en	Sheol - Adaptive

en	Racial Primary Modifiers

en	Racial Advantages

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Extra Arm

en	Advantage

en	Exotic

en	Physical

en	Extra-Flexible

en	Long

en	Foot Manipulators

en	No Physical Attack

en	Short

en	Weak

en	Half body ST

en	Weak

en	Quarter body ST

en	Weapon Mount

en	No Grasping Hand

en	Extra Arm (tongue)

en	Advantage

en	Exotic

en	Physical

en	Extra-Flexible

en	Long

en	Foot Manipulators

en	No Physical Attack

en	Short

en	Weak

en	Half body ST

en	Weak

en	Quarter body ST

en	Weapon Mount

en	No Grasping Hand

en	Flight

en	Advantage

en	Exotic

en	Physical

en	Air Move is Basic Speed x 2 (drop all fractions)

en	Newtonian Space Flight

en	Space Flight

en	Cannot Hover

en	Controlled Gliding

en	Gliding

en	Lighter Than Air

en	Low Ceiling

en	30'

en	Low Ceiling

en	10'

en	Low Ceiling

en	5'

en	Small Wings

en	Space Flight Only

en	Winged

en	Planetary

en	Requires Surface

en	Slow

en	Basic Speed

en	Slow, Move 1

en	Enhanced Move (glide)

en	Advantage

en	Exotic

en	Physical

en	Enhanced Move (Normal gliding speed is 2xMove (for gIiders. Enhanced Move simply halves any sink rate): climb limited to one hex per turn, but powerful updrafts and tailwinds can drastically increase both the climb the and air speed!)

en	Handling Bonus

en	Handling Penalty

en	Newtonian

en	Road-Bound

en	All-Out

en	Cosmic

en	Instantaneous Acceleration

en	Cosmic

en	Complete Maneuverability

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Telecommunication

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Infrared Communication

en	Laser Communication

en	Radio

en	Telesend

en	Broadcast

en	Short Wave

en	Universal

en	Video

en	Racial

en	Receive Only

en	Send Only

en	Vague

en	Directional Sound

en	Gravity Ripple

en	Neutrino

en	Sonar

en	Burst

en	FTL

en	Secure

en	Sensie

en	Cable Jack

en	Full Communion

en	Telepathic

en	Scanning Sense

en	Advantage

en	Exotic

en	Physical

en	Limited to a 120-degree frontal arc

en	Imaging Radar

en	Radar

en	Ladar

en	Para-Radar

en	Sonar

en	Extended Arc

en	240°

en	Extended Arc

en	360°

en	Low-Probability Intercept

en	Multi-Mode

en	Penetrating

en	Targeting

en	Targeting Only

en	Active IR

en	T-Ray Vision

en	Bio-Scan

en	No Intercept

en	Scanner

en	Field Sense

en	Extra-Sensory Awareness

en	Stretching

en	Advantage

en	Exotic

en	Physical

en	Force Extension

en	Limited

en	Arms Only

en	Limited

en	Legs Only

en	Limited

en	@Single Limb@

en	Limited

en	Neck Only

en	Pressure Support

en	Advantage

en	Exotic

en	Physical

en	Survive in a gas giant.

en	Temperature Tolerance

en	Advantage

en	Physical

en	+/- 100 degrees

en	Racial Disadvantages

en	Weakness

en	Disadvantage

en	Exotic

en	Physical

en	Cannot survive in oxygen/nitrogen atmosphere without special suits

en	1d damage per minute

en	1d damage per 5 minutes

en	1d damage per 30 minutes

en	@Rare Substance@

en	@Occasional Substance@

en	@Common Substance@

en	@Very Common Substance@

en	Fatigue Only

en	Variable

en	Blindness

en	Disadvantage

en	Physical

en	-6 to all combat skills; cannot target hit locations

en	Racial Size Modifier

en	Physical

en	(Longest dimension)

en	SM -10

en	Horizontal - 0.05 Yard; Veritical - 1.8"

en	SM -09

en	Horizontal - 0.07 Yard; Veritical - 2.5"

en	SM -08

en	Horizontal - 0.1 Yard; Veritical - 3.5"

en	SM -07

en	Horizontal - 0.15 Yard; Veritical - 5"

en	SM -06

en	Horizontal - 0.2 Yard; Veritical - 7"

en	SM -05

en	Horizontal - 0.3 Yard; Veritical - 10"

en	SM -04

en	Horizontal - 0.5 Yard; Veritical - 18"

en	SM -03

en	Horizontal - 0.7 Yard; Veritical - 2'

en	SM -02

en	Horizontal - 1 Yard; Veritical - 3'

en	SM -01

en	Horizontal - 1.5 Yards; Veritical - 4.5'

en	SM +0

en	Horizontal - 2 Yards; Veritical - 6'

en	SM +01

en	Horizontal - 3 Yards; Veritical - 9'

en	SM +02

en	Horizontal - 5 Yards; Veritical - 15'

en	SM +03

en	Horizontal - 7 Yards; Veritical - 21'

en	SM +04

en	Horizontal - 10 Yards; Veritical - 30'

en	SM +05

en	Horizontal - 15 Yards; Veritical - 45'

en	SM +06

en	Horizontal - 20 Yards; Veritical - 60'

en	SM +07

en	Horizontal - 30 Yards; Veritical - 90'

en	SM +08

en	Horizontal - 50 Yards; Veritical - 150'

en	SM +09

en	Horizontal - 70 Yards; Veritical - 210'

en	SM +10

en	Horizontal - 100 Yards; Veritical - 300'

en	SM +11

en	Horizontal - 150 Yards; Veritical - 450'

en	Increased Life Support (Pressurized)

en	Disadvantage

en	Exotic

en	Physical

en	Sheol require specialized gas-giant environment pressurized area to survive on Human worlds or ships.

en	Short Lifespan

en	Disadvantage

en	Exotic

en	Physical

en	Semi-Upright

en	Disadvantage

en	Exotic

en	Physical

en	Moving while upright reduces Move by 40%

en	Racial Quirks