en	Athlete

en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	Advantages

en	Appearance

en	Advantage

en	Physical

en	Attractive

en	from others

en	Average

en	Beautiful

en	from those attracted to members of your sex, +2 from everyone else

en	Beautiful (Androgynous)

en	from others

en	Beautiful (Impressive)

en	from others

en	Handsome

en	from those attracted to members of your sex, +2 from everyone else

en	Handsome (Androgynous)

en	from others

en	Handsome (Impressive)

en	from others

en	Hideous

en	from others

en	Horrific

en	from others

en	Impressive

en	Monstrous

en	from others

en	Off-the-Shelf Looks

en	Halves the usual reaction bonus - adjust manually

en	Transcendent

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Transcendent (Androgynous)

en	from others

en	Transcendent (Impressive)

en	from others

en	Ugly

en	from others

en	Unattractive

en	from others

en	Universal

en	Very Beautiful

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Beautiful (Androgynous)

en	from others

en	Very Beautiful (Impressive)

en	from others

en	Very Handsome

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Handsome (Androgynous)

en	from others

en	Very Handsome (Impressive)

en	from others

en	Ambidexterity

en	Advantage

en	Physical

en	Comfortable Wealth

en	Advantage

en	Social

en	Wealth

en	Starting wealth is twice normal

en	Daredevil

en	Advantage

en	Mental

en	to skill rolls any time you take an unnecessary risk (in the GM’s opinion)

en	Extra Fatigue Points

en	Advantage

en	Attribute

en	Physical

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Flexibility

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Flexibility (Double-Jointed)

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	High Manual Dexterity

en	Advantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	machinist

en	mechanic

en	High Pain Threshold

en	Advantage

en	Physical

en	Never suffer shock penalties when injured

en	on all HT rolls to avoid knockdown and stunning

en	to resist torture

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Language: variable

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	Reputation

en	Advantage

en	Social

en	variable

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Very Rapid Healing

en	Advantage

en	Physical

en	When you roll to recover lost HP, a successful HT roll means you heal 2 HP, not 1

en	to effective HT when rolling to recover lost HP or to see if you can get over a crippling injury

en	12

en	Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 5x normal

en	Disadvantages

en	Acrophobia (Heights)

en	Disadvantage

en	Mental

en	You may not voluntarily go more than 15 feet above ground, unless you are inside a building and away from windows. If there is some chance of an actual fall, self-control rolls are at -5.

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Aichmophobia/TL5- (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Aichmophobia/TL6+ (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Ailurophobia (Cats)

en	Disadvantage

en	Mental

en	This includes all felines: lions, tigers, panthers, etc.

en	Arachnophobia (Spiders)

en	Disadvantage

en	Mental

en	Autophobia (Being Alone)

en	Disadvantage

en	Mental

en	You cannot stand to be alone, and do anything in your power to avoid it.

en	Bad Back

en	Disadvantage

en	Physical

en	Throw out your back whenever you make a ST roll, and whenever you roll 17 or 18 on an attack or defense roll in melee combat, or on a roll for an “athletic” skill such as Acrobatics, make a HT roll as well

en	Severe

en	The HT roll is at -2

en	Brontophobia (Loud Noises)

en	Disadvantage

en	Mental

en	You avoid any situation where loud noises are likely. A sudden loud noise requires an immediate self-control roll. A thunderstorm is a traumatic experience for you!

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	Coitophobia (Sex)

en	Disadvantage

en	Mental

en	You are terrified by the idea of sexual relations or the loss of your virginity.

en	Compulsive Carousing

en	Disadvantage

en	Mental

en	from like-minded extroverts

en	or worse from sober-minded citizens (GM discretion)

en	Compulsive Gambling

en	Disadvantage

en	Mental

en	Compulsive Generosity

en	Disadvantage

en	Mental

en	from pious folk

en	miserliness

en	Compulsive Lying

en	Disadvantage

en	Mental

en	Compulsive Spending

en	Disadvantage

en	Mental

en	miserliness

en	Compulsive Vowing

en	Disadvantage

en	Mental

en	Crippling Shyness

en	Disadvantage

en	Mental

en	You avoid strangers whenever possible.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Cynophobia (Dogs)

en	Disadvantage

en	Mental

en	This includes all canines: foxes, wolves, coyotes, wild dogs, etc.

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Enemy (Rival (varies))

en	Disadvantage

en	Social

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Entomophobia (Insects)

en	Disadvantage

en	Mental

en	You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Heliophobia (Sun)

en	Disadvantage

en	Mental

en	Hemophobia (Blood)

en	Disadvantage

en	Mental

en	The sight of blood gives you the screaming willies! You need to make a self-control roll during most combats...

en	Herpetophobia (Reptiles)

en	Disadvantage

en	Mental

en	You come unglued at the thought of reptiles, amphibians, and similar scaly slimies. A very large reptile, or a poisonous one, gives -2 to self-control rolls; a horde of reptiles (such as a snake pit) gives -4.

