Exit Zen
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tnsn2l2AFkMcmM8Am.tags[1]
English
Mental
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tnsn2l2AFkMcmM8Am.tags[2]
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Supernatural
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tnsn2l2AFkMcmM8Am.modifiers.m4O1nWMyxyCPNcZWj.name
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Specialized
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tnsn2l2AFkMcmM8Am.modifiers.m4O1nWMyxyCPNcZWj.notes
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@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tnsn2l2AFkMcmM8Am.modifiers.mulxjZEE0bD5IOoAa.name
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Remote
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tVWDR7QYD8U62ClIk.name
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True Faith
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tVWDR7QYD8U62ClIk.tags[0]
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Advantage
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tVWDR7QYD8U62ClIk.tags[1]
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Mental
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tVWDR7QYD8U62ClIk.tags[2]
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Supernatural
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tVWDR7QYD8U62ClIk.modifiers.mOjR63fe7dzZjQSNu.name
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Chosen
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tVWDR7QYD8U62ClIk.modifiers.mOjR63fe7dzZjQSNu.notes
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@Deity@
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.children.tVWDR7QYD8U62ClIk.modifiers.mPLdTvv1M_tgzWSm4.name
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Turning
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.modifiers.mOg0H0_11P1FwmhRV.name
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Power Modifier
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TQsfbBY9iW_MAfFUx.children.TeBfNGp9e4nvFAKMP.modifiers.mOg0H0_11P1FwmhRV.notes
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Holy
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TrP8c4sq3QrdnrUx0.name
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A further 25 Points chosen from:
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TrP8c4sq3QrdnrUx0.notes
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or additional Holy abilities
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TrP8c4sq3QrdnrUx0.children.tmEDCpjaaJaSSpXag.name
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Combat Reflexes
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TrP8c4sq3QrdnrUx0.children.tmEDCpjaaJaSSpXag.tags[0]
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Advantage
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TrP8c4sq3QrdnrUx0.children.tmEDCpjaaJaSSpXag.tags[1]
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Mental
traits.TZ_xRy53a0bBki-2Q.children.TW0u6OpJMCsTUGQ-M.children.TrP8c4sq3QrdnrUx0.children.tmEDCpjaaJaSSpXag.notes
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Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)