en	Rogue

en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Advantages

en	Alcohol Tolerance

en	Perk

en	Physical

en	on all HT rolls related to drinking

en	Alternate Identity

en	Advantage

en	Social

en	any

en	Illegal

en	Appearance

en	Advantage

en	Physical

en	Attractive

en	from others

en	Average

en	Beautiful

en	from those attracted to members of your sex, +2 from everyone else

en	Beautiful (Androgynous)

en	from others

en	Beautiful (Impressive)

en	from others

en	Handsome

en	from those attracted to members of your sex, +2 from everyone else

en	Handsome (Androgynous)

en	from others

en	Handsome (Impressive)

en	from others

en	Hideous

en	from others

en	Horrific

en	from others

en	Impressive

en	Monstrous

en	from others

en	Off-the-Shelf Looks

en	Halves the usual reaction bonus - adjust manually

en	Transcendent

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Transcendent (Androgynous)

en	from others

en	Transcendent (Impressive)

en	from others

en	Ugly

en	from others

en	Unattractive

en	from others

en	Universal

en	Very Beautiful

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Beautiful (Androgynous)

en	from others

en	Very Beautiful (Impressive)

en	from others

en	Very Handsome

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Handsome (Androgynous)

en	from others

en	Very Handsome (Impressive)

en	from others

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Comfortable Wealth

en	Advantage

en	Social

en	Wealth

en	Starting wealth is twice normal

en	Contact (varies)

en	Advantage

en	Social

en	Effective skill

en	12

en	Effective skill

en	15

en	Effective skill

en	18

en	Effective skill

en	21

en	Can obtain information using supernatural talents

en	Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Completely reliable

en	Usually reliable

en	Somewhat reliable

en	Unreliable

en	Favor

en	Cultural Adaptability

en	Advantage

en	Mental

en	Xeno

en	Danger Sense

en	Advantage

en	Mental

en	Daredevil

en	Advantage

en	Mental

en	to skill rolls any time you take an unnecessary risk (in the GM’s opinion)

en	Fashion Sense

en	Advantage

en	Mental

en	from others in social situations when you have a chance to plan your attire in advance

en	to someone else's reaction bonus from others when you put together their outfit

en	Favor

en	Advantage

en	Mental

en	variable cost

en	Fearlessness

en	Advantage

en	Mental

en	Fearfulness

en	Flexibility

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Flexibility (Double-Jointed)

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	High Manual Dexterity

en	Advantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	machinist

en	mechanic

en	Language Talent

en	Advantage

en	Mental

en	Language: variable

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Luck

en	Advantage

en	Mental

en	Usable once per hour of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Night Vision

en	Advantage

en	Physical

en	No Hangover

en	Perk

en	Physical

en	Talent (Smooth Operator)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to resist covered skills

en	Alternative Cost

en	Acting

en	Carousing

en	Detect Lies

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Panhandling

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	from con artists, politicians, salesmen, etc. – but only if you aren’t trying to manipulate them.

en	Versatile

en	Advantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill and all Engineer rolls for new inventions

en	Very Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 20x normal

en	Voice

en	Advantage

en	Physical

en	diplomacy

en	fast-talk

en	mimicry

en	performance

en	politics

en	public speaking

en	sex appeal

en	singing

en	from others who can hear your voice

en	Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 5x normal

en	Zeroed

en	Advantage

en	Social

en	Disadvantages

en	Acrophobia (Heights)

en	Disadvantage

en	Mental

en	You may not voluntarily go more than 15 feet above ground, unless you are inside a building and away from windows. If there is some chance of an actual fall, self-control rolls are at -5.

en	Addiction (any)

en	Disadvantage

en	Mental

en	Physical

en	Cost: Cheap

en	Cost: Expensive

en	Cost: Very Expensive

en	Effects: Hallucinogenic

en	Effects: Highly Addictive (-5 on withdrawal roll)

en	Effects: Incapacitating

en	Effects: Totally Addictive (-10 on withdrawal roll)

en	Illegal

en	Legal

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Aichmophobia/TL5- (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Aichmophobia/TL6+ (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Ailurophobia (Cats)

en	Disadvantage

en	Mental

en	This includes all felines: lions, tigers, panthers, etc.

en	Alcoholism

en	Disadvantage

en	Physical

en	Illegal

en	Arachnophobia (Spiders)

en	Disadvantage

en	Mental

en	Autophobia (Being Alone)

en	Disadvantage

en	Mental

en	You cannot stand to be alone, and do anything in your power to avoid it.

en	Bad Temper

en	Disadvantage

en	Mental

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Brontophobia (Loud Noises)

en	Disadvantage

en	Mental

en	You avoid any situation where loud noises are likely. A sudden loud noise requires an immediate self-control roll. A thunderstorm is a traumatic experience for you!