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Hoplophobia (Weapons)

en	Disadvantage

en	Mental

en	The presence of any sort of weaponry is stressful. Trying to use a weapon, or being threatened with one, requires a self-control roll at -2.

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Incurious

en	Disadvantage

en	Mental

en	Make a self-control roll when confronted with something strange. If you fail, you ignore it!

en	to new things

en	Intolerance

en	Disadvantage

en	Mental

en	variable

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Jealousy

en	Disadvantage

en	Mental

en	toward those you are jealous of (may be as much as -4, at GM's discretion)

en	Lecherousness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a “pass” using whatever wiles and skills you can bring to bear.

en	Low Empathy

en	Disadvantage

en	Mental

en	acting

en	carousing

en	criminology

en	detect lies

en	diplomacy

en	enthrallment

en	fast-talk

en	interrogation

en	leadership

en	merchant

en	politics

en	psychology

en	savoir-faire

en	sex appeal

en	sociology

en	streetwise

en	oblivious

en	callous

en	empathy

en	Manaphobia (Magic)

en	Disadvantage

en	Mental

en	You can never learn to use magic, and you react badly to any user of magic. Make a self-control roll whenever you are in the presence of magic. This roll is at -3 if you are to be the target of friendly magic, and -6 if you are the target of hostile magic. (The magic does not have to be real, if you believe in it!)

en	Common

en	Uncommon

en	Unknown

en	Mild Shyness

en	Disadvantage

en	Mental

en	You are uneasy with strangers, especially assertive or attractive ones.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Mysophobia (Dirt)

en	Disadvantage

en	Mental

en	You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.

en	Necrophobia (Death)

en	Disadvantage

en	Mental

en	You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.

en	Obsession

en	Disadvantage

en	Mental

en	varies; Make a self-control roll whenever it would be wise to deviate from your goal. If you fail, you continue to pursue your Obsession, regardless of the consequences.

en	Short term

en	Long term

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Psionophobia (Psionics, Uncommon)

en	Disadvantage

en	Mental

en	Pyrophobia (Fire)

en	Disadvantage

en	Mental

en	Even a burning cigarette bothers you if it comes within five yards.

en	Reputation

en	Disadvantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Scotophobia (Darkness)

en	Disadvantage

en	Mental

en	A common fear, but crippling. You should avoid being underground if possible; if something happens to your flashlight or torch, you might well lose your mind before you can relight it.

en	Secret (varies)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Selfish

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper.

en	from others when your Selfishness surfaces

en	Severe Shyness

en	Disadvantage

en	Mental

en	You are very uncomfortable around strangers, and tend to be quiet even among friends.

en	Acting

en	Carousing

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Merchant

en	Panhandling

en	Performance

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	Teaching

en	Space Sickness

en	Disadvantage

en	Physical

en	free fall

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Technophobia/TL5+ (Machinery)

en	Disadvantage

en	Mental

en	Teratophobia (Monsters)

en	Disadvantage

en	Mental

en	Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!

en	Thalassophobia (Oceans)

en	Disadvantage

en	Mental

en	You are afraid of any large body of water. Ocean travel, or even air travel over the ocean, is basically impossible for you, and encounters with aquatic monsters are also upsetting.

en	Trademark

en	Mental

en	Quirk

en	varies

en	Triskaidekaphobia (Number 13)

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you have to deal with the number 13. Roll at -5 if Friday the 13th is involved!

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Xenophilia

en	Disadvantage

en	Mental

en	Xenophobia (Strange and Unknown Things)

en	Disadvantage

en	Mental

en	You are upset by any sort of strange circumstances, and in particular by strange people. Make a self-control roll when surrounded by people of another race or nationality; roll at -3 if the people are not human. If you lose control, you might well attack strangers out of fear.

