en	Entertainer

en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Advantages

en	Alcohol Tolerance

en	Perk

en	Physical

en	on all HT rolls related to drinking

en	Appearance

en	Advantage

en	Physical

en	Attractive

en	from others

en	Average

en	Beautiful

en	from those attracted to members of your sex, +2 from everyone else

en	Beautiful (Androgynous)

en	from others

en	Beautiful (Impressive)

en	from others

en	Handsome

en	from those attracted to members of your sex, +2 from everyone else

en	Handsome (Androgynous)

en	from others

en	Handsome (Impressive)

en	from others

en	Hideous

en	from others

en	Horrific

en	from others

en	Impressive

en	Monstrous

en	from others

en	Off-the-Shelf Looks

en	Halves the usual reaction bonus - adjust manually

en	Transcendent

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Transcendent (Androgynous)

en	from others

en	Transcendent (Impressive)

en	from others

en	Ugly

en	from others

en	Unattractive

en	from others

en	Universal

en	Very Beautiful

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Beautiful (Androgynous)

en	from others

en	Very Beautiful (Impressive)

en	from others

en	Very Handsome

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Handsome (Androgynous)

en	from others

en	Very Handsome (Impressive)

en	from others

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Claim to Hospitality

en	Advantage

en	Social

en	Fans

en	@Friend with crash space@ (crash space)

en	@Group@ - @Services@

en	@Group@ - Has @Resources@

en	@Large Group@ - Has @Lots of Services@

en	@Vast Group@ - @Complete Services@

en	Comfortable Wealth

en	Advantage

en	Social

en	Wealth

en	Starting wealth is twice normal

en	Cultural Familiarity (any)

en	Advantage

en	Mental

en	Do not suffer the normal -3 penalty for unfamiliarity

en	Alien

en	Native

en	Cultural Familiarity (any)

en	Advantage

en	Mental

en	Do not suffer the normal -3 penalty for unfamiliarity

en	Alien

en	Native

en	Empathy

en	Advantage

en	Mental

en	Remote

en	detect lies

en	fortune-telling

en	psychology

en	Empathy (Sensitive)

en	Advantage

en	Mental

en	Remote

en	detect lies

en	fortune-telling

en	psychology

en	Fashion Sense

en	Advantage

en	Mental

en	from others in social situations when you have a chance to plan your attire in advance

en	to someone else's reaction bonus from others when you put together their outfit

en	Flexibility

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Flexibility (Double-Jointed)

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Language: variable

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Luck

en	Advantage

en	Mental

en	Usable once per hour of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Talent (Musical Ability)

en	Advantage

en	Mental

en	Talent

en	Group Performance

en	Conducting

en	Musical Composition

en	Musical Influence

en	Musical Instrument

en	Singing

en	from audiences and critics

en	No Hangover

en	Perk

en	Physical

en	Penetrating Vision

en	Advantage

en	Physical

en	Blockable

en	@Common substance: Plastic, Stone, Wood, etc.@

en	Blockable

en	@Less common substance: Brick, Asphalt, etc.@

en	Blockable

en	@One specific material: Lead, etc.@

en	Specific

en	@Common substance: Brick, Metal, Wood, etc.@

en	Specific

en	@Uncommon substance: ice, adobe, etc.@

en	Specific

en	@Absurd substance: chocolate, silk, etc.@

en	Reputation

en	Advantage

en	Social

en	variable

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Talent (Smooth Operator)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to resist covered skills

en	Alternative Cost

en	Acting

en	Carousing

en	Detect Lies

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Panhandling

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	from con artists, politicians, salesmen, etc. – but only if you aren’t trying to manipulate them.

en	Versatile

en	Advantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill and all Engineer rolls for new inventions

en	Voice

en	Advantage

en	Physical

en	diplomacy

en	fast-talk

en	mimicry

en	performance

en	politics

en	public speaking

en	sex appeal

en	singing

en	from others who can hear your voice

en	Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 5x normal

en	Disadvantages

en	Alcoholism

en	Disadvantage

en	Physical

en	Illegal

en	Acrophobia (Heights)

en	Disadvantage

en	Mental

en	You may not voluntarily go more than 15 feet above ground, unless you are inside a building and away from windows. If there is some chance of an actual fall, self-control rolls are at -5.

