Exit Zen
traits.T70WjKwmrAkM6flUR.children.tuUA-rnSWUeCGbivw.tags[0]
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Disadvantage
traits.T70WjKwmrAkM6flUR.children.tuUA-rnSWUeCGbivw.tags[1]
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Exotic
traits.T70WjKwmrAkM6flUR.children.tuUA-rnSWUeCGbivw.tags[2]
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Physical
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.name
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Injury Tolerance
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.tags[0]
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Advantage
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.tags[1]
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Exotic
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.tags[2]
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Physical
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mQQsGZ9vfLPA3zQvn.name
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Diffuse
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mQQsGZ9vfLPA3zQvn.notes
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Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mZkBPLDYdIkYjbwtk.name
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Homogenous
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mZkBPLDYdIkYjbwtk.notes
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Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mMOZ4o2_xBVxruHfp.name
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No Blood
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mMOZ4o2_xBVxruHfp.notes
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Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mRU3xM2Fpfj4WVFQR.name
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No Brain
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mRU3xM2Fpfj4WVFQR.notes
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Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mAN2UtMMmG6b90Qzy.name
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No Eyes
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mAN2UtMMmG6b90Qzy.notes
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Eyes may not be targeted. Immune to blinding attacks
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.msqjklcY8tSjxCLeN.name
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No Head
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.msqjklcY8tSjxCLeN.notes
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Skull, Brain and Face cannot be targeted
traits.T70WjKwmrAkM6flUR.children.tENGAm5ELx_5aaj9F.modifiers.mYEwy88qQWbYf12Pc.name
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No Neck