en	Bully

en	Disadvantage

en	Mental

en	from others

en	Callous

en	Disadvantage

en	Mental

en	psychology

en	teaching

en	from past victims and anyone with Empathy

en	to Interrogation and Intimidation rolls when you use threats or torture

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Code of Honor (Pirate's)

en	Disadvantage

en	Mental

en	Always avenge an insult, regardless of the danger; your buddy’s foe is your own; never attack a fellow crewman or buddy except in a fair, open duel.

en	Coitophobia (Sex)

en	Disadvantage

en	Mental

en	You are terrified by the idea of sexual relations or the loss of your virginity.

en	Compulsive Carousing

en	Disadvantage

en	Mental

en	from like-minded extroverts

en	or worse from sober-minded citizens (GM discretion)

en	Compulsive Gambling

en	Disadvantage

en	Mental

en	Compulsive Generosity

en	Disadvantage

en	Mental

en	from pious folk

en	miserliness

en	Compulsive Lying

en	Disadvantage

en	Mental

en	Compulsive Spending

en	Disadvantage

en	Mental

en	miserliness

en	Compulsive Vowing

en	Disadvantage

en	Mental

en	Crippling Shyness

en	Disadvantage

en	Mental

en	You avoid strangers whenever possible.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Cynophobia (Dogs)

en	Disadvantage

en	Mental

en	This includes all canines: foxes, wolves, coyotes, wild dogs, etc.

en	Dead Broke

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 0

en	Debt

en	Disadvantage

en	Social

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Enemy

en	Disadvantage

en	Social

en	Police

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Entomophobia (Insects)

en	Disadvantage

en	Mental

en	You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.

en	Fearfulness

en	Disadvantage

en	Mental

en	fearlessness

en	Gluttony

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake – regardless of the consequences.

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Heliophobia (Sun)

en	Disadvantage

en	Mental

en	Hemophobia (Blood)

en	Disadvantage

en	Mental

en	The sight of blood gives you the screaming willies! You need to make a self-control roll during most combats...

en	Herpetophobia (Reptiles)

en	Disadvantage

en	Mental

en	You come unglued at the thought of reptiles, amphibians, and similar scaly slimies. A very large reptile, or a poisonous one, gives -2 to self-control rolls; a horde of reptiles (such as a snake pit) gives -4.

en	Hoplophobia (Weapons)

en	Disadvantage

en	Mental

en	The presence of any sort of weaponry is stressful. Trying to use a weapon, or being threatened with one, requires a self-control roll at -2.

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Incurious

en	Disadvantage

en	Mental

en	Make a self-control roll when confronted with something strange. If you fail, you ignore it!

en	to new things

en	Intolerance

en	Disadvantage

en	Mental

en	variable

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Jealousy

en	Disadvantage

en	Mental

en	toward those you are jealous of (may be as much as -4, at GM's discretion)

en	Kleptomania

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you are presented with a chance to steal, at up to -3 if the item is especially interesting to you (not necessarily valuable, unless you are poor or have Greed). If you fail, you must try to steal it. You may keep or sell stolen items, but you may not return or discard them.

en	Laziness

en	Disadvantage

en	Mental

en	Your chances of getting a raise or promotion in any job are halved. If you are self-employed, halve your monthly pay.

en	Lecherousness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a “pass” using whatever wiles and skills you can bring to bear.

en	Light Sleeper

en	Disadvantage

en	Physical

en	Whenever you must sleep in an uncomfortable place, or whenever there is more than the slightest noise, you must make a HT roll in order to fall asleep. On a failure, you can try again after one hour, but you will suffer all the usual effects of one hour of missed sleep.

en	Loner

en	Disadvantage

en	Mental

en	Make a self-control roll whenever anyone lingers nearby, watches over your shoulder, etc. If you fail, you lash out at that person just as if you had Bad Temper.

en	Manaphobia (Magic)

en	Disadvantage

en	Mental

en	You can never learn to use magic, and you react badly to any user of magic. Make a self-control roll whenever you are in the presence of magic. This roll is at -3 if you are to be the target of friendly magic, and -6 if you are the target of hostile magic. (The magic does not have to be real, if you believe in it!)

en	Common

en	Uncommon

en	Unknown

en	Mild Shyness

en	Disadvantage

en	Mental

en	You are uneasy with strangers, especially assertive or attractive ones.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Miserliness

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GM’s decision). If you fail, you refuse to spend the money.

en	Mysophobia (Dirt)

en	Disadvantage

en	Mental

en	You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.

en	Necrophobia (Death)

en	Disadvantage

en	Mental

en	You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.