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Aichmophobia/TL5- (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Aichmophobia/TL6+ (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Ailurophobia (Cats)

en	Disadvantage

en	Mental

en	This includes all felines: lions, tigers, panthers, etc.

en	Arachnophobia (Spiders)

en	Disadvantage

en	Mental

en	Autophobia (Being Alone)

en	Disadvantage

en	Mental

en	You cannot stand to be alone, and do anything in your power to avoid it.

en	Brontophobia (Loud Noises)

en	Disadvantage

en	Mental

en	You avoid any situation where loud noises are likely. A sudden loud noise requires an immediate self-control roll. A thunderstorm is a traumatic experience for you!

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Coitophobia (Sex)

en	Disadvantage

en	Mental

en	You are terrified by the idea of sexual relations or the loss of your virginity.

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Compulsive Carousing

en	Disadvantage

en	Mental

en	from like-minded extroverts

en	or worse from sober-minded citizens (GM discretion)

en	Compulsive Gambling

en	Disadvantage

en	Mental

en	Compulsive Generosity

en	Disadvantage

en	Mental

en	from pious folk

en	miserliness

en	Compulsive Lying

en	Disadvantage

en	Mental

en	Compulsive Spending

en	Disadvantage

en	Mental

en	miserliness

en	Compulsive Vowing

en	Disadvantage

en	Mental

en	Cowardice

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to risk physical danger. Roll at -5 if you must risk death.

en	Cynophobia (Dogs)

en	Disadvantage

en	Mental

en	This includes all canines: foxes, wolves, coyotes, wild dogs, etc.

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Entomophobia (Insects)

en	Disadvantage

en	Mental

en	You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.

en	Fearfulness

en	Disadvantage

en	Mental

en	fearlessness

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Heliophobia (Sun)

en	Disadvantage

en	Mental

en	Hemophobia (Blood)

en	Disadvantage

en	Mental

en	The sight of blood gives you the screaming willies! You need to make a self-control roll during most combats...

en	Herpetophobia (Reptiles)

en	Disadvantage

en	Mental

en	You come unglued at the thought of reptiles, amphibians, and similar scaly slimies. A very large reptile, or a poisonous one, gives -2 to self-control rolls; a horde of reptiles (such as a snake pit) gives -4.

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Hoplophobia (Weapons)

en	Disadvantage

en	Mental

en	The presence of any sort of weaponry is stressful. Trying to use a weapon, or being threatened with one, requires a self-control roll at -2.

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Incurious

en	Disadvantage

en	Mental

en	Make a self-control roll when confronted with something strange. If you fail, you ignore it!

en	to new things

en	Jealousy

en	Disadvantage

en	Mental

en	toward those you are jealous of (may be as much as -4, at GM's discretion)

en	Lecherousness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a “pass” using whatever wiles and skills you can bring to bear.

en	Low Pain Threshold

en	Disadvantage

en	Physical

en	Double the shock from any injury. Whenever you take a wound that does more than 1 HP of damage, you must make a Will roll to avoid crying out.

en	from "macho" individuals

en	to resist knockdown, stunning, and physical torture

en	high pain threshold

en	Manaphobia (Magic)

en	Disadvantage

en	Mental

en	You can never learn to use magic, and you react badly to any user of magic. Make a self-control roll whenever you are in the presence of magic. This roll is at -3 if you are to be the target of friendly magic, and -6 if you are the target of hostile magic. (The magic does not have to be real, if you believe in it!)

en	Common

en	Uncommon

en	Unknown

en	Mysophobia (Dirt)

en	Disadvantage

en	Mental

en	You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.

en	Necrophobia (Death)

en	Disadvantage

en	Mental

en	You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Pacifism: Cannot Kill

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die “on his own”! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.

en	Species-Specific

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	Pacifism: Self-Defense Only

en	Disadvantage

en	Mental

en	You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights.

en	Species-Specific

en	Psionophobia (Psionics, Uncommon)

en	Disadvantage

en	Mental

en	Pyrophobia (Fire)

en	Disadvantage

en	Mental

en	Even a burning cigarette bothers you if it comes within five yards.

en	Short Attention Span

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you must maintain interest in something for an extended period of time, or whenever a distraction is offered. If you fail, you automatically fail at the task at hand.

en	Post-Combat Shakes

en	Disadvantage

en	Mental

en	Make a self-control roll at the end of any battle. If you fail, roll 3d, add the amount by which you failed your self-control roll, and look up the result on the Fright Check Table.

en	Reputation

en	Disadvantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Scotophobia (Darkness)

en	Disadvantage

en	Mental

en	A common fear, but crippling. You should avoid being underground if possible; if something happens to your flashlight or torch, you might well lose your mind before you can relight it.

en	Squeamish

en	Disadvantage

en	Physical

en	Secret (varies)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Selfish

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper.

