en	Hivers

en	Racial Primary Modifiers

en	Racial Advantages

en	360° Vision

en	Advantage

en	Exotic

en	Physical

en	Easy to hit

en	Others can target your eyes at -6

en	Panoptic 1

en	Panoptic 2

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Extra Arm

en	Advantage

en	Exotic

en	Physical

en	Extra-Flexible

en	Long

en	Foot Manipulators

en	No Physical Attack

en	Short

en	Weak

en	Half body ST

en	Weak

en	Quarter body ST

en	Weapon Mount

en	No Grasping Hand

en	Extra Legs

en	Advantage

en	Exotic

en	Physical

en	4 Legs

en	@5 or 6@

en	@7+@

en	Long

en	Cannot Kick

en	Extra Flexible

en	Prehensile Feet

en	Flexibility (Double-Jointed)

en	Advantage

en	Physical

en	May ignore up to -5 in penalties for close quarters

en	climbing

en	escape

en	erotic art

en	High Manual Dexterity

en	Advantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	machinist

en	mechanic

en	High TL

en	Advantage

en	Mental

en	Infravision

en	Advantage

en	Exotic

en	Physical

en	No normal vision

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Regrowth

en	Advantage

en	Exotic

en	Physical

en	Minor

en	Doubling

en	@Body Part@ Only

en	Doubling

en	Reattachment

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common or Very Common@

en	Reattachment Only

en	Resistant to Disease

en	Advantage

en	Physical

en	Given the deficiencies of their primitive physiology, Hiver medicine excels at improving their resistance to various infections and internal disfunctions. Most Hivers enjoy two levels of this advantage, but its benefits are halved (to +4) because of their Weak Immune System disadvantage, described under Disadvantages. Rare Hivers from lower-TL backgrounds might not enjoy this benefit.

en	Disease

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Major Psionic Resistance to Telepathy

en	Anti-Psi

en	Mental

en	Psionics

en	Anti-Psi

en	Psionic Resistance

en	Telepathy

en	Vibration Sense

en	Advantage

en	Exotic

en	Physical

en	Universal

en	Sense of Perception

en	Targeting

en	Racial Disadvantages

en	Susceptible (disease - nervous, lymph nodes, tissue, brain)

en	Disadvantage

en	Physical

en	While the Hiver"s relatively crude physiology confers manybenelits (primary among them their Regrowth advanttage), it also creates problcms. Foremost among these are frequent breakdowns in their endocrine system.

en	Occasional

en	Common

en	Very Common

en	Callous

en	Disadvantage

en	Mental

en	+1 to Interrogation and Intimidation rolls when you use threats or torture

en	psychology

en	teaching

en	from past victims and anyone with Empathy

en	Cannot Speak (Mute)

en	Disadvantage

en	Physical

en	Mitigator, Chest computer

en	Combat Paralysis

en	Disadvantage

en	Physical

en	In any situation in which personal harm seems imminent, make a HT roll. Do not roll until the instant you need to fight, run, pull the trigger, or whatever. Any roll over 13 is a failure, even if you have HT 14+. On a success, you can act normally. On a failure, you are mentally stunned.

en	Combat Reflexes

en	Cowardice

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to risk physical danger. Roll at -5 if you must risk death.

en	Curious

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with an interesting item or situation

en	Decreased Basic Speed

en	Attribute

en	Disadvantage

en	Physical

en	Invertebrate

en	Disadvantage

en	Exotic

en	Physical

en	Low Pain Threshold

en	Disadvantage

en	Physical

en	Double the shock from any injury. You roll at -4 to resist knockdown, stunning, and physical torture. Whenever you take a wound that does more than 1 HP of damage, you must make a Will roll to avoid crying out.

en	from "macho" individuals

en	high pain threshold

en	No Sense of Humor

en	Disadvantage

en	Physical

en	from others in any situation where No Sense of Humor becomes evident

en	No Sense of Smell/Taste

en	Disadvantage

en	Physical

en	Post-Combat Shakes

en	Disadvantage

en	Mental

en	Make a self-control roll at the end of any battle. If you fail, roll 3d, add the amount by which you failed your self-control roll, and look up the result on the Fright Check Table.

en	Racial Quirks

en	Chauvinistic

en	Mental

en	Quirk

en	from individuals sensitive to criticism or insults that you interact with

en	Virus magnet -- roll HT+2 every month or come down with an annoying but treatable illness

en	Physical

en	Quirk

en	Selfish (Hivers as a race are selfish, though less so as individuals)

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party.

en	from others when your Selfishness surfaces

en	Racial Psychic Advantages

en	Anti-Psi Talent

en	Anti-Psi

en	Mental

en	Power

en	Limited (Vs. Psionic Vampirism and Telepathy only)

en	Limited

en	Psychic Vampirism

en	Telepathy

en	Racial Quirks

en	Psionic Resistance

en	Anti-Psi

en	Psionics

en	@Psionic ability@

en	Minor Psionic Resistance to @Psionic ability@

en	Major Psionic Resistance to @Psionic ability@