en	Colonist

en	Attributes

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Advantages

en	Animal Empathy

en	Advantage

en	Mental

en	Remote

en	Specialized

en	All aquatic animals

en	Specialized

en	All land animals

en	Specialized

en	@One class: Mammals, Birds, etc.@

en	Specialized

en	@One family: Felines, Parrots, etc.@

en	Specialized

en	@One species: House Cats, Macaws, etc.@

en	Common Sense

en	Advantage

en	Mental

en	Concious

en	Cultural Familiarity (any)

en	Advantage

en	Mental

en	Do not suffer the normal -3 penalty for unfamiliarity

en	Alien

en	Native

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	G-Experience

en	Advantage

en	Mental

en	G-Experience (All)

en	Advantage

en	Mental

en	Honest Face

en	Perk

en	Physical

en	to trained Acting skill for the sole purpose of "acting innocent"

en	Improved G-tolerance

en	Advantage

en	Physical

en	0.3G

en	0.5G

en	1G

en	5G

en	10G

en	Language: any

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Less Sleep

en	Advantage

en	Physical

en	Require 1 hour/level less sleep for a full night's rest (max 4)

en	Serendipity

en	Advantage

en	Mental

en	Wishing

en	Wishing

en	For others only

en	Talent (Animal Friend)

en	Advantage

en	Mental

en	Talent

en	Alternative Cost

en	animal handling

en	falconry

en	packing

en	riding

en	teamster

en	veterinary

en	from ordinary animals

en	Talent (Green Thumb)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to rolls to survive made by plants in your care.

en	Biology

en	Farming

en	Gardening

en	Herb Lore

en	Naturalist

en	from gardeners and sentient plants

en	Talent (Outdoorsman)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to HT rolls to avoid harm from failure of covered skills

en	Alternative Cost

en	Camouflage

en	Fishing

en	Mimicry

en	Naturalist

en	Navigation

en	Survival

en	Tracking

en	from explorers and nature lovers

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Disadvantages

en	Acrophobia (Heights)

en	Disadvantage

en	Mental

en	You may not voluntarily go more than 15 feet above ground, unless you are inside a building and away from windows. If there is some chance of an actual fall, self-control rolls are at -5.

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Aichmophobia/TL5- (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Aichmophobia/TL6+ (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Ailurophobia (Cats)

en	Disadvantage

en	Mental

en	This includes all felines: lions, tigers, panthers, etc.

en	Arachnophobia (Spiders)

en	Disadvantage

en	Mental

en	Autophobia (Being Alone)

en	Disadvantage

en	Mental

en	You cannot stand to be alone, and do anything in your power to avoid it.

en	Brontophobia (Loud Noises)

en	Disadvantage

en	Mental

en	You avoid any situation where loud noises are likely. A sudden loud noise requires an immediate self-control roll. A thunderstorm is a traumatic experience for you!

en	Charitable

en	Disadvantage

en	Mental

en	Make a self-control roll in any situation where you could render aid or are specifically asked for help, but should resist the urge

en	Chummy

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Clueless

en	Disadvantage

en	Mental

en	savoir-faire

en	from others

en	to resist Sex Appeal

en	Coitophobia (Sex)

en	Disadvantage

en	Mental

en	You are terrified by the idea of sexual relations or the loss of your virginity.

en	Combat Paralysis

en	Disadvantage

en	Physical

en	In any situation in which personal harm seems imminent, make a HT roll. Do not roll until the instant you need to fight, run, pull the trigger, or whatever. Any roll over 13 is a failure, even if you have HT 14+. On a success, you can act normally. On a failure, you are mentally stunned.

en	Combat Reflexes

en	Cowardice

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to risk physical danger. Roll at -5 if you must risk death.

en	Crippling Shyness

en	Disadvantage

en	Mental

en	You avoid strangers whenever possible.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Curious

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with an interesting item or situation

en	Cynophobia (Dogs)

en	Disadvantage

en	Mental

en	This includes all canines: foxes, wolves, coyotes, wild dogs, etc.

en	Dead Broke

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 0

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Dependent (any)

en	Disadvantage

en	Social

en	Point total

en	100% of your starting points

en	Point total

en	75% of your starting points

en	Point total

en	50% of your starting points

en	Point total

en	25% of your starting points

en	Point total

en	0 or fewer points

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Group

en	Acquaintance

en	Friend

en	Loved one

en	Easy to Read

en	Disadvantage

en	Mental

en	to others on all Empathy, Body Language, and Psychology rolls to discern your intentions or the truth of your words

en	to others on IQ, Detect Lies, and Gambling rolls in any Quick Contest with your Acting, Fast-Talk, or Gambling skill when you try to lie or bluff

en	Entomophobia (Insects)

en	Disadvantage

en	Mental

en	You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.

