en	Inyx

en	Racial Primary Modifiers

en	Decreased Strength

en	Attribute

en	Disadvantage

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Racial Advantages

en	Temperature Tolerance

en	Advantage

en	Physical

en	Sensitive Touch

en	Advantage

en	Exotic

en	Physical

en	Stethoscopic

en	Ultra-Fine

en	Radio Speech

en	Advantage

en	Exotic

en	Physical

en	No normal speech

en	Touch Only

en	Pressure Support

en	Advantage

en	Exotic

en	Physical

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Doesn't Breathe

en	Advantage

en	Exotic

en	Physical

en	Gills

en	Gills

en	Suffocates in air

en	Oxygen Absorption

en	Oxygen Storage

en	Can hold breath 25 times as long as normal

en	Oxygen Storage

en	Can hold breath 50 times as long as normal

en	Oxygen Storage

en	Can hold breath 100 times as long as normal

en	Oxygen Storage

en	Can hold breath 200 times as long as normal

en	Oxygen Storage

en	Can hold breath 300 times as long as normal

en	Oxygen Combustion

en	Flexibility (all arms)

en	Advantage

en	Physical

en	May ignore up to -3 in penalties for close quarters.

en	climbing

en	escape

en	erotic art

en	Detect

en	Advantage

en	Exotic

en	Mental

en	Physical

en	@Rare Substance/Condition@

en	@Occasional Substance/Condition@

en	Electric & magnetic fields

en	@Very Common Substance/Condition@

en	Precise

en	Signal Detection

en	Vague

en	Analyzing

en	Lock-On

en	Precise, Nontargeting

en	Analysis Only

en	Cannoy Analyze

en	Extra Arm

en	Advantage

en	Exotic

en	Physical

en	Extra-Flexible

en	Long

en	Foot Manipulators

en	No Physical Attack

en	Short

en	Weak

en	Half body ST

en	Weak

en	Quarter body ST

en	Weapon Mount

en	No Grasping Hand

en	Extra Hit Points

en	Advantage

en	Attribute

en	Physical

en	Size

en	No Fine Manipulators

en	Extended Lifespan

en	Advantage

en	Exotic

en	Physical

en	Cultural Adaptability

en	Advantage

en	Mental

en	Xeno

en	No charisma bonus

en	Innate Attack (Burn)

en	Advantage

en	Exotic

en	Physical

en	Armor Divisor

en	0.1

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.5

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Contagious

en	Highly

en	Contagious

en	Mildly

en	Cyclic

en	1 day

en	Cyclic

en	1 day; Resistible

en	Cyclic

en	1 hr

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 min

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 sec

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec

en	Cyclic

en	10 sec; Resistible

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	No Wounding

en	Radiation

en	Side Effect

en	@Effect@

en	Surge

en	Surge, Arcing

en	Symptoms

en	@Effect@

en	Used for nueral conditioning

en	Amphibious

en	Advantage

en	Exotic

en	Physical

en	Vibration Sense

en	Advantage

en	Exotic

en	Physical

en	Universal

en	Sense of Perception

en	Targeting

en	Racial Disadvantages

en	Sense of Duty

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Decreased Basic Move

en	Attribute

en	Disadvantage

en	Physical

en	Cannot Speak (Mute)

en	Disadvantage

en	Physical

en	No Sense of Smell/Taste

en	Disadvantage

en	Physical

en	Low Pain Threshold

en	Disadvantage

en	Physical

en	Double the shock from any injury. You roll at -4 to resist knockdown, stunning, and physical torture. Whenever you take a wound that does more than 1 HP of damage, you must make a Will roll to avoid crying out.

en	from "macho" individuals

en	high pain threshold

en	Invertebrate

en	Disadvantage

en	Exotic

en	Physical

en	Racial Size Modifier

en	Physical

en	(Longest dimension)

en	SM -10

en	Horizontal - 0.05 Yard; Veritical - 1.8"

en	SM -09

en	Horizontal - 0.07 Yard; Veritical - 2.5"

en	SM -08

en	Horizontal - 0.1 Yard; Veritical - 3.5"

en	SM -07

en	Horizontal - 0.15 Yard; Veritical - 5"

en	SM -06

en	Horizontal - 0.2 Yard; Veritical - 7"

en	SM -05

en	Horizontal - 0.3 Yard; Veritical - 10"

en	SM -04

en	Horizontal - 0.5 Yard; Veritical - 18"

en	SM -03

en	Horizontal - 0.7 Yard; Veritical - 2'

en	SM -02

en	Horizontal - 1 Yard; Veritical - 3'

en	SM -01

en	Horizontal - 1.5 Yards; Veritical - 4.5'

en	SM +0

en	Horizontal - 2 Yards; Veritical - 6'

en	SM +01

en	Horizontal - 3 Yards; Veritical - 9'

en	SM +02

en	Horizontal - 5 Yards; Veritical - 15'

en	SM +03

en	Horizontal - 7 Yards; Veritical - 21'

en	SM +04

en	Horizontal - 10 Yards; Veritical - 30'

en	SM +05

en	Horizontal - 15 Yards; Veritical - 45'

en	SM +06

en	Horizontal - 20 Yards; Veritical - 60'

en	SM +07

en	Horizontal - 30 Yards; Veritical - 90'

en	SM +08

en	Horizontal - 50 Yards; Veritical - 150'

en	SM +09

en	Horizontal - 70 Yards; Veritical - 210'

en	SM +10

en	Horizontal - 100 Yards; Veritical - 300'

en	SM +11

en	Horizontal - 150 Yards; Veritical - 450'

en	Blindness

en	Disadvantage

en	Physical

en	-6 to all combat skills; cannot target hit locations

en	Deafness

en	Disadvantage

en	Physical

en	Racial Quirks

en	Biological Interface Jack

en	Physical

en	Quirk