en	Marine

en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Advantages

en	Talent (Born Tactician)

en	Advantage

en	Mental

en	Talent

en	Expert Skill (Military Science)

en	History

en	Military

en	Intelligence Analysis

en	Leadership

en	Savoir-Faire

en	Military

en	Soldier

en	Strategy

en	Land

en	Tactics

en	To anyone you serve with (or command) in the Army or Marines

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Military Rank

en	Advantage

en	Physical

en	Replaces Status

en	Courtesy

en	Danger Sense

en	Advantage

en	Mental

en	Fearlessness

en	Advantage

en	Mental

en	Fearfulness

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	High Pain Threshold

en	Advantage

en	Physical

en	Never suffer shock penalties when injured

en	on all HT rolls to avoid knockdown and stunning

en	to resist torture

en	Improved G-tolerance

en	Advantage

en	Physical

en	0.3G

en	0.5G

en	1G

en	5G

en	10G

en	Language: variable

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Military Rank

en	Advantage

en	Physical

en	Replaces Status

en	Courtesy

en	Penetrating Voice

en	Perk

en	Physical

en	to others' Hearing roll in siturations where you want to be heard over noise

en	Reputation

en	Advantage

en	Social

en	variable

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Security Clearance

en	Advantage

en	Social

en	Narrow Clearance on a "Need to Know" Basis

en	@What@

en	Narrow Clearance with Free Access

en	@What@

en	Broad Clearance on a "Need to Know" Basis

en	@What@

en	Broad Clearance with Free Access

en	@What@

en	Minor Importance

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Disadvantages

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Callous

en	Disadvantage

en	Mental

en	psychology

en	teaching

en	from past victims and anyone with Empathy

en	to Interrogation and Intimidation rolls when you use threats or torture

en	Chummy

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone

en	Code of Honor (Soldier's)

en	Disadvantage

en	Mental

en	An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.

en	Duty (variable)

en	Disadvantage

en	Social

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Extremely Hazardous

en	Involuntary

en	Nonhazardous

en	Enemy (Military Rival (varies))

en	Disadvantage

en	Social

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Fanaticism (patriot)

en	Disadvantage

en	Mental

en	Extreme

en	Flashbacks

en	Disadvantage

en	Physical

en	In any situation that the GM feels is stressful, he will roll 3d. On a 6 or less, you have a flashback. The GM will roll whenever you miss a Fright Check or make the roll exactly, and whenever you fail a self-control roll for another stress-related disadvantage.

en	Mild

en	Duration: 2d seconds; -2 on all skill rolls

en	Severe

en	Duration: 1d minutes; -5 on all skill rolls

en	Crippling

en	Duration: 3d minutes; Precludes all skill use

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Incurious

en	Disadvantage

en	Mental

en	Make a self-control roll when confronted with something strange. If you fail, you ignore it!

en	to new things

en	Intolerance

en	Disadvantage

en	Mental

en	variable

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Jealousy

en	Disadvantage

en	Mental

en	toward those you are jealous of (may be as much as -4, at GM's discretion)

en	Nightmares

en	Disadvantage

en	Mental

en	Make a self-control roll each morning upon awakening. If you fail, you suffered nightmares; this costs you 1 FP that you can only recover through sleep. On a roll of 17 or 18, you are left shaking, and are at -1 to all skill and Perception rolls for the entire day.

en	No Sense of Humor

en	Disadvantage

en	Physical

en	from others in any situation where No Sense of Humor becomes evident

en	Sense of Duty

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Trickster

en	Disadvantage

en	Mental

en	Make a self-control roll each day. If you fail, you must try to trick a dangerous subject: a skilled warrior, a dangerous monster, a whole group of reasonably competent opponents, etc. If you resist, you get a cumulative -1 per day to your self-control roll until you finally fail a roll!

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Workaholic

en	Disadvantage

en	Physical

en	Marine

en	Primary Skills

en	Free Fall

en	Athletic

en	Gunner

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Gunner

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Savoir-Faire

en	Knowledge

en	Military

en	Social

en	Military

en	Soldier

en	Military

en	Vacc Suit

en	Technical

en	Diving Suit

en	NBC Suit

en	Battlesuit

en	Secondary Skills

en	Armoury

en	Maintainance

en	Military

en	Repair

en	any

en	Engineer

en	Battlesuits

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Knife

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Main-Gauche

en	Shortsword

en	Leadership

en	Military

en	Social

en	Tactics

en	Military

en	Police

en	Strategy

en	Throwing

en	Athletic

en	Combat

en	Ranged Combat

en	Weapon

en	Dropping

en	Choose one

en	Driving

en	Vehicle

en	any

en	Driving

en	Heavy Wheeled

en	Driving

en	Piloting

en	Vehicle

en	any

en	Piloting

en	High-Performance Airplane

en	Piloting

en	Background Skills

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	Electronics Operation

en	Technical

en	Communications

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Electronics Operation

en	Technical

en	Sensors

en	Electronics Repair

en	Sensors

en	Engineer

en	Electronics

en	Electronics Operation

en	First Aid

en	Everyman

en	Medical

en	Esoteric Medicine

en	Physician

en	Veterinary

en	Gesture

en	Social

en	Lip Reading

en	Spy

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Spend 5 extra points in primary or secondary skills

en	Free Fall

en	Athletic

en	Gunner

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Gunner

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Savoir-Faire

en	Knowledge

en	Military

en	Social

en	Military

en	Soldier

en	Military

en	Vacc Suit

en	Technical

en	Diving Suit

en	NBC Suit

en	Battlesuit

en	Armoury

en	Maintainance

en	Military

en	Repair

en	any

en	Engineer

en	Battlesuits

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Knife

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Main-Gauche

en	Shortsword

en	Leadership

en	Military

en	Social

en	Tactics

en	Military

en	Police

en	Strategy

en	Throwing

en	Athletic

en	Combat

en	Ranged Combat

en	Weapon

en	Dropping

en	Driving

en	Vehicle

en	any

en	Driving

en	Heavy Wheeled

en	Driving

en	Piloting

en	Vehicle

en	any

en	Piloting

en	High-Performance Airplane

en	Piloting