en	Academician

en	Attributes

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Advantages

en	Claim to Hospitality

en	Advantage

en	Social

en	@Friend with crash space@ (crash space)

en	Universities - variable

en	@Group@ - Has @Resources@

en	@Large Group@ - Has @Lots of Services@

en	@Vast Group@ - @Complete Services@

en	Comfortable Wealth

en	Advantage

en	Social

en	Wealth

en	Starting wealth is twice normal

en	Cultural Adaptability

en	Advantage

en	Mental

en	Xeno

en	Cultural Adaptability

en	Advantage

en	Mental

en	Xeno

en	Cultural Familiarity (any)

en	Advantage

en	Mental

en	Do not suffer the normal -3 penalty for unfamiliarity

en	Alien

en	Native

en	Cultural Familiarity (any)

en	Advantage

en	Mental

en	Do not suffer the normal -3 penalty for unfamiliarity

en	Alien

en	Native

en	Eidetic Memory

en	Advantage

en	Mental

en	Photographic

en	Eidetic Memory

en	Advantage

en	Mental

en	Photographic

en	Favor

en	Advantage

en	Mental

en	variable cost

en	Language Talent

en	Advantage

en	Mental

en	Language: variable

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Lightning Calculator

en	Advantage

en	Mental

en	Intuitive Mathematician

en	Reputation

en	Advantage

en	Social

en	variable

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Single-Minded

en	Advantage

en	Mental

en	to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial

en	to all rolls to notice interruptions while obsessed with a task

en	Talent (Mathematical Ability)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to resist deception involving numbers

en	Alternative Cost

en	Accounting

en	Astronomy

en	Cryptography

en	Engineer

en	Finance

en	Market Analysis

en	Mathematics

en	Physics

en	from engineers and scientists

en	Tenure

en	Advantage

en	Social

en	Versatile

en	Advantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill and all Engineer rolls for new inventions

en	Voice

en	Advantage

en	Physical

en	diplomacy

en	fast-talk

en	mimicry

en	performance

en	politics

en	public speaking

en	sex appeal

en	singing

en	from others who can hear your voice

en	Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 5x normal

en	Disadvantages

en	Absent-Mindedness

en	Disadvantage

en	Mental

en	Once adrift in your own thoughts, you must roll against Perception-5 in order to notice any event short of personal physical injury

en	to all IQ and IQ-based skill rolls, save those for the task you are currently concentrating on

en	Acrophobia (Heights)

en	Disadvantage

en	Mental

en	You may not voluntarily go more than 15 feet above ground, unless you are inside a building and away from windows. If there is some chance of an actual fall, self-control rolls are at -5.

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Aichmophobia/TL6+ (Sharp Things)

en	Disadvantage

en	Mental

en	You are afraid of anything pointed. Swords, spears, knives, and needles all give you fits. Trying to use a sharp weapon, or being threatened with one, requires a self-control roll at -2.

en	Ailurophobia (Cats)

en	Disadvantage

en	Mental

en	This includes all felines: lions, tigers, panthers, etc.

en	Arachnophobia (Spiders)

en	Disadvantage

en	Mental

en	Autophobia (Being Alone)

en	Disadvantage

en	Mental

en	You cannot stand to be alone, and do anything in your power to avoid it.

en	Brontophobia (Loud Noises)

en	Disadvantage

en	Mental

en	You avoid any situation where loud noises are likely. A sudden loud noise requires an immediate self-control roll. A thunderstorm is a traumatic experience for you!

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Clueless

en	Disadvantage

en	Mental

en	savoir-faire

en	from others

en	to resist Sex Appeal

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	Coitophobia (Sex)

en	Disadvantage

en	Mental

en	You are terrified by the idea of sexual relations or the loss of your virginity.

en	Combat Paralysis

en	Disadvantage

en	Physical

en	In any situation in which personal harm seems imminent, make a HT roll. Do not roll until the instant you need to fight, run, pull the trigger, or whatever. Any roll over 13 is a failure, even if you have HT 14+. On a success, you can act normally. On a failure, you are mentally stunned.

en	Combat Reflexes

en	Cowardice

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to risk physical danger. Roll at -5 if you must risk death.

en	Curious

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with an interesting item or situation

en	Cynophobia (Dogs)

en	Disadvantage

en	Mental

en	This includes all canines: foxes, wolves, coyotes, wild dogs, etc.

