<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-4</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>
<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-3</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>
<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-2</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>
<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-1</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>
<html><body> Automatically fall unconscious<br> <b>Roll vs. HT</b> every hour. On a failure, you are treated as mortally wounded.<br> On a critical failugre, you die!<br> RP loss below 0 costs 1 FP per RP lost.<br> </body></html>