en	Belter

en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Advantages

en	Absolute Direction

en	Advantage

en	Mental

en	Physical

en	Requires signal

en	3D Spatial Sense

en	piloting

en	aerobatics

en	free fall

en	navigation

en	hyperspace

en	navigation

en	space

en	body sense

en	navigation

en	air

en	navigation

en	land

en	navigation

en	sea

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	G-Experience

en	Advantage

en	Mental

en	G-Experience (All)

en	Advantage

en	Mental

en	Gizmo

en	Advantage

en	Mental

en	Improved G-tolerance

en	Advantage

en	Physical

en	0.3G

en	0.5G

en	1G

en	5G

en	10G

en	Language: any

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Luck

en	Advantage

en	Mental

en	Usable once per hour of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Single-Minded

en	Advantage

en	Mental

en	to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial

en	to all rolls to notice interruptions while obsessed with a task

en	Talent (Artificer)

en	Advantage

en	Mental

en	Talent

en	armoury

en	Carpentry

en	Electrician

en	Electronics Repair

en	Engineer

en	Machinist

en	Masonry

en	Mechanic

en	Smith

en	from any employer

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Disadvantages

en	Acrophobia (Heights)

en	Disadvantage

en	Mental

en	You may not voluntarily go more than 15 feet above ground, unless you are inside a building and away from windows. If there is some chance of an actual fall, self-control rolls are at -5.

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Odious Personal Habit

en	Disadvantage

en	Physical

en	any

en	-1 Reaction

en	-2 Reaction

en	-3 Reaction

en	Aichmophobia/TL5- (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Aichmophobia/TL6+ (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Ailurophobia (Cats)

en	Disadvantage

en	Mental

en	This includes all felines: lions, tigers, panthers, etc.

en	Arachnophobia (Spiders)

en	Disadvantage

en	Mental

en	Autophobia (Being Alone)

en	Disadvantage

en	Mental

en	You cannot stand to be alone, and do anything in your power to avoid it.

en	Brontophobia (Loud Noises)

en	Disadvantage

en	Mental

en	You avoid any situation where loud noises are likely. A sudden loud noise requires an immediate self-control roll. A thunderstorm is a traumatic experience for you!

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Coitophobia (Sex)

en	Disadvantage

en	Mental

en	You are terrified by the idea of sexual relations or the loss of your virginity.

en	Crippling Shyness

en	Disadvantage

en	Mental

en	You avoid strangers whenever possible.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Cynophobia (Dogs)

en	Disadvantage

en	Mental

en	This includes all canines: foxes, wolves, coyotes, wild dogs, etc.

en	Dead Broke

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 0

en	Debt

en	Disadvantage

en	Social

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Entomophobia (Insects)

en	Disadvantage

en	Mental

en	You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Heliophobia (Sun)

en	Disadvantage

en	Mental

en	Hemophobia (Blood)

en	Disadvantage

en	Mental

en	The sight of blood gives you the screaming willies! You need to make a self-control roll during most combats...

en	Herpetophobia (Reptiles)

en	Disadvantage

en	Mental

en	You come unglued at the thought of reptiles, amphibians, and similar scaly slimies. A very large reptile, or a poisonous one, gives -2 to self-control rolls; a horde of reptiles (such as a snake pit) gives -4.

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Hoplophobia (Weapons)

en	Disadvantage

en	Mental

en	The presence of any sort of weaponry is stressful. Trying to use a weapon, or being threatened with one, requires a self-control roll at -2.

en	Intolerance (any)

en	Disadvantage

en	Mental

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Loner

en	Disadvantage

en	Mental

en	Make a self-control roll whenever anyone lingers nearby, watches over your shoulder, etc. If you fail, you lash out at that person just as if you had Bad Temper.

en	Low Empathy

en	Disadvantage

en	Mental

en	acting

en	carousing

en	criminology

en	detect lies

en	diplomacy

en	enthrallment

en	fast-talk

en	interrogation

en	leadership

en	merchant

en	politics

en	psychology

en	savoir-faire

en	sex appeal

en	sociology

en	streetwise

en	oblivious

en	callous

en	empathy

en	Manaphobia (Magic)

en	Disadvantage

en	Mental

en	You can never learn to use magic, and you react badly to any user of magic. Make a self-control roll whenever you are in the presence of magic. This roll is at -3 if you are to be the target of friendly magic, and -6 if you are the target of hostile magic. (The magic does not have to be real, if you believe in it!)

