knockdown rolls are at -5. Critical hits use the Critical Head Blow Table (B556). Corrosion (cor) damage gets a x1½ wounding modifier, and if it inflicts a major wound, it also blinds one eye (both eyes on damage over full HP). Random attacks from behind hit the skull instead.
An attack that misses by 1 hits the torso instead. Neck and throat. Increase the wounding multiplier of crushing (cr) and corrosion (cor) attacks to x1½, and that of cutting (cut) damage to x2. At the GM’s option, anyone killed by a cutting (cut) blow to the neck is decapitated!
Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ½ HP from one blow) cripples the limb. Damage beyond that threshold is lost. If holding a shield, double the penalty to hit: -4 for shield arm instead of -2.
Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ½ HP from one blow) cripples the limb. Damage beyond that threshold is lost. If holding a shield, double the penalty to hit: -4 for shield arm instead of -2.
An attack that misses by 1 hits the torso instead. Heart, lungs, kidneys, etc. Increase the wounding modifier for an impaling (imp) or any piercing (pi-, pi, pi+, pi++) attack to x3. Increase the wounding modifier for a tight-beam burning (burn) attack to x2. Other attacks cannot target the vitals.