en	Fearlessness

en	Advantage

en	Mental

en	Fearfulness

en	Gullibility

en	Disadvantage

en	Mental

en	merchant

en	detect lies

en	Heliophobia (Sun)

en	Disadvantage

en	Mental

en	Hemophobia (Blood)

en	Disadvantage

en	Mental

en	The sight of blood gives you the screaming willies! You need to make a self-control roll during most combats...

en	Herpetophobia (Reptiles)

en	Disadvantage

en	Mental

en	You come unglued at the thought of reptiles, amphibians, and similar scaly slimies. A very large reptile, or a poisonous one, gives -2 to self-control rolls; a horde of reptiles (such as a snake pit) gives -4.

en	Hidebound

en	Disadvantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill, all Engineer rolls for new inventions, and all skill rolls made to use the Gadgeteer advantage

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Hoplophobia (Weapons)

en	Disadvantage

en	Mental

en	The presence of any sort of weaponry is stressful. Trying to use a weapon, or being threatened with one, requires a self-control roll at -2.

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Incurious

en	Disadvantage

en	Mental

en	Make a self-control roll when confronted with something strange. If you fail, you ignore it!

en	to new things

en	Intolerance (any)

en	Disadvantage

en	Mental

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Loner

en	Disadvantage

en	Mental

en	Make a self-control roll whenever anyone lingers nearby, watches over your shoulder, etc. If you fail, you lash out at that person just as if you had Bad Temper.

en	Low Self-Image

en	Disadvantage

en	Mental

en	to all skill rolls whenever you believe that the odds are against you or others expect you to fail (GM’s judgment)

en	Manaphobia (Magic)

en	Disadvantage

en	Mental

en	You can never learn to use magic, and you react badly to any user of magic. Make a self-control roll whenever you are in the presence of magic. This roll is at -3 if you are to be the target of friendly magic, and -6 if you are the target of hostile magic. (The magic does not have to be real, if you believe in it!)

en	Common

en	Uncommon

en	Unknown

en	Mild Shyness

en	Disadvantage

en	Mental

en	You are uneasy with strangers, especially assertive or attractive ones.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Mysophobia (Dirt)

en	Disadvantage

en	Mental

en	You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.

en	Necrophobia (Death)

en	Disadvantage

en	Mental

en	You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.

en	Odious Personal Habit

en	Disadvantage

en	Physical

en	any

en	-1 Reaction

en	-2 Reaction

en	-3 Reaction

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Pacifism: Cannot Kill

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die “on his own”! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.

en	Species-Specific

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	Pacifism: Self-Defense Only

en	Disadvantage

en	Mental

en	You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights.

en	Species-Specific

en	Post-Combat Shakes

en	Disadvantage

en	Mental

en	Make a self-control roll at the end of any battle. If you fail, roll 3d, add the amount by which you failed your self-control roll, and look up the result on the Fright Check Table.

en	Psionophobia (Psionics, Uncommon)

en	Disadvantage

en	Mental

en	Pyrophobia (Fire)

en	Disadvantage

en	Mental

en	Even a burning cigarette bothers you if it comes within five yards.

en	Poor

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 1/5 normal

en	Scotophobia (Darkness)

en	Disadvantage

en	Mental

en	A common fear, but crippling. You should avoid being underground if possible; if something happens to your flashlight or torch, you might well lose your mind before you can relight it.

en	Selfless

en	Disadvantage

en	Mental

en	You must make a self-control roll to put your needs – even survival – before those of someone else.

en	Sense of Duty

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Severe Shyness

en	Disadvantage

en	Mental

en	You are very uncomfortable around strangers, and tend to be quiet even among friends.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Space Sickness

en	Disadvantage

en	Physical

en	free fall

en	Struggling

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is ½ normal

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Technophobia/TL5+ (Machinery)

en	Disadvantage

en	Mental

en	Truthfulness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you must keep silent about an uncomfortable truth (lying by omission). Roll at -5 if you actually have to tell a falsehood! If you fail, you blurt out the truth, or stumble so much that your lie is obvious.

en	fast talk

en	Teratophobia (Monsters)

en	Disadvantage

en	Mental

en	Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!

en	Thalassophobia (Oceans)

en	Disadvantage

en	Mental

en	You are afraid of any large body of water. Ocean travel, or even air travel over the ocean, is basically impossible for you, and encounters with aquatic monsters are also upsetting.

en	Triskaidekaphobia (Number 13)

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you have to deal with the number 13. Roll at -5 if Friday the 13th is involved!