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Dependent (variable)

en	Disadvantage

en	Social

en	Point total

en	100% of your starting points

en	Point total

en	75% of your starting points

en	Point total

en	50% of your starting points

en	Point total

en	25% of your starting points

en	Point total

en	0 or fewer points

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Group

en	Acquaintance

en	Friend

en	Loved one

en	Duty (Teaching (variable))

en	Disadvantage

en	Social

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Extremely Hazardous

en	Involuntary

en	Nonhazardous

en	Enemy (Rival (varies))

en	Disadvantage

en	Social

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Entomophobia (Insects)

en	Disadvantage

en	Mental

en	You are afraid of all “bugs.” Large or poisonous ones give -3 to self-control rolls. Very large ones, or large numbers, give -6. Avoid hills of giant ants.

en	Fearfulness

en	Disadvantage

en	Mental

en	fearlessness

en	Gluttony

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake – regardless of the consequences.

en	Heliophobia (Sun)

en	Disadvantage

en	Mental

en	Hemophobia (Blood)

en	Disadvantage

en	Mental

en	The sight of blood gives you the screaming willies! You need to make a self-control roll during most combats...

en	Herpetophobia (Reptiles)

en	Disadvantage

en	Mental

en	You come unglued at the thought of reptiles, amphibians, and similar scaly slimies. A very large reptile, or a poisonous one, gives -2 to self-control rolls; a horde of reptiles (such as a snake pit) gives -4.

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Hoplophobia (Weapons)

en	Disadvantage

en	Mental

en	The presence of any sort of weaponry is stressful. Trying to use a weapon, or being threatened with one, requires a self-control roll at -2.

en	Indecisive

en	Disadvantage

en	Mental

en	Make a self-control roll whenever a choice confronts you, modified downward by 1 for each alternative you can see. If you fail, you do nothing.

en	Intolerance (Uneducated people)

en	Disadvantage

en	Mental

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Jealousy

en	Disadvantage

en	Mental

en	toward those you are jealous of (may be as much as -4, at GM's discretion)

en	Laziness

en	Disadvantage

en	Mental

en	Your chances of getting a raise or promotion in any job are halved. If you are self-employed, halve your monthly pay.

en	Low Empathy

en	Disadvantage

en	Mental

en	acting

en	carousing

en	criminology

en	detect lies

en	diplomacy

en	enthrallment

en	fast-talk

en	interrogation

en	leadership

en	merchant

en	politics

en	psychology

en	savoir-faire

en	sex appeal

en	sociology

en	streetwise

en	oblivious

en	callous

en	empathy

en	Low Pain Threshold

en	Disadvantage

en	Physical

en	Double the shock from any injury. Whenever you take a wound that does more than 1 HP of damage, you must make a Will roll to avoid crying out.

en	from "macho" individuals

en	to resist knockdown, stunning, and physical torture

en	high pain threshold

en	Manaphobia (Magic)

en	Disadvantage

en	Mental

en	You can never learn to use magic, and you react badly to any user of magic. Make a self-control roll whenever you are in the presence of magic. This roll is at -3 if you are to be the target of friendly magic, and -6 if you are the target of hostile magic. (The magic does not have to be real, if you believe in it!)

en	Common

en	Uncommon

en	Unknown

en	Mysophobia (Dirt)

en	Disadvantage

en	Mental

en	You are deathly afraid of infection, or just of dirt and filth. Make a self-control roll when you must do something that might get you dirty. Roll at -5 to eat any unaccustomed food. You should act as “finicky” as possible.

en	Necrophobia (Death)

en	Disadvantage

en	Mental

en	You are terrified by the idea of death. Make a self-control roll in the presence of any dead body (animals don’t count, but portions of human bodies do). Roll at -4 if the body is that of someone you know, or -6 if the body is unnaturally animated in some way. A ghost (or apparent ghost) also requires a roll at -6.

en	No Sense of Humor

en	Disadvantage

en	Physical

en	from others in any situation where No Sense of Humor becomes evident

en	Oblivious

en	Disadvantage

en	Mental

en	diplomacy

en	fast-talk

en	intimidation

en	savoir-faire

en	sex appeal

en	streetwise

en	to resist Influence skills: Diplomacy, Fast-Talk, Intimidation, Savoir-Faire, Sex Appeal, and Streetwise

en	Obsession

en	Disadvantage

en	Mental

en	varies; Make a self-control roll whenever it would be wise to deviate from your goal. If you fail, you continue to pursue your Obsession, regardless of the consequences.

en	Short term

en	Long term

en	Odious Personal Habit

en	Disadvantage

en	Physical

en	varies

en	-1 Reaction

en	-2 Reaction

en	-3 Reaction

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Pacifism: Cannot Kill

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die “on his own”! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.

en	Species-Specific

en	Very Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate and recover FP at only half the normal rate

en	-2 to all HT rolls to remain conscious, avoid death, resist disease or poison, etc.

en	resistant

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	Pacifism: Self-Defense Only

en	Disadvantage

en	Mental

en	You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights.

en	Species-Specific

en	Post-Combat Shakes

en	Disadvantage

en	Mental

en	Make a self-control roll at the end of any battle. If you fail, roll 3d, add the amount by which you failed your self-control roll, and look up the result on the Fright Check Table.

en	Psionophobia (Psionics, Uncommon)

en	Disadvantage

en	Mental

en	Pyrophobia (Fire)

en	Disadvantage

en	Mental

en	Even a burning cigarette bothers you if it comes within five yards.

en	Reputation

en	Disadvantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Scotophobia (Darkness)

en	Disadvantage

en	Mental

en	A common fear, but crippling. You should avoid being underground if possible; if something happens to your flashlight or torch, you might well lose your mind before you can relight it.

en	Secret (varies)

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Selfish

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper.

en	from others when your Selfishness surfaces

en	Sense of Duty

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Space Sickness

en	Disadvantage

en	Physical

en	free fall

en	Squeamish

en	Disadvantage

en	Physical

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Technophobia/TL5+ (Machinery)

en	Disadvantage

en	Mental

en	Teratophobia (Monsters)

en	Disadvantage

en	Mental

en	Any “unnatural” creature sets off this fear. You have -1 to -4 on the self-control roll if the monster seems very large or dangerous, or if there are a lot of them. Note that the definition of “monster” depends on experience. An American Indian would consider an elephant monstrous, while an African pygmy would not!

en	Thalassophobia (Oceans)

en	Disadvantage

en	Mental

en	You are afraid of any large body of water. Ocean travel, or even air travel over the ocean, is basically impossible for you, and encounters with aquatic monsters are also upsetting.

en	Triskaidekaphobia (Number 13)

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you have to deal with the number 13. Roll at -5 if Friday the 13th is involved!

en	Truthfulness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you must keep silent about an uncomfortable truth (lying by omission). Roll at -5 if you actually have to tell a falsehood! If you fail, you blurt out the truth, or stumble so much that your lie is obvious.

en	fast talk

en	Unfit

en	Disadvantage

en	Physical

en	You lose FP at twice the normal rate

en	to all HT rolls to remain conscious, avoid death, resist disease or poison, etc

en	Unluckiness

en	Disadvantage

en	Mental

en	Once per play session, the GM will arbitrarily and maliciously make something go wrong for you.

en	Workaholic

en	Disadvantage

en	Physical

en	Xenophilia

en	Disadvantage

en	Mental

en	Xenophobia (Strange and Unknown Things)

en	Disadvantage

en	Mental

en	You are upset by any sort of strange circumstances, and in particular by strange people. Make a self-control roll when surrounded by people of another race or nationality; roll at -3 if the people are not human. If you lose control, you might well attack strangers out of fear.

