Covers one hex and takes a Ready maneuver to deploy; Those who miss a Vision-2 roll step on a number of spikes equal to margin of failure, inflicting thr-3 imp — based on victim's ST — to a random foot; Max damage is 4 points per spike; Caltrops that penetrate DR get embedded and continue to roll damage each turn until the foot is crippled or until removed, which takes 2 Ready maneuvers