en	Security Officer

en	Attributes

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Secondary Characteristics

en	Increased Basic Speed

en	Advantage

en	Attribute

en	Physical

en	Class Advantages

en	30 Points chosen from

en	Better Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Everyman Advantages

en	Suit Familiarity (Vacc Suit)

en	Perk

en	Physical

en	Serendipity

en	Advantage

en	Mental

en	Wishing

en	Wishing

en	For others only

en	Resistant to Acceleration

en	Advantage

en	Physical

en	@Very Common: Metabolic Hazards, etc.@

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Resistant to Space Sickness

en	Advantage

en	Physical

en	@Very Common: Metabolic Hazards, etc.@

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Resistant to Space Sickness

en	Advantage

en	Physical

en	@Very Common: Metabolic Hazards, etc.@

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Reputation

en	Advantage

en	Social

en	People Affected

en	Almost everyone

en	People Affected

en	Almost everyone except @large class of people@

en	People Affected

en	@Large class of people@

en	People Affected

en	@Small class of people@

en	Recognized all the time

en	Recognized sometimes

en	10-

en	Recognized occasionally

en	7-

en	Military Rank

en	Advantage

en	Physical

en	Replaces Status

en	Courtesy

en	Merchant Rank

en	Advantage

en	Physical

en	Replaces Status

en	Courtesy

en	Patron

en	Advantage

en	Social

en	Ship's owner or provider

en	@Who: Individual with 150% of PC's starting points@

en	@Who: Organization with assets of at least 1000 times starting wealth@

en	@Who: Individual with twice the PC's starting points@

en	@Who: Organization with assets of at least 10000 times starting wealth@

en	@Who: An ultra-powerful individual@

en	@Who: Organization with assets of at least 100000 times starting wealth@

en	@Who: Organization with assets of at least 1000000 times starting wealth@

en	@Who: A national government or giant multi-national organization@

en	@Who: A diety@

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Equipment

en	@Equipment worth no more than average starting wealth@

en	Equipment

en	@Equipment worth more than average starting wealth@

en	Highly Accessible

en	Special Abilities

en	@Extensive social or political power@

en	Special Abilities

en	@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@

en	Minimal Interventions

en	Secret

en	Unwilling

en	Favor

en	Luck

en	Advantage

en	Mental

en	Usable once per hour of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Less Sleep

en	Advantage

en	Physical

en	Require 1 hour/level less sleep for a full night's rest (max 4)

en	Language: @Language@

en	Advantage

en	Language

en	Mental

en	Native

en	Spoken

en	None

en	Spoken

en	Broken

en	Spoken

en	Accented

en	Spoken

en	Native

en	Written

en	None

en	Written

en	Broken

en	Written

en	Accented

en	Written

en	Native

en	Improved G-tolerance

en	Advantage

en	Physical

en	0.3G

en	0.5G

en	1G

en	5G

en	10G

en	Gizmo

en	Advantage

en	Mental

en	G-Experience (All)

en	Advantage

en	Mental

en	G-Experience

en	Advantage

en	Mental

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Fearlessness

en	Advantage

en	Mental

en	Fearfulness

en	Deep Sleeper

en	Perk

en	Physical

en	Cybernetics

en	Advantage

en	Physical

en	Cultural Familiarity (@Culture@)

