en	Note

en	Both Cost Factor and Multiplicative Modifiers for equipment are provided here (in sections). Kromm recommends using Cost Factor which was introduced in Low-Tech, rather than the multiplicative cost modifiers. But some GMs may wish to use multiplicative.

en	Optional Cost Factors

en	Adjusting for SM

en	Cost Factor Conversion as of LT14

en	SM +1

en	SM +2

en	SM +3

en	SM +4

en	SM +5

en	SM +6

en	SM +7

en	SM +8

en	SM +9

en	SM +10

en	SM -1

en	SM -2

en	SM -3

en	SM -4

en	Computer Hardware Modifiers

en	Cost Factor Conversion as of LT14

en	Compact

en	Using multipliers

en	Fast (+1 Complexity)

en	Using multipliers

en	FTL (+1 Complexity)

en	Using Mulitpliers, may require Quantum, -1 LC

en	Hardened

en	Using multipliers, +3 HT vs. resist electronic pulses, microwaves, etc.

en	High-Capacity

en	Using multipliers, Run 50% more programs simultaneously.

en	Genius (+2 Complexity)

en	Using Multipliers, -1 LC

en	Printed (-1 Complexity)

en	Using multipliers, -1 Complexity, divide data storage by 1,000

en	Quantum

en	Using multipliers, -1 LC

en	Slow (-1 Complexity)

en	Using multipliers, reduce storage by 1/10

en	Integrating and Modifying Equipment

en	Cost Factor Conversion as of LT14

en	Cheap

en	Disguised

en	Custom-built item

en	Disguised

en	Mass Produced

en	Expensive

en	Rugged

en	Melee and Thrown Weapons

en	Cost Factor Conversion as of LT14

en	Hyperdense Blade

en	Cost is higher of: 500x Weight in lb, or 10x normal cost.

en	Nanothorn Blade

en	Nanothorn Blade

en	Upgrade for Monowire.