en	Obsession

en	Mental

en	Quirk

en	any

en	Odious Personal Habit

en	Disadvantage

en	Physical

en	any

en	-1 Reaction

en	-2 Reaction

en	-3 Reaction

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Paranoia

en	Disadvantage

en	Mental

en	from others

en	toward any stranger and any “legitimate” reaction penalty (e.g., for an unfriendly race or nationality) is doubled

en	Poor

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 1/5 normal

en	Psionophobia (Psionics, Uncommon)

en	Disadvantage

en	Mental

en	Pyrophobia (Fire)

en	Disadvantage

en	Mental

en	Even a burning cigarette bothers you if it comes within five yards.

en	Reputation

en	Disadvantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Scotophobia (Darkness)

en	Disadvantage

en	Mental

en	A common fear, but crippling. You should avoid being underground if possible; if something happens to your flashlight or torch, you might well lose your mind before you can relight it.

en	Secret (any)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Selfish

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper.

en	from others when your Selfishness surfaces

en	Severe Shyness

en	Disadvantage

en	Mental

en	You are very uncomfortable around strangers, and tend to be quiet even among friends.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Slow Riser

en	Disadvantage

en	Physical

en	on all self-control rolls one hour after you awaken from any sleep longer than a one-hour nap

en	to IQ and IQ-based skills one hour after you awaken from any sleep longer than a one-hour nap

en	additional penalty whenever the GM assesses attribute penalties for missed sleep

en	Social Stigma (Criminal Record)

en	Disadvantage

en	Social

en	from non-criminals who learn of your Criminal Record. Police, judges, vigilantes, and other law-and-order types react at -2

en	Space Sickness

en	Disadvantage

en	Physical

en	free fall

en	Status (any)

en	Disadvantage

en	Social

en	Struggling

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is ½ normal

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Technophobia/TL5+ (Machinery)

en	Disadvantage

en	Mental

en	Teratophobia (Monsters)

en	Disadvantage

en	Mental

en	Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!

en	Thalassophobia (Oceans)

en	Disadvantage

en	Mental

en	You are afraid of any large body of water. Ocean travel, or even air travel over the ocean, is basically impossible for you, and encounters with aquatic monsters are also upsetting.

en	Trademark (any)

en	Disadvantage

en	Mental

en	Trickster

en	Disadvantage

en	Mental

en	Make a self-control roll each day. If you fail, you must try to trick a dangerous subject: a skilled warrior, a dangerous monster, a whole group of reasonably competent opponents, etc. If you resist, you get a cumulative -1 per day to your self-control roll until you finally fail a roll!

en	Triskaidekaphobia (Number 13)

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you have to deal with the number 13. Roll at -5 if Friday the 13th is involved!

en	Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate

en	to all HT rolls to remain conscious, avoid death, resist disease or poison, etc

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Very Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate and recover FP at only half the normal rate

en	-2 to all HT rolls to remain conscious, avoid death, resist disease or poison, etc.

en	resistant

en	Workaholic

en	Disadvantage

en	Physical

en	Xenophilia

en	Disadvantage

en	Mental

en	Xenophobia (Strange and Unknown Things)

en	Disadvantage

en	Mental

en	You are upset by any sort of strange circumstances, and in particular by strange people. Make a self-control roll when surrounded by people of another race or nationality; roll at -3 if the people are not human. If you lose control, you might well attack strangers out of fear.

en	Rogue

en	Primary Skills

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 7+; and a general understanding of the economic and political situation

