500 points - The theme of your abilities is exerting force at a distance, whether by telekinesis, gravity, or magnetism. Telekinesis is normally a psionic power; gravity and magnetism are usually generic super powers. Like the blaster, you’re a ranged-attack specialist, but the effects of your abilities often look like grappling or knockback – and mostly use melee-attack skills.
500 points - The theme of your abilities is exerting force at a distance, whether by telekinesis, gravity, or magnetism. Telekinesis is normally a psionic power; gravity and magnetism are usually generic super powers. Like the blaster, you’re a ranged-attack specialist, but the effects of your abilities often look like grappling or knockback – and mostly use melee-attack skills.