en	from others when your Selfishness surfaces

en	Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate

en	to all HT rolls to remain conscious, avoid death, resist disease or poison, etc

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Technophobia/TL5+ (Machinery)

en	Disadvantage

en	Mental

en	Very Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate and recover FP at only half the normal rate

en	-2 to all HT rolls to remain conscious, avoid death, resist disease or poison, etc.

en	resistant

en	Teratophobia (Monsters)

en	Disadvantage

en	Mental

en	Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!

en	Thalassophobia (Oceans)

en	Disadvantage

en	Mental

en	You are afraid of any large body of water. Ocean travel, or even air travel over the ocean, is basically impossible for you, and encounters with aquatic monsters are also upsetting.

en	Trademark

en	Mental

en	Quirk

en	varies

en	Triskaidekaphobia (Number 13)

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you have to deal with the number 13. Roll at -5 if Friday the 13th is involved!

en	Workaholic

en	Disadvantage

en	Physical

en	Trademark

en	Mental

en	Quirk

en	any

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Xenophilia

en	Disadvantage

en	Mental

en	Xenophobia (Strange and Unknown Things)

en	Disadvantage

en	Mental

en	You are upset by any sort of strange circumstances, and in particular by strange people. Make a self-control roll when surrounded by people of another race or nationality; roll at -3 if the people are not human. If you lose control, you might well attack strangers out of fear.

en	Entertainer

en	Primary Skills

en	Choose two

en	Acting

en	Social

en	Spy

en	Performance

en	Public Speaking

en	Dancing

en	Arts

en	Entertainment

en	Musical Instrument

en	Arts

en	Entertainment

en	any

en	Performance

en	Arts

en	Entertainment

en	Acting

en	Public Speaking

en	Public Speaking

en	Business

en	Scholarly

en	Social

en	Acting

en	Performance

en	Politics

en	Singing

en	Arts

en	Entertainment

en	Secondary Skills

en	Choose three

en	Acrobatics

en	Athletic

en	Aerobatics

en	Aquabatics

en	Artist

en	Arts

en	Entertainment

en	Scene Design

en	Architecture

en	Artist

en	Interior Decorating

en	Artist

en	Woodworking

en	Artist

en	Group Performance

en	Arts

en	Entertainment

en	any

en	diplomacy

en	intimidation

en	leadership

en	Dancing

en	Makeup

en	Arts

en	Entertainment

en	Disguise

en	Musical Composition

en	Arts

en	Entertainment

en	Musical Instrument

en	Poetry

en	Poetry

en	Arts

en	Entertainment

en	Writing

en	Savoir-Faire

en	Knowledge

en	Social

en	any

en	Games

en	Sex Appeal

en	Social

en	Sleight of Hand

en	Arts

en	Criminal

en	Entertainment

en	Street

en	Filch

en	Stage Combat

en	Arts

en	Entertainment

en	Performance

en	Writing

en	Arts

en	Entertainment

en	Scholarly

en	Background Skills

en	Carousing

en	Criminal

en	Social

en	Street

en	Fast-Talk

en	Criminal

en	Social

en	Spy

en	Street

en	Acting

en	Spend 4 extra points in primary or secondary skills

en	Acting

en	Social

en	Spy

en	Performance

en	Public Speaking

en	Dancing

en	Arts

en	Entertainment

en	Musical Instrument

en	Arts

en	Entertainment

en	any

en	Performance

en	Arts

en	Entertainment

en	Acting

en	Public Speaking

en	Public Speaking

en	Business

en	Scholarly

en	Social

en	Acting

en	Performance

en	Politics

en	Singing

en	Arts

en	Entertainment

en	Acrobatics

en	Athletic

en	Aerobatics

en	Aquabatics

en	Artist

en	Arts

en	Entertainment

en	Scene Design

en	Architecture

en	Artist

en	Interior Decorating

en	Artist

en	Woodworking

en	Artist

en	Group Performance

en	Arts

en	Entertainment

en	any

en	diplomacy

en	intimidation

en	leadership

en	Dancing

en	Makeup

en	Arts

en	Entertainment

en	Disguise

en	Musical Composition

en	Arts

en	Entertainment

en	Musical Instrument

en	Poetry

en	Poetry

en	Arts

en	Entertainment

en	Writing

en	Savoir-Faire

en	Knowledge

en	Social

en	any

en	Games

en	Sex Appeal

en	Social

en	Sleight of Hand

en	Arts

en	Criminal

en	Entertainment

en	Street

en	Filch

en	Stage Combat

en	Arts

en	Entertainment

en	Performance

en	Writing

en	Arts

en	Entertainment

en	Scholarly