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Workaholic

en	Disadvantage

en	Physical

en	Xenophilia

en	Disadvantage

en	Mental

en	Xenophobia (Strange and Unknown Things)

en	Disadvantage

en	Mental

en	You are upset by any sort of strange circumstances, and in particular by strange people. Make a self-control roll when surrounded by people of another race or nationality; roll at -3 if the people are not human. If you lose control, you might well attack strangers out of fear.

en	Colonist

en	Primary Skills

en	Survival

en	Exploration

en	Outdoor

en	any

en	Naturalist

en	Survival

en	Bank

en	Survival

en	Deep Ocean Vent

en	Survival

en	Fresh-Water Lake

en	Survival

en	Open Ocean

en	Survival

en	Reef

en	Survival

en	River/Stream

en	Survival

en	Tropical Lagoon

en	Driving

en	Vehicle

en	any

en	Driving

en	Heavy Wheeled

en	Driving

en	Secondary Skills

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Choose 3

en	Animal Handling

en	Animal

en	any

en	Camouflage

en	Exploration

en	Military

en	Outdoor

en	Survival

en	Carpentry

en	Craft

en	Electrician

en	Maintainance

en	Repair

en	Engineer

en	Electrical

en	Farming

en	Plant

en	Biology

en	Gardening

en	Fishing

en	Exploration

en	Outdoor

en	Gardening

en	Plant

en	Farming

en	Hiking

en	Athletic

en	Exploration

en	Outdoor

en	Machinist

en	Maintainance

en	Repair

en	Mechanic

en	Masonry

en	Craft

en	Mechanic

en	Maintainance

en	Repair

en	any

en	Engineer

en	Aerospace

en	Machinist

en	Mechanic

en	Merchant

en	Business

en	Social

en	Finance

en	Market Analysis

en	Meteorology

en	Natural Science

en	any

en	Riding

en	Animal

en	any

en	Animal Handling

en	any

en	Scrounging

en	Criminal

en	Street

en	Sewing

en	Craft

en	Everyman

en	Smith

en	Craft

en	any

en	Smith

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Swimming

en	Athletic

en	Exploration

en	Outdoor

en	Teamster

en	Animal

en	Vehicle

en	any

en	Animal Handling

en	any

en	Riding

en	any

en	Teamster

en	Tracking

en	Exploration

en	Outdoor

en	Naturalist

en	Background Skills

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	First Aid

en	Everyman

en	Medical

en	Esoteric Medicine

en	Physician

en	Veterinary

en	Spend 2 extra points in primary or secondary skills

en	Survival

en	Exploration

en	Outdoor

en	any

en	Naturalist

en	Survival

en	Bank

en	Survival

en	Deep Ocean Vent

en	Survival

en	Fresh-Water Lake

en	Survival

en	Open Ocean

en	Survival

en	Reef

en	Survival

en	River/Stream

en	Survival

en	Tropical Lagoon

en	Driving

en	Vehicle

en	any

en	Driving

en	Heavy Wheeled

en	Driving

en	Animal Handling

en	Animal

en	any

en	Camouflage

en	Exploration

en	Military

en	Outdoor

en	Survival

en	Carpentry

en	Craft

en	Electrician

en	Maintainance

en	Repair

en	Engineer

en	Electrical

en	Farming

en	Plant

en	Biology

en	Gardening

en	Fishing

en	Exploration

en	Outdoor

en	Gardening

en	Plant

en	Farming

en	Hiking

en	Athletic

en	Exploration

en	Outdoor

en	Machinist

en	Maintainance

en	Repair

en	Mechanic

en	Masonry

en	Craft

en	Mechanic

en	Maintainance

en	Repair

en	any

en	Engineer

en	Aerospace

en	Machinist

en	Mechanic

en	Merchant

en	Business

en	Social

en	Finance

en	Market Analysis

en	Meteorology

en	Natural Science

en	any

en	Riding

en	Animal

en	any

en	Animal Handling

en	any

en	Scrounging

en	Criminal

en	Street

en	Sewing

en	Craft

en	Everyman

en	Smith

en	Craft

en	any

en	Smith

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Swimming

en	Athletic

en	Exploration

en	Outdoor

en	Teamster

en	Animal

en	Vehicle

en	any

en	Animal Handling

en	any

en	Riding

en	any

en	Teamster

en	Tracking

en	Exploration

en	Outdoor

en	Naturalist

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns