Convert damage to small piercing; fire damage is 1d-3 burn; -2 to hit, -1 Acc, subtracts five from both range multipliers; Lighting requires Ready maneuver
A shot may hit a single solid target or spread out over a two-yard radius on water. Listed damage is for initial hit; continuing damage is 1d burn per second for 10d seconds after initial impact (for fire-siphon) or 1d seconds (for cheirosiphon); Requires a two-man crew to operate the pump.Readying it takes a variable time; roll vs. crew’s average ST every 10 seconds to see if the fuel has started to emerge. They may substitute ST-based Liquid Projector (Flamethrower) skill, if higher. After first shot, further shots may be fired continuously.