en	any

en	Geography

en	Beat

en	Streetwise

en	Criminal

en	Police

en	Social

en	Street

en	Secondary Skills

en	Carousing

en	Criminal

en	Social

en	Street

en	Choose one

en	Survival

en	Exploration

en	Outdoor

en	any

en	Naturalist

en	Survival

en	Bank

en	Survival

en	Deep Ocean Vent

en	Survival

en	Fresh-Water Lake

en	Survival

en	Open Ocean

en	Survival

en	Reef

en	Survival

en	River/Stream

en	Survival

en	Tropical Lagoon

en	Urban Survival

en	Criminal

en	Police

en	Street

en	Choose six

en	Acting

en	Social

en	Spy

en	Performance

en	Public Speaking

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Beam Weapons

en	Guns

en	Pistol

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Climbing

en	Athletic

en	Criminal

en	Exploration

en	Outdoor

en	Street

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	Electronics Operation

en	Technical

en	Communications

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Electronics Operation

en	Technical

en	Sensors

en	Electronics Repair

en	Sensors

en	Engineer

en	Electronics

en	Electronics Operation

en	Electronics Operation

en	Police

en	Spy

en	Technical

en	Surveillance

en	Electronics Repair

en	Surveillance

en	Engineer

en	Electronics

en	Electronics Operation

en	Erotic Art

en	Social

en	Acrobatics

en	Escape

en	Criminal

en	Street

en	Fast-Draw

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Fast-Talk

en	Criminal

en	Social

en	Spy

en	Street

en	Acting

en	Filch

en	Criminal

en	Spy

en	Street

en	Pickpocket

en	Sleight of Hand

en	Forgery

en	Criminal

en	Spy

en	Street

en	Counterfeiting

en	Fortune-Telling

en	Social

en	any

en	Fast-Talk

en	Occultism

en	Gambling

en	Criminal

en	Social

en	Street

en	Mathematics

en	Statistics

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Holdout

en	Criminal

en	Spy

en	Street

en	Sleight of Hand

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Knife

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Main-Gauche

en	Shortsword

en	Lockpicking

en	Criminal

en	Police

en	Spy

en	Street

en	Technical

en	Merchant

en	Business

en	Social

en	Finance

en	Market Analysis

en	Panhandling

en	Criminal

en	Social

en	Street

en	Fast-Talk

en	Public Speaking

en	Pickpocket

en	Criminal

en	Street

en	Filch

en	Sleight of Hand

en	Running

en	Athletic

en	Sex Appeal

en	Social

en	Shadowing

en	Criminal

en	Police

en	Spy

en	Street

en	Observation

en	Stealth

en	Sleight of Hand

en	Arts

en	Criminal

en	Entertainment

en	Street

en	Filch

en	Thrown Weapon

en	Combat

en	Ranged Combat

en	Weapon

en	Knife

en	Traps

en	Criminal

en	Military

en	Street

en	Lockpicking

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Background Skills

en	Spend 4 extra points in primary or secondary skills

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 7+; and a general understanding of the economic and political situation

en	any

en	Geography

en	Beat

en	Streetwise

en	Criminal

en	Police

en	Social

en	Street

en	Carousing

en	Criminal

en	Social

en	Street

en	Survival

en	Exploration

en	Outdoor

en	any

en	Naturalist

en	Survival

en	Bank

en	Survival

en	Deep Ocean Vent

en	Survival

en	Fresh-Water Lake

en	Survival

en	Open Ocean

en	Survival

en	Reef

en	Survival

en	River/Stream

en	Survival

en	Tropical Lagoon

en	Urban Survival

en	Criminal

en	Police

en	Street

en	Acting

en	Social

en	Spy

en	Performance

en	Public Speaking

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Beam Weapons

en	Guns

en	Pistol

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Climbing

en	Athletic

en	Criminal

en	Exploration

en	Outdoor

en	Street

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	Electronics Operation

en	Technical

en	Communications

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Electronics Operation

en	Technical

en	Sensors

en	Electronics Repair

en	Sensors

en	Engineer

en	Electronics

en	Electronics Operation

en	Electronics Operation

en	Police

en	Spy

en	Technical

en	Surveillance

en	Electronics Repair

en	Surveillance

en	Engineer

en	Electronics

en	Electronics Operation

en	Erotic Art

en	Social

en	Acrobatics

en	Escape

en	Criminal

en	Street

en	Fast-Draw

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Fast-Talk

en	Criminal

en	Social

en	Spy

en	Street

en	Acting

en	Filch

en	Criminal

en	Spy

en	Street

en	Pickpocket

en	Sleight of Hand

en	Forgery

en	Criminal

en	Spy

en	Street

en	Counterfeiting

en	Fortune-Telling

en	Social

en	any

en	Fast-Talk

en	Occultism

en	Gambling

en	Criminal

en	Social

en	Street

en	Mathematics

en	Statistics

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Holdout

en	Criminal

en	Spy

en	Street

en	Sleight of Hand

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Knife

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Main-Gauche

en	Shortsword

en	Lockpicking

en	Criminal

en	Police

en	Spy

en	Street

en	Technical

en	Merchant

en	Business

en	Social

en	Finance

en	Market Analysis

en	Panhandling

en	Criminal

en	Social

en	Street

en	Fast-Talk

en	Public Speaking

en	Pickpocket

en	Criminal

en	Street

en	Filch

en	Sleight of Hand

en	Running

en	Athletic

en	Sex Appeal

en	Social

en	Shadowing

en	Criminal

en	Police

en	Spy

en	Street

en	Observation

en	Stealth

en	Sleight of Hand

en	Arts

en	Criminal

en	Entertainment

en	Street

en	Filch

en	Thrown Weapon

en	Combat

en	Ranged Combat

en	Weapon

en	Knife

en	Traps

en	Criminal

en	Military

en	Street

en	Lockpicking

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street