en	Policeman

en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Advantages

en	Administrative Rank

en	Advantage

en	Physical

en	Replaces Status

en	Courtesy

en	Administrative Rank

en	Advantage

en	Physical

en	Replaces Status

en	Courtesy

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Contact (varies)

en	Advantage

en	Social

en	Effective skill

en	12

en	Effective skill

en	15

en	Effective skill

en	18

en	Effective skill

en	21

en	Can obtain information using supernatural talents

en	Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Completely reliable

en	Usually reliable

en	Somewhat reliable

en	Unreliable

en	Favor

en	Contact Group (varies)

en	Advantage

en	Social

en	Effective skill

en	12

en	Effective skill

en	15

en	Effective skill

en	18

en	Effective skill

en	21

en	Can obtain information using supernatural talents

en	Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Completely reliable

en	Usually reliable

en	Somewhat reliable

en	Unreliable

en	Favor

en	Danger Sense

en	Advantage

en	Mental

en	Favor

en	Advantage

en	Mental

en	variable cost

en	Fearlessness

en	Advantage

en	Mental

en	Fearfulness

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Higher Purpose

en	Advantage

en	Exotic

en	Mental

en	Language: variable

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Legal Enforcement Powers

en	Advantage

en	Social

en	any

en	Patron

en	Advantage

en	Social

en	Police agency

en	@Who: Individual with 150% of PC's starting points@

en	@Who: Organization with assets of at least 1000 times starting wealth@

en	@Who: Individual with twice the PC's starting points@

en	@Who: Organization with assets of at least 10000 times starting wealth@

en	@Who: An ultra-powerful individual@

en	@Who: Organization with assets of at least 100000 times starting wealth@

en	@Who: Organization with assets of at least 1000000 times starting wealth@

en	@Who: A national government or giant multi-national organization@

en	@Who: A diety@

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Equipment

en	@Equipment worth no more than average starting wealth@

en	Equipment

en	@Equipment worth more than average starting wealth@

en	Highly Accessible

en	Special Abilities

en	@Extensive social or political power@

en	Special Abilities

en	@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@

en	Minimal Interventions

en	Secret

en	Unwilling

en	Favor

en	Security Clearance

en	Advantage

en	Social

en	Narrow Clearance on a "Need to Know" Basis

en	@What@

en	Narrow Clearance with Free Access

en	@What@

en	Broad Clearance on a "Need to Know" Basis

en	@What@

en	Broad Clearance with Free Access

en	@What@

en	Minor Importance

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Disadvantages

en	Bully

en	Disadvantage

en	Mental

en	from others

en	Charitable

en	Disadvantage

en	Mental

en	Make a self-control roll in any situation where you could render aid or are specifically asked for help, but should resist the urge

en	Chummy

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	Dead Broke

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 0

en	Dependent (varies)

en	Disadvantage

en	Social

en	Point total

en	100% of your starting points

en	Point total

en	75% of your starting points

en	Point total

en	50% of your starting points

en	Point total

en	25% of your starting points

en	Point total

en	0 or fewer points

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Group

en	Acquaintance

en	Friend

en	Loved one

en	Duty (variable)

en	Disadvantage

en	Social

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Extremely Hazardous

en	Involuntary

en	Nonhazardous

en	Enemy

en	Disadvantage

en	Social

en	Criminal

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Intolerance

en	Disadvantage

en	Mental

en	variable

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	No Sense of Humor

en	Disadvantage

en	Physical

en	from others in any situation where No Sense of Humor becomes evident

en	Obsession

en	Mental

en	Quirk

en	any

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Pacifism: Cannot Kill

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die “on his own”! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.

en	Species-Specific

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	Pacifism: Self-Defense Only

en	Disadvantage

en	Mental

en	You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights.

en	Species-Specific

en	Poor

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 1/5 normal

en	Secret (any)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Selfless

en	Disadvantage

en	Mental

en	You must make a self-control roll to put your needs – even survival – before those of someone else.

en	Sense of Duty

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Space Sickness

en	Disadvantage

en	Physical

en	free fall

en	Struggling

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is ½ normal

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Workaholic

en	Disadvantage

en	Physical

en	Policeman

en	Primary Skills

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 7+; and a general understanding of the economic and political situation

en	any

en	Geography

en	Beat

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Law

en	Business

en	Humanities

en	Police

en	Social Sciences

en	any

en	Secondary Skills

en	Choose three

en	Detect Lies

en	Police

en	Social

en	Spy

en	Body Language

en	Psychology

en	Diplomacy

en	Business

en	Police

en	Social

en	Politics

en	Forensics

en	Police

en	Criminology

en	Interrogation

en	Military

en	Police

en	Spy

en	Intimidation

en	Psychology

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Leadership

en	Military

en	Social

en	Psychology

en	Humanities

en	Social Sciences

en	Sociology

en	Streetwise

en	Criminal

en	Police

en	Social

en	Street

en	Tactics

en	Military

en	Police

en	Strategy

en	Choose two

en	Bicycling

en	Athletic

en	Vehicle

en	Driving

en	Motorcycle

en	Driving

en	Vehicle

en	any

en	Driving

en	Heavy Wheeled

en	Driving

en	Piloting

en	Vehicle

en	any

en	Piloting

en	High-Performance Airplane

en	Piloting

en	Riding

en	Animal

en	any

en	Animal Handling

en	any

en	Running

en	Athletic

en	Criminology

en	Humanities

en	Police

en	Social Sciences

en	Psychology

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	Search

en	Police

en	Spy

en	Criminology

en	Shadowing

en	Criminal

en	Police

en	Spy

en	Street

en	Observation

en	Stealth

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Background Skills

en	Administration

en	Business

en	Social

en	Merchant

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	Electronics Operation

en	Technical

en	Communications

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Electronics Operation

en	Technical

en	Sensors

en	Electronics Repair

en	Sensors

en	Engineer

en	Electronics

en	Electronics Operation

en	First Aid

en	Everyman

en	Medical

en	Esoteric Medicine

en	Physician

en	Veterinary

en	Research

en	Scholarly

en	Spy

en	Computer Operation

en	Language

en	Written (Native

en	Language

en	Written (Accented)

en	Language

en	Written (Broken)

en	Writing

en	Spend 3 extra points in primary or secondary skills

en	Criminology

en	Humanities

en	Police

en	Social Sciences

en	Psychology

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	Search

en	Police

en	Spy

en	Criminology

en	Shadowing

en	Criminal

en	Police

en	Spy

en	Street

en	Observation

en	Stealth

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Bicycling

en	Athletic

en	Vehicle

en	Driving

en	Motorcycle

en	Driving

en	Vehicle

en	any

en	Driving

en	Heavy Wheeled

en	Driving

en	Piloting

en	Vehicle

en	any

en	Piloting

en	High-Performance Airplane

en	Piloting

en	Riding

en	Animal

en	any

en	Animal Handling

en	any

en	Running

en	Athletic

en	Detect Lies

en	Police

en	Social

en	Spy

en	Body Language

en	Psychology

en	Diplomacy

en	Business

en	Police

en	Social

en	Politics

en	Forensics

en	Police

en	Criminology

en	Interrogation

en	Military

en	Police

en	Spy

en	Intimidation

en	Psychology

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Leadership

en	Military

en	Social

en	Psychology

en	Humanities

en	Social Sciences

en	Sociology

en	Streetwise

en	Criminal

en	Police

en	Social

en	Street

en	Tactics

en	Military

en	Police

en	Strategy

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 7+; and a general understanding of the economic and political situation

en	any

en	Geography

en	Beat

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Law

en	Business

en	Humanities

en	Police

en	Social Sciences

en	any