en	Advantage

en	Mental

en	Do not suffer the normal -3 penalty for unfamiliarity

en	Alien

en	Native

en	Alien Friend

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	@Alternate Benefit@

en	Alternative Cost

en	Anthropology

en	Diplomacy

en	Expert Skill

en	History

en	Psychology

en	Aliens

en	Born Spacer

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	@Alternate Benefit@

en	Alternative Cost

en	Aerobatics

en	Free Fall

en	Navigation

en	Piloting

en	Spacecraft

en	Spacer

en	Vacc Suit

en	Professional Spacers

en	Absolute Direction

en	Advantage

en	Mental

en	Physical

en	Requires signal

en	3D Spatial Sense

en	piloting

en	aerobatics

en	free fall

en	navigation

en	hyperspace

en	navigation

en	space

en	body sense

en	navigation

en	air

en	navigation

en	land

en	navigation

en	sea

en	Ambidexterity

en	Advantage

en	Physical

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Danger Sense

en	Advantage

en	Mental

en	Enhanced Dodge

en	Advantage

en	Mental

en	Extra Attack

en	Advantage

en	Physical

en	Multi-Strike

en	Single Skill

en	@Skill@

en	Gunslinger

en	Advantage

en	Mental

en	Arsenal: @Type@ Only

en	Gun Rack: @Type@ Only

en	Type: @Type@ Only

en	Model: @Model@ Only

en	Two-Handed Thumbing

en	Thumbing

en	Quick-Shot

en	Fanning

en	Fast-Firing

en	Hard to Kill

en	Advantage

en	Physical

en	to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death. If this bonus makes the difference between success and failure, you collapse, apparently dead (or disabled), but come to in the usual amount of time. A successful Diagnosis roll reveals the truth.

en	Hard to Subdue

en	Advantage

en	Physical

en	to any HT roll to avoid unconsciousness

en	High Pain Threshold

en	Advantage

en	Physical

en	Never suffer shock penalties when injured

en	on all HT rolls to avoid knockdown and stunning

en	to resist torture

en	Talent (Natural Copper)

en	Advantage

en	Mental

en	Talent

en	Body Language

en	Criminology

en	Detect Lies

en	Intelligence Analysis

en	Interrogation

en	Observation

en	Savoir-Faire

en	Search

en	Shadowing

en	Streetwise

en	From police and PIs.

en	Bonus to unskilled Per rolls to notice clues, and to all rolls to use Intuition

en	Peripheral Vision

en	Advantage

en	Physical

en	Easy to Hit

en	Others can target your eyes at only -6 to hit

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	Unfazeable

en	Advantage

en	Mental

en	Exempt from fright checks. Reaction modifiers do not affect you.

en	Familiar Horrors

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Weapon Bond (@Specific Weapon@)

en	Perk

en	Physical

en	Class Disadvantages

en	-40 Points chosen from

en	Everyman Disadvantages

en	Disadvantage

en	Social Stigma (Criminal Record)

en	Disadvantage

en	Social

en	from non-criminals who learn of your Criminal Record. Police, judges, vigilantes, and other law-and-order types react at -2

en	Chummy

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone

en	Code of Honor (Mercanary's)

en	Disadvantage

en	Mental

en	A merc should look out for his buddies, take care of his gear, and fight for the honor of the unit. Obey the rule's of engagement. Don't poach on another unit's contract. Do the job you're hired for.

en	Code of Honor (Pirate's)

en	Disadvantage

en	Mental

en	Always avenge an insult, regardless of the danger; your buddy’s foe is your own; never attack a fellow crewman or buddy except in a fair, open duel.

en	Code of Honor (Soldier's)

en	Disadvantage

en	Mental

en	An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.

en	Compulsive Carousing

en	Disadvantage

en	Mental

en	from like-minded extroverts

en	or worse from sober-minded citizens (GM discretion)

en	Compulsive Gambling

en	Disadvantage

en	Mental

en	Duty (To ship's owner or provider)

en	Disadvantage

en	Social

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Extremely Hazardous

en	Involuntary

en	Nonhazardous

en	Enemy (@Who@)

en	Disadvantage

en	Social

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Intolerance (@Rival civilization or species@)

en	Disadvantage

en	Mental

en	Scope: Common

en	Scope: Occasional

en	Scope: Rare

en	Scope: Anyone unlike you

en	from victims of your intolerance (may be as much as -5, at GM's discretion)

en	Lecherousness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a “pass” using whatever wiles and skills you can bring to bear.

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	Pacifism: Self-Defense Only

en	Disadvantage

en	Mental

en	You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights.

en	Species-Specific

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Agoraphobia (Open Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable whenever you are outside, and actually become frightened when there are no walls within 50 feet.

en	Demophobia (Crowds)

en	Disadvantage

en	Mental

en	Any group of over a dozen people sets off this fear unless they are all well known to you. The self-control roll is at -1 for over 25 people, -2 for a crowd of 100 or more, -3 for 1,000, -4 for 10,000, and so on.

en	Duty (To ship's owner or provider)

en	Disadvantage

en	Social

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Extremely Hazardous

en	Involuntary

en	Nonhazardous

en	Workaholic

en	Disadvantage

en	Physical

en