en	Ahetaowa

en	Racial Primary Modifiers

en	Decreased Intelligence

en	Attribute

en	Disadvantage

en	Mental

en	Decreased Strength

en	Attribute

en	Disadvantage

en	Physical

en	Racial Advantages

en	360° Vision

en	Advantage

en	Exotic

en	Physical

en	Easy to hit

en	Others can target your eyes at -6

en	Panoptic 1

en	Panoptic 2

en	Decreased Basic Move

en	Attribute

en	Disadvantage

en	Physical

en	Extended Lifespan

en	Advantage

en	Exotic

en	Physical

en	Extra Flexiblebility

en	Advantage

en	Exotic

en	Physical

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Innate Attack (Toxic)

en	Advantage

en	Exotic

en	Physical

en	Cyclic

en	1 sec

en	Cyclic

en	10 sec

en	Cyclic

en	1 min

en	Cyclic

en	1 hr

en	Cyclic

en	1 day

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec; Resistible

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 day; Resistible

en	Contagious

en	Mildly

en	Contagious

en	Highly

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Radiation

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Wounding

en	Incendiary

en	Innate Attack

en	Poison

en	Innate Attack

en	Metabolism Control

en	Advantage

en	Physical

en	Hibernation

en	Maestry

en	Reduced Consumption

en	Advantage

en	Physical

en	Cast-Iron Stomach

en	Food Only

en	Water Only

en	Subsonic Hearing

en	Advantage

en	Exotic

en	Physical

en	No normal hearing

en	Racial Disadvantages

en	Decreased Basic Move

en	Attribute

en	Disadvantage

en	Physical

en	Dependency (Sunlight)

en	Disadvantage

en	Exotic

en	Physical

en	Sunlight: need at least 4 hours.per day of bright light or -I HTlhour; fatigue can only be recovered when resting in the light

en	Rarity: Rare

en	Rarity: Occasional

en	Rarity: Common

en	Rarity: Very Common

en	Illegal

en	Frequency: Constantly

en	Lose 1 HP per minute without it

en	Frequency: Hourly

en	Lose 1 HP per 10 minutes after missing a hourly dose

en	Frequency: Daily

en	Lose 1 HP per hour after missing a daily dose

en	Frequency: Weekly

en	Lose 1 HP per six hours after missing a weekly dose

en	Frequency: Monthly

en	Lose 1 HP per day after missing a monthly dose

en	Frequency: Seasonally

en	Lose 1 HP per 3 days after missing a seasonal dose

en	Frequency: Yearly

en	Lose 1 HP per 2 weeks after missing a yearly dose

en	Aging

en	Age 2 years for each HP lost due to this dependency

en	No Manipulators

en	Disadvantage

en	Physical

en	Racial Size Modifier

en	Physical

en	(Longest dimension)

en	SM -10

en	Horizontal - 0.05 Yard; Veritical - 1.8"

en	SM -09

en	Horizontal - 0.07 Yard; Veritical - 2.5"

en	SM -08

en	Horizontal - 0.1 Yard; Veritical - 3.5"

en	SM -07

en	Horizontal - 0.15 Yard; Veritical - 5"

en	SM -06

en	Horizontal - 0.2 Yard; Veritical - 7"

en	SM -05

en	Horizontal - 0.3 Yard; Veritical - 10"

en	SM -04

en	Horizontal - 0.5 Yard; Veritical - 18"

en	SM -03

en	Horizontal - 0.7 Yard; Veritical - 2'

en	SM -02

en	Horizontal - 1 Yard; Veritical - 3'

en	SM -01

en	Horizontal - 1.5 Yards; Veritical - 4.5'

en	SM +0

en	Horizontal - 2 Yards; Veritical - 6'

en	SM +01

en	Horizontal - 3 Yards; Veritical - 9'

en	SM +02

en	Horizontal - 5 Yards; Veritical - 15'

en	SM +03

en	Horizontal - 7 Yards; Veritical - 21'

en	SM +04

en	Horizontal - 10 Yards; Veritical - 30'

en	SM +05

en	Horizontal - 15 Yards; Veritical - 45'

en	SM +06

en	Horizontal - 20 Yards; Veritical - 60'

en	SM +07

en	Horizontal - 30 Yards; Veritical - 90'

en	SM +08

en	Horizontal - 50 Yards; Veritical - 150'

en	SM +09

en	Horizontal - 70 Yards; Veritical - 210'

en	SM +10

en	Horizontal - 100 Yards; Veritical - 300'

en	SM +11

en	Horizontal - 150 Yards; Veritical - 450'

en	Racial Psionic Advantages

en	Autoteleport

en	Mental

en	Psionics

en	Teleportation

en	Teleportation ability. Instantly travel over great distances.

en	Unconscious

en	Uncontrollable

en	Retain orientation and speed

en	Goes into hibernation when used