If holding a shield, double the penalty to hit: -8 for shield hand instead of -4. Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ⅓ HP from one blow) cripples the extremity. Damage beyond that threshold is lost.
If holding a shield, double the penalty to hit: -8 for shield hand instead of -4. Reduce the wounding multiplier of large piercing (pi+), huge piercing (pi++), and impaling (imp) damage to x1. Any major wound (loss of over ⅓ HP from one blow) cripples the extremity. Damage beyond that threshold is lost.
shield hand instead of -4. Reduce the wounding multiplier of
large piercing (pi+), huge piercing (pi++), and impaling
(imp) damage to x1. Any major wound (loss of over ⅓ HP
from one blow) cripples the extremity. Damage beyond that
threshold is lost.
shield hand instead of -4. Reduce the wounding multiplier of
large piercing (pi+), huge piercing (pi++), and impaling
(imp) damage to x1. Any major wound (loss of over ⅓ HP
from one blow) cripples the extremity. Damage beyond that
threshold is lost.