en	Athlete

en	Primary Skills

en	Games

en	Knowledge

en	chosen sport

en	Choose one

en	Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Thrown Weapon

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Throwing

en	Athletic

en	Combat

en	Ranged Combat

en	Weapon

en	Dropping

en	Swimming

en	Athletic

en	Exploration

en	Outdoor

en	Sumo Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Staff Sport

en	Combat

en	Melee Combat

en	Weapon

en	Polearm

en	Spear

en	Sports

en	Athletic

en	any

en	Smallsword Sport

en	Combat

en	Melee Combat

en	Weapon

en	Shortsword

en	Main-Gauche

en	Rapier

en	Saber

en	Skiing

en	Athletic

en	Exploration

en	Outdoor

en	Skating

en	Exploration

en	Outdoor

en	Saber Sport

en	Combat

en	Melee Combat

en	Weapon

en	Broadsword

en	Shortsword

en	Main-Gauche

en	Rapier

en	Smallsword

en	Running

en	Athletic

en	Riding

en	Animal

en	Equines

en	Animal Handling

en	Equines

en	Rapier Sport

en	Combat

en	Melee Combat

en	Weapon

en	Broadsword

en	Main-Gauche

en	Saber

en	Smallsword

en	Lifting

en	Athletic

en	Karate Sport

en	Combat

en	Melee Combat

en	Weapon

en	Karate

en	Karate

en	Jumping

en	Athletic

en	Judo Sport

en	Combat

en	Melee Combat

en	Weapon

en	Allows parrying two different attacks per turn, one with each hand.

en	Hiking

en	Athletic

en	Exploration

en	Outdoor

en	Guns Sport

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Dancing

en	Arts

en	Entertainment

en	Climbing

en	Athletic

en	Criminal

en	Exploration

en	Outdoor

en	Street

en	Brawling Sport

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Boxing

en	Combat

en	Melee Combat

en	Weapon

en	Boxing

en	Boxing

en	Bow Sport

en	Combat

en	Ranged Combat

en	Weapon

en	Boating

en	Vehicle

en	Unpowered

en	Boating

en	Large Powerboat

en	Boating

en	Motorboat

en	Boating

en	Sailboat

en	Bicycling

en	Athletic

en	Vehicle

en	Driving

en	Motorcycle

en	Acrobatics

en	Athletic

en	Aerobatics

en	Aquabatics

en	Secondary Skills

en	Sex Appeal

en	Social

en	Leadership

en	Military

en	Social

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Gambling

en	Criminal

en	Social

en	Street

en	Mathematics

en	Statistics

en	Carousing

en	Criminal

en	Social

en	Street

en	Acting

en	Social

en	Spy

en	Performance

en	Public Speaking

en	Background Skills

en	Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Thrown Weapon

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Throwing

en	Athletic

en	Combat

en	Ranged Combat

en	Weapon

en	Dropping

en	Swimming

en	Athletic

en	Exploration

en	Outdoor

en	Sumo Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Staff Sport

en	Combat

en	Melee Combat

en	Weapon

en	Polearm

en	Spear

en	Sports

en	Athletic

en	any

en	Smallsword Sport

en	Combat

en	Melee Combat

en	Weapon

en	Shortsword

en	Main-Gauche

en	Rapier

en	Saber

en	Skiing

en	Athletic

en	Exploration

en	Outdoor

en	Skating

en	Exploration

en	Outdoor

en	Saber Sport

en	Combat

en	Melee Combat

en	Weapon

en	Broadsword

en	Shortsword

en	Main-Gauche

en	Rapier

en	Smallsword

en	Running

en	Athletic

en	Riding

en	Animal

en	Equines

en	Animal Handling

en	Equines

en	Rapier Sport

en	Combat

en	Melee Combat

en	Weapon

en	Broadsword

en	Main-Gauche

en	Saber

en	Smallsword

en	Lifting

en	Athletic

en	Karate Sport

en	Combat

en	Melee Combat

en	Weapon

en	Karate

en	Karate

en	Jumping

en	Athletic

en	Judo Sport

en	Combat

en	Melee Combat

en	Weapon

en	Allows parrying two different attacks per turn, one with each hand.

en	Hiking

en	Athletic

en	Exploration

en	Outdoor

en	Guns Sport

en	Combat

en	Ranged Combat

en	Weapon

en	any

en	Guns

en	Dancing

en	Arts

en	Entertainment

en	Climbing

en	Athletic

en	Criminal

en	Exploration

en	Outdoor

en	Street

en	Brawling Sport

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Boxing

en	Combat

en	Melee Combat

en	Weapon

en	Boxing

en	Boxing

en	Bow Sport

en	Combat

en	Ranged Combat

en	Weapon

en	Boating

en	Vehicle

en	Unpowered

en	Boating

en	Large Powerboat

en	Boating

en	Motorboat

en	Boating

en	Sailboat

en	Bicycling

en	Athletic

en	Vehicle

en	Driving

en	Motorcycle

en	Acrobatics

en	Athletic

en	Aerobatics

en	Aquabatics

en	Sex Appeal

en	Social

en	Leadership

en	Military

en	Social

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Gambling

en	Criminal

en	Social

en	Street

en	Mathematics

en	Statistics

en	Carousing

en	Criminal

en	Social

en	Street

en	Acting

en	Social

en	Spy

en	Performance

en	Public Speaking

en	Games

en	Knowledge

en	chosen sport