en	Academician

en	Primary Skills

en	Anthropology

en	Humanities

en	Social Sciences

en	any

en	Paleontology

en	Paleoanthropology

en	Sociology

en	Archaeology

en	Humanities

en	Social Sciences

en	Astronomy

en	Natural Science

en	mathematics

en	applied

en	Biology

en	Natural Science

en	Plant

en	any

en	Naturalist

en	Chemistry

en	Natural Science

en	Alchemy

en	Computer Programming

en	Design

en	Invention

en	Cryptography

en	Military

en	Spy

en	Mathematics

en	Cryptology

en	Economics

en	Business

en	Humanities

en	Social Sciences

en	Finance

en	Market Analysis

en	Merchant

en	Expert Skill

en	Knowledge

en	Scholarly

en	Spy

en	any

en	Geography

en	Humanities

en	Social Sciences

en	Physical, any

en	Geology

en	Earthlike

en	Meteorology

en	Earthlike

en	Geography

en	Geology

en	Natural Science

en	any

en	Geography

en	Physical, Earthlike

en	Prospecting

en	History

en	Humanities

en	Social Sciences

en	any

en	Law

en	Business

en	Humanities

en	Police

en	Social Sciences

en	any

en	Linguistics

en	Humanities

en	Social Sciences

en	Literature

en	Humanities

en	Scholarly

en	Social Sciences

en	Mathematics

en	Natural Science

en	any

en	Physics

en	Engineer

en	Paleontology

en	Humanities

en	Natural Science

en	Social Sciences

en	any

en	Biology

en	Paleontology

en	Philosophy

en	Humanities

en	Social Sciences

en	any

en	Physician

en	Medical

en	First Aid

en	Veterinary

en	Physics

en	Natural Science

en	mathematics

en	applied

en	Physiology

en	Medical

en	Natural Science

en	any

en	Diagnosis

en	Physician

en	Surgery

en	Psychology

en	Humanities

en	Social Sciences

en	Sociology

en	Sociology

en	Humanities

en	Social Sciences

en	Anthropology

en	Psychology

en	Surgery

en	Medical

en	first aid

en	physician

en	First Aid

en	Physician

en	Physiology

en	Veterinary

en	Theology

en	Humanities

en	Social Sciences

en	any

en	Religious Ritual

en	any

en	Weird Science

en	Design

en	Invention

en	Teaching

en	Scholarly

en	Social

en	Secondary Skills

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	Public Speaking

en	Business

en	Scholarly

en	Social

en	Acting

en	Performance

en	Politics

en	Research

en	Scholarly

en	Spy

en	Computer Operation

en	Language

en	Written (Native

en	Language

en	Written (Accented)

en	Language

en	Written (Broken)

en	Writing

en	Writing

en	Arts

en	Entertainment

en	Scholarly

en	Background Skills

en	Savoir-Faire

en	Business

en	Knowledge

en	Social

en	High Society

en	Savoir-Faire

en	Servant

en	Speed-Reading

en	Scholarly

en	Spend 3 extra points in primary or secondary skills

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	Public Speaking

en	Business

en	Scholarly

en	Social

en	Acting

en	Performance

en	Politics

en	Research

en	Scholarly

en	Spy

en	Computer Operation

en	Language

en	Written (Native

en	Language

en	Written (Accented)

en	Language

en	Written (Broken)

en	Writing

en	Writing

en	Arts

en	Entertainment

en	Scholarly

en	Anthropology

en	Humanities

en	Social Sciences

en	any

en	Paleontology

en	Paleoanthropology

en	Sociology

en	Archaeology

en	Humanities

en	Social Sciences

en	Astronomy

en	Natural Science

en	mathematics

en	applied

en	Biology

en	Natural Science

en	Plant

en	any

en	Naturalist

en	Chemistry

en	Natural Science

en	Alchemy

en	Computer Programming

en	Design

en	Invention

en	Cryptography

en	Military

en	Spy

en	Mathematics

en	Cryptology

en	Economics

en	Business

en	Humanities

en	Social Sciences

en	Finance

en	Market Analysis

en	Merchant

en	Expert Skill

en	Knowledge

en	Scholarly

en	Spy

en	any

en	Geography

en	Humanities

en	Social Sciences

en	Physical, any

en	Geology

en	Earthlike

en	Meteorology

en	Earthlike

en	Geography

en	Geology

en	Natural Science

en	any

en	Geography

en	Physical, Earthlike

en	Prospecting

en	History

en	Humanities

en	Social Sciences

en	any

en	Law

en	Business

en	Humanities

en	Police

en	Social Sciences

en	any

en	Linguistics

en	Humanities

en	Social Sciences

en	Literature

en	Humanities

en	Scholarly

en	Social Sciences

en	Mathematics

en	Natural Science

en	any

en	Physics

en	Engineer

en	Paleontology

en	Humanities

en	Natural Science

en	Social Sciences

en	any

en	Biology

en	Paleontology

en	Philosophy

en	Humanities

en	Social Sciences

en	any

en	Physician

en	Medical

en	First Aid

en	Veterinary

en	Physics

en	Natural Science

en	mathematics

en	applied

en	Physiology

en	Medical

en	Natural Science

en	any

en	Diagnosis

en	Physician

en	Surgery

en	Psychology

en	Humanities

en	Social Sciences

en	Sociology

en	Sociology

en	Humanities

en	Social Sciences

en	Anthropology

en	Psychology

en	Surgery

en	Medical

en	first aid

en	physician

en	First Aid

en	Physician

en	Physiology

en	Veterinary

en	Theology

en	Humanities

en	Social Sciences

en	any

en	Religious Ritual

en	any

en	Weird Science

en	Design

en	Invention

en	Teaching

en	Scholarly

en	Social