en	Common

en	Uncommon

en	Unknown

en	Mild Shyness

en	Disadvantage

en	Mental

en	You are uneasy with strangers, especially assertive or attractive ones.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Miserliness

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GM’s decision). If you fail, you refuse to spend the money.

en	Mysophobia (Dirt)

en	Disadvantage

en	Mental

en	You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.

en	Necrophobia (Death)

en	Disadvantage

en	Mental

en	You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.

en	No Sense of Humor

en	Disadvantage

en	Physical

en	from others in any situation where No Sense of Humor becomes evident

en	Poor

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is 1/5 normal

en	Oblivious

en	Disadvantage

en	Mental

en	diplomacy

en	fast-talk

en	intimidation

en	savoir-faire

en	sex appeal

en	streetwise

en	to resist Influence skills: Diplomacy, Fast-Talk, Intimidation, Savoir-Faire, Sex Appeal, and Streetwise

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Psionophobia (Psionics, Uncommon)

en	Disadvantage

en	Mental

en	Pyrophobia (Fire)

en	Disadvantage

en	Mental

en	Even a burning cigarette bothers you if it comes within five yards.

en	Reputation

en	Disadvantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Scotophobia (Darkness)

en	Disadvantage

en	Mental

en	A common fear, but crippling. You should avoid being underground if possible; if something happens to your flashlight or torch, you might well lose your mind before you can relight it.

en	Secret (varies)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Severe Shyness

en	Disadvantage

en	Mental

en	You are very uncomfortable around strangers, and tend to be quiet even among friends.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Struggling

en	Disadvantage

en	Social

en	Wealth

en	Starting wealth is ½ normal

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Technophobia/TL5+ (Machinery)

en	Disadvantage

en	Mental

en	Teratophobia (Monsters)

en	Disadvantage

en	Mental

en	Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!

en	Thalassophobia (Oceans)

en	Disadvantage

en	Mental

en	You are afraid of any large body of water. Ocean travel, or even air travel over the ocean, is basically impossible for you, and encounters with aquatic monsters are also upsetting.

en	Triskaidekaphobia (Number 13)

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you have to deal with the number 13. Roll at -5 if Friday the 13th is involved!

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Workaholic

en	Disadvantage

en	Physical

en	Xenophilia

en	Disadvantage

en	Mental

en	Xenophobia (Strange and Unknown Things)

en	Disadvantage

en	Mental

en	You are upset by any sort of strange circumstances, and in particular by strange people. Make a self-control roll when surrounded by people of another race or nationality; roll at -3 if the people are not human. If you lose control, you might well attack strangers out of fear.

en	Belter

en	Primary Skills

en	Piloting

en	Vehicle

en	High-Performance Spacecraft

en	Piloting

en	Aerospace

en	Piloting

en	Low-Performance Spacecraft

en	Prospecting

en	Exploration

en	Outdoor

en	Geology

en	Secondary Skills

en	Engineer

en	Design

en	Engineer

en	Invention

en	Mining

en	mathematics

en	applied

en	Explosives

en	Demolition

en	Geology

en	Free Fall

en	Athletic

en	Geology

en	Natural Science

en	Ice Worlds or Rock Worlds

en	Geography

en	Physical, Earthlike

en	Prospecting

en	Navigation

en	Exploration

en	Outdoor

en	Technical

en	Vehicle

en	Space

en	Astronomy

en	Mathematics

en	Applied

en	Navigation

en	Hyperspace

en	Spacer

en	Vehicle

en	Vacc Suit

en	Technical

en	Diving Suit

en	NBC Suit

en	Battlesuit

en	Background Skills

en	Carousing

en	Criminal

en	Social

en	Street

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	2 extra points in primary or secondary skills

en	Prospecting

en	Exploration

en	Outdoor

en	Geology

en	Piloting

en	Vehicle

en	High-Performance Spacecraft

en	Piloting

en	Aerospace

en	Piloting

en	Low-Performance Spacecraft

en	Vacc Suit

en	Technical

en	Diving Suit

en	NBC Suit

en	Battlesuit

en	Engineer

en	Design

en	Engineer

en	Invention

en	Mining

en	mathematics

en	applied

en	Explosives

en	Demolition

en	Geology

en	Free Fall

en	Athletic

en	Geology

en	Natural Science

en	Ice Worlds or Rock Worlds

en	Geography

en	Physical, Earthlike

en	Prospecting

en	Navigation

en	Exploration

en	Outdoor

en	Technical

en	Vehicle

en	Space

en	Astronomy

en	Mathematics

en	Applied

en	Navigation

en	Hyperspace

en	Spacer

en	Vehicle