en	Rocket Striker

en	Superfine Blade

en	Superfine Vibroblade

en	Vibroblade

en	Tailoring Armor

en	Cost Factor Conversion as of LT14

en	Cut

en	Fashion Original

en	Stylish

en	Style

en	Diaphanous

en	Multiply DR by 0.5, Increase LC by 1

en	Heavy

en	Multiply DR by 1.5, Reduce LC by 1

en	Light

en	Multiply DR by 2/3, Increase LC by 1

en	Warheads and Ammunition

en	Cost Factor Conversion as of LT14

en	Antimatter Warhead Antimatter Costs

en	Antimatter, 0.1 micrograms

en	Antimatter, 0.1 micrograms

en	Antimatter, 0.1 micrograms

en	Antimatter, 0.1 micrograms

en	Antimatter, 1 microgram

en	Antimatter, 1 microgram

en	Antimatter, 1 microgram

en	Antimatter, 1 microgram

en	Antimatter, 10 micrograms

en	Antimatter, 10 micrograms

en	Antimatter, 10 micrograms

en	Antimatter, 10 micrograms

en	Infrared Homing

en	Multi-Spectral Homing

en	Multiscanner Homing

en	Armor Piercing Hyperdense Dart

en	Armor-Piercing Enhanced Penetrator

en	Armor-Piercing Hardcore

en	Armor-Piercing Hardcore Explosive

en	Biochemical Aerosol

en	Cost Plus Filler x # of Doses

en	Biochemical Liquid

en	Cost Plus Filler x # of Doses

en	Burrow Darts

en	Electrothermal-Chemical

en	EMP

en	Expendable Jammer

en	Flare

en	Force

en	High Explosive

en	High Explosive Concussion

en	High Explosive Multi-Purpose

en	Hollow-Point

en	Implosion

en	Liquid Propellant

en	1.5x many shots per magazine

en	Memory Baton

en	Micro-Antimatter Warhead

en	Mininuke

en	Monochain

en	Plasma

en	Psi-Bomb

en	Psi-Bomb, Message

en	Psi-Bomb, Terror

en	Shaped Charge

en	Shotshell

en	Smart Explosively Forged Projectile

en	Stasis

en	Stingray

en	Strobe

en	Swarm

en	Plus Cost of Swarm

en	Tangler

en	Thermobaric

en	Vortex

en	Warbler

en	Basic Set Multiplicative

en	Adjusting for SM

en	Multiplicative Cost Modifiers as of HT9

en	SM +1

en	SM +2

en	SM +3

en	SM +4

en	SM +5

en	SM +6

en	SM +7

en	SM +8

en	SM +9

en	SM +10

en	SM -1

en	SM -2

en	SM -3

en	SM -4

en	Computer Hardware Modifiers

en	Multiplicative Cost Modifiers as of HT9

en	Compact

en	Using multipliers

en	Fast (+1 Complexity)

en	Using multipliers

en	FTL (+1 Complexity)

en	Using Mulitpliers, may require Quantum, -1 LC

en	Hardened

en	Using multipliers, +3 HT vs. resist electronic pulses, microwaves, etc.

en	High-Capacity

en	Using multipliers, Run 50% more programs simultaneously.

en	Genius (+2 Complexity)

en	Using Multipliers, -1 LC

en	Printed (-1 Complexity)

en	Using multipliers, -1 Complexity, divide data storage by 1,000

en	Quantum

en	Using multipliers, -1 LC

en	Slow (-1 Complexity)

en	Using multipliers, reduce storage by 1/10

en	Integrating and Modifying Equipment

en	Multiplicative Cost Modifiers as of HT9

en	Cheap

en	Disguised

en	Custom-built item

en	Disguised

en	Mass Produced

en	Expensive

en	Rugged

en	Melee and Thrown Weapons

en	Multiplicative Cost Modifiers as of HT9

en	Hyperdense Blade

en	Cost is higher of: 500x Weight in lb, or 10x normal cost.

en	Nanothorn Blade

en	Nanothorn Blade

en	Upgrade for Monowire.

en	Rocket Striker

en	Superfine Blade

en	Superfine Vibroblade

en	Vibroblade

en	Tailoring Armor

en	Multiplicative Cost Modifiers as of HT9

en	Cut

en	Fashion Original

en	Stylish

en	Style

en	Diaphanous

en	Multiply DR by 0.5, Increase LC by 1

en	Heavy

en	Multiply DR by 1.5, Reduce LC by 1

en	Light

en	Multiply DR by 2/3, Increase LC by 1

en	Warheads and Ammunition

en	Multiplicative Cost Modifiers as of HT9

en	Antimatter Warhead Antimatter Costs

en	Antimatter, 0.1 micrograms

en	Antimatter, 0.1 micrograms

en	Antimatter, 0.1 micrograms

en	Antimatter, 0.1 micrograms

en	Antimatter, 1 microgram

en	Antimatter, 1 microgram

en	Antimatter, 1 microgram

en	Antimatter, 1 microgram

en	Antimatter, 10 micrograms

en	Antimatter, 10 micrograms

en	Antimatter, 10 micrograms

en	Antimatter, 10 micrograms

en	Armor Piercing Hyperdense Dart

en	Armor-Piercing Enhanced Penetrator

en	Armor-Piercing Hardcore

en	Armor-Piercing Hardcore Explosive

en	Biochemical Aerosol

en	Cost Plus Filler x # of Doses

en	Biochemical Liquid

en	Cost Plus Filler x # of Doses

en	Burrow Darts

en	Electrothermal-Chemical

en	EMP

en	Expendable Jammer

en	Flare

en	Force

en	High Explosive

en	High Explosive Concussion

en	High Explosive Multi-Purpose

en	Hollow-Point

en	Implosion

en	Liquid Propellant

en	Memory Baton

en	Micro-Antimatter Warhead

en	Mininuke

en	Monochain

en	Plasma

en	Psi-Bomb

en	Psi-Bomb, Message

en	Psi-Bomb, Terror

en	Shaped Charge

en	Shotshell

en	Smart Explosively Forged Projectile

en	Stasis

en	Stingray

en	Strobe

en	Swarm

en	Plus Cost of Swarm

en	Tangler

en	Thermobaric

en	Vortex

en	Warbler

en	Infrared Homing

en	Multi-Spectral Homing

en	Multiscanner Homing