Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ⅓ HP from one blow) cripples the extremity. Damage beyond that threshold is lost. A crippled fin affects balance: -3 DX.
Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ⅓ HP from one blow) cripples the extremity. Damage beyond that threshold is lost. A crippled fin affects balance: -3 DX.
piercing (pi++), and impaling (imp) damage to x1. Any major
wound (loss of over ⅓ HP from one blow) cripples the
extremity. Damage beyond that threshold is lost. A crippled
fin affects balance: -3 DX.
piercing (pi++), and impaling (imp) damage to x1. Any major
wound (loss of over ⅓ HP from one blow) cripples the
extremity. Damage beyond that threshold is lost. A crippled
fin affects balance: -3 DX.