DR 1; Combustible. If DR is penetrated by burning damage, it can catch fire. See Making Things Burn (p. B433); treat the armor material as resistant; Don time: 21 secs; Holdout -1.
DR 2; Combustible. If DR is penetrated by burning damage, it can catch fire. See Making Things Burn (p. B433); treat the armor material as resistant; Don time: 23 secs; Holdout -2.