en	Academic or Guild Rank (@School)

en	Magic Perk

en	Social

en	Adjustable Spell, Enhanced Spell (@Spell@/@Enhancement@)

en	Magic Perk

en	Supernatural

en	Adjustable Spell, Spell Enhancement (@Enhancement@)

en	Magic Perk

en	Supernatural

en	Adjustable Spell, Spell Variation (@Spell@)

en	Magic Perk

en	Supernatural

en	Afflicted Casting (Flagellant's Blessing)

en	Magic Perk

en	Supernatural

en	Lower penalty to casting and bonuses to Will to avoid distraction from Pain and Shock

en	Afflicted Casting (Mystic's Stupor)

en	Magic Perk

en	Supernatural

en	Lower penalty to casting and bonuses to Will to avoid distraction from being tipsy, drunk or euphoric

en	Area Spell Mastery (@Area Spell@)

en	Magic Perk

en	Supernatural

en	Attribute Substitution (@Spell@/@Attribute@)

en	Magic Perk

en	Supernatural

en	Base a single spell on an attribute other than IQ

en	Better Magic Items (@School@/@Type of Magic Items@)

en	Magic Perk

en	Social

en	Supernatural

en	enchanted items obtained through school are 50% of cost better

en	Blocking Spell Mastery (@Blocking Spell@)

en	Magic Perk

en	Supernatural

en	Can cast Blocking spells (p. B241) multiple times per turn, with penalties

en	Combat Ceremony (@Spell@)

en	Magic Perk

en	Supernatural

en	Can cast ceremonial spell in combat; must know spell at 15+

en	Continuous Ritual (@Spell@)

en	Magic Perk

en	Supernatural

en	Can keep Concentrating on the spell for multiple turns

en	Convenience Casting (@Spell@)

en	Magic Perk

en	Supernatural

en	Can cast a spell with no risk if doing mundane tasks

en	Covenant of Rest

en	Magic Perk

en	Supernatural

en	Cannot be summoned, reanimated or resurrected after death

en	Elixir Resistance (@Elixir@)

en	Magic Perk

en	Supernatural

en	Can resist an elixir or get Magery bonus to resistance if it already has one

en	Extra Option, Astrological Ceremonies (@School@)

en	Magic Perk

en	Supernatural

en	Use Astrological Modifiers (Thau p. 83-86) for all spells

en	Extra Option, Blood Magic

en	Magic Perk

en	Supernatural

en	Can use Self-Sacrifice (Thau p. 246)

en	Extra Option, Brute-Force Spell (@Spell@)

en	Magic Perk

en	Supernatural

en	Invoke Increased Effect Skill option (Thau 39) for one spell

en	Extra Option, Fast Casting (@Spell@)

en	Magic Perk

en	Supernatural

en	Can use Faster Casting option (Thau 39)

en	Extra Option, Flexible Ritual (@Spell@)

en	Magic Perk

en	Supernatural

en	Can use Flexible Rituals rules (Thau 37) for a single spell

en	Extra Option, Intimidating Curses

en	Magic Perk

en	Supernatural

en	Can use Announcing Curses (Thau 226-227) with baneful Resisted spells

en	Extra Option, Knower of Names

en	Magic Perk

en	Supernatural

en	Can use bonuses for Names (Thau 245) when casting ceremonially

en	Extra Option, Mass Magician

en	Magic Perk

en	Supernatural

en	Can use Mass Magic rules (Thau 51)

en	Extra Option, Secret Material (@Material@)

en	Magic Perk

en	Supernatural

en	Can use Materials for Wizards (Thau 96-98) for casting spells

en	Extra Option, Speedy Enchantment

en	Magic Perk

en	Supernatural

en	Can use variant enchantment scheme in Time and Reliability (Thau 108-109)

en	Extra Option, Stabilizing Skill (@Skill@, @College@)

en	Magic Perk

en	Supernatural

en	Can use mundane skill to avoid critical failures for one college (see Thau 40), must have skill at 15+

en	Far-Casting (@Spell@)

en	Magic Perk

en	Supernatural

en	Each level removes -1 of range penalty for that spell

en	Frightening Side Effects (@Spell@)

en	Magic Perk

en	Supernatural

en	Can use Intimidation against witnesses when spell incapacitates or kills someone

en	Huge Subjects (@Spell@)

en	Magic Perk

en	Supernatural

en	Subtract 1/level from target's SM (minimum 0) before multiplying cost

en	Immunity to @Specific Hazard@

en	Magic Perk

en	Supernatural

en	Immune to a very specific, damaging magical effect

en	Improvised Items

en	Magic Perk

en	Supernatural

en	Can use one Gizmo (B57) per game session for a single-use magic item containing a spell you know

en	Improvised Magic (@School@)

en	Magic Perk

en	Supernatural

en	Switches on Spell Defaults (Thau 38) for the magic style

en	Intuitive Cantrip, Aid

en	Magic Perk

en	Supernatural

en	Can perform First Aid without a kit

en	Intuitive Cantrip, Avatar

en	Magic Perk

en	Supernatural

en	When sending a message via spells, accompanied by clear image of yourself

en	Intuitive Cantrip, Boost Enchantment

en	Magic Perk

en	Supernatural

en	When casting spell using enchanted item, +1 to Power

en	Intuitive Cantrip, Controlled @Disadvantage@

en	Magic Perk

en	Supernatural

en	Can curse yourself with a specific disadvantage

en	Intuitive Cantrip, Corpse Smart

en	Magic Perk

en	Supernatural

en	Recognize undead on sight

en	Intuitive Cantrip, Eye of the Storm

en	Magic Perk

en	Supernatural

en	Bad weather affects you as one step less severe

en	Intuitive Cantrip, Filter

en	Magic Perk

en	Supernatural

en	+1 to HT rolls to resist respiratory agents, +2 if you only have to avoid distraction

en	Intuitive Cantrip, Friendly Undergrowth

en	Magic Perk

en	Supernatural

en	+1 in mundane Quick Contest when someone seeking your trail or hiding place in overgrown area

en	Intuitive Cantrip, Gate Experience

en	Magic Perk

en	Supernatural

en	Know when you've been teleported, traveled in time or entered another dimension

en	Intuitive Cantrip, Good with @Animal@

en	Magic Perk

en	Supernatural

en	Animal Empathy advantage for one specific species

en	Intuitive Cantrip, Gut of the Dragon

en	Magic Perk

en	Supernatural

en	Receive Reduced Consumption 1 (Cast-Iron Stomach)

en	Intuitive Cantrip, Intuitive Illusionist

en	Magic Perk

en	Supernatural

en	+1 on mundane Will rolls to disbelieve magical illusions, illusion Fight Checks and on IQ + Magery to sense permanent illusions

en	Intuitive Cantrip, Kindle

en	Magic Perk

en	Supernatural

en	Produce tiny flame with a touch

en	Intuitive Cantrip, Magical Analysis

en	Magic Perk

en	Supernatural

en	+1 to mundane attribute or skill rolls to analyze information from Information spell

en	Intuitive Cantrip, Muffle

en	Magic Perk

en	Supernatural

en	Ignore -1 in hearing penalties due to noise and +1 to HT to resist deafening effects

en	Intuitive Cantrip, Mystic Gesture

en	Magic Perk

en	Supernatural

en	Can open or close a door, light switch, tap or similar item with gesture and spend 1 FP

en	Intuitive Cantrip, Pebbles

en	Magic Perk

en	Supernatural

en	Can pull a small stone of appropriate size from soil, sand or rubble

en	Intuitive Cantrip, Reinforce

en	Magic Perk

en	Supernatural

en	Can shield personal possessions from magical destruction

en	Intuitive Cantrip, Rinse

en	Magic Perk

en	Supernatural

en	Can negate ongoing damage from Cyclic contact effects and extinguish flame by spending 1 FP

en	Intuitive Cantrip, Screen

en	Magic Perk

en	Supernatural

en	Ignore -1 in Vision penalties due to bright light and +1 to HT rolls to resist dazzling effects

en	Intuitive Cantrip, Spark

en	Magic Perk

en	Supernatural

en	+1 to mundane repair skills when maintaining or repairing technological items entirely through magic

en	Kill Switch (@Spell@)

en	Magic Perk

en	Supernatural

en	Can turn off ongoing spell with no cost

en	License (@Name of License@)

en	Magic Perk

en	Supernatural

en	Has License per PU2 18

en	Life-Force Burn

en	Magic Perk

en	Supernatural

en	Ignore -1 per level of penalty when using Burning HP (B 237)

en	Limited Energy Reserve (@School@)

en	Magic Perk

en	Supernatural

en	Can use Energy Reserve (Pow 119) for your style's spells

en	Magic School Familiarity (@School@)

en	Perk

en	Social

en	Magical Style Adaptation (@School@)

en	Magic Perk

en	Supernatural

en	Can buy spells, perks, etc. of another style

en	Magical Weapon Bond (@Specific Weapon Type@)

en	Magic Perk

en	Supernatural

en	+1 to effective combat skill with attuned weapon

en	Mana Compensation (@School@)

en	Magic Perk

en	Supernatural

en	Penalty for casting in low mana area is 1 less

en	Melee Spell Mastery (@Melee Spell@)

en	Magic Perk

en	Supernatural

en	Can cast other spells while maintaining a Melee Spell at -3

en	Mighty Spell (@Melee or Missile Spell@)

en	Magic Perk

en	Supernatural

en	+2 damage or +1 damage per die when casting spell, costs 1 FP

en	Missile Spell Mastery (@Missile Spell@)

en	Magic Perk

en	Supernatural

en	Can cast other spells while holding missile spell, at -3 penalty as if Concentrating

en	Mundane Magic (@Spell@ as @Skill@)

en	Magic Perk

en	Supernatural

en	Can cast spell that appears to be use of mundane skill

en	Named Possession (@Item@)

en	Magic Perk

en	Supernatural

en	Item has potential to gain magical properties when you perform deeds of thaumatological significance

en	No Gestures (@Spell@)

en	Magic Perk

en	Supernatural

en	Can cast spell without gestures

en	No Incantations (@Spell@)

en	Magic Perk

en	Supernatural

en	Can cast spell silently

en	Obscure True Name

en	Magic Perk

en	Supernatural

en	Others cannot find your True Name through magical means

en	Permit (@Class of Forbidden Spells@)

en	Magic Perk

en	Supernatural

en	Allowed to use Forbidden Spells

en	Power Casting (@Spell@)

en	Magic Perk

en	Supernatural

en	Add Power Casting level to Magery level for determining maximum energy expenditures

en	Psychic Guidance (@Missile Spell@)

en	Magic Perk

en	Supernatural

en	Can control spell with effective skill of spell instead of Innate Attack

en	Quick and Focused

en	Magic Perk

en	Supernatural

en	Ingore -1 penalty/level for using assistants or having non-assistants within 10 yds during Quick and Dirty enchantment (B481)

en	Reduced Footprint (@Spell@)

en	Magic Perk

en	Supernatural

en	Can ignore an instance of chosen spell as being 'on'

en	Rote Alchemy (@Elixir@)

en	Magic Perk

en	Supernatural

en	Can brew one specific elixir without knowing Alchemy

en	Rule of 17 (@Resisted Spell@)

en	Magic Perk

en	Supernatural

en	Can use effective skill higher than 16 when someone is resisting spell

en	Rules Exemption, Armored Casting (@Spell@)

en	Magic Perk

en	Supernatural

en	Allows spellcaster to ignore penalties for armor (see Thau 28) for specific spell

en	Rules Exemption, Fearless Magic (@School or Spell@))

en	Magic Perk

en	Supernatural

en	Can ignore rules for Fearsome Magic (Thau 32) for a school or no Fright Check for spell when casting

en	Sacrificial Blocking Spell (@Blocking Spell@)

en	Magic Perk

en	Supernatural

en	Can use Blocking spell to shield an ally

en	Sanctum

en	Magic Perk

en	Supernatural

en	Personal residence is a place of power

en	Scroll-Reading (@Language@)

en	Magic Perk

en	Supernatural

en	Can read and speak magical words of seleted language

en	Secret Mage

en	Magic Perk

en	Supernatural

en	When detected, your Magery and associated magical advantages and perks are "secret" traits

en	Secret Spell (@Spell@)

en	Magic Perk

en	Supernatural

en	Allows you to learn a spell that isn't on world's standard spell list

en	Secret Words

en	Magic Perk

en	Supernatural

en	Can use Secret Word(s) to give +1 to skill for a single casting per day

en	Shaman's Trance

en	Magic Perk

en	Supernatural

en	Can acquire Autotrance (B101) as a perk, giving +2 to all spells that deal with spirits, -2 to resist their powers and spells

en	Shortcut to Power (@Spell@)

en	Magic Perk

en	Supernatural

en	Waives spell prerequisites for chosen spell

en	Special Exercises (IQ)

en	Magic Perk

en	Supernatural

en	Each level lets you exceed your racial maximum IQ by one

en	Special Exercises (Magery)

en	Magic Perk

en	Supernatural

en	May exceed campaign limit on Magery by 1/level

en	Special Exercises (Mana Enhancer)

en	Magic Perk

en	Supernatural

en	Permits wizard to buy Mana Enhancer I (B68)

en	Special Exercises (Wild Talent)

en	Magic Perk

en	Supernatural

en	Allows caster to purchase Wild Talent (B99)

en	Special Exercises, (FP can exceed HT by 100%)

en	Magic Perk

en	Supernatural

en	Max FP limit is raised to 100% of HT

en	Spell Bond (@Spell@)

en	Magic Perk

en	Supernatural

en	+1 to cast a spell, but easier to detect

en	Spell Duelist (@School@)

en	Magic Perk

en	Supernatural

en	+1 to counter-magic for selected style

en	Spell Hardiness (@Damaging Spell@)

en	Magic Perk

en	Supernatural

en	DR1/level against spell chosen

en	Spell Resistance (@Resisted Spell@)

en	Magic Perk

en	Supernatural

en	+3 to resistance rolls for selected spells

en	Spirit Contract (@Spirit@)

en	Magic Perk

en	Supernatural

en	Contract with a suitable spirit per Thau 90-94

en	Staff Attunement

en	Magic Perk

en	Supernatural

en	Any suitable item treated as if carrying Staff spell

en	Staff Bond (@Specific Staff@)

en	Magic Perk

en	Supernatural

en	When readied, may ignore -1 of current total penalty for spells 'on', if at least one was cast through bonded item

en	Standard Operating Procedure, Magical Lawyer

en	Magic Perk

en	Supernatural

en	Always use airtight wording with spells that require it

en	Standard Operating Procedure, Paraphernalia Pro

en	Magic Perk

en	Supernatural

en	Half ready time for Long Actions (see B383) that require items

en	Standard Operating Procedure, Precision Recharger

en	Magic Perk

en	Supernatural

en	Always park Powerstones far enough apart to allow them to recharge

en	Super-Sympathy (@Area of Inanimate Object@)

en	Magic Perk

en	Supernatural

en	May ignore up to -5 in total penalties for distance, being unable to see or touch subject and general unfamiliarity

en	Thaumatological Doublespeak

en	Magic Perk

en	Supernatural

en	May use Thaumatology skill as if it were Fast-Talk or Intimidation in some situations; requires Magery and Thaumatology 12+

en	Willful Casting

en	Magic Perk

en	Supernatural

en	Use Will-based spell roll to resist your magic being dispelled; requires Will greater than IQ

en	Wizardly Dabbler

en	Magic Perk

en	Supernatural

en	Able to cast up to 8 Hard Spells without learning them

en	Wizardly Garb

en	Magic Perk

en	Supernatural

en	Nonmagical ritual trappings aren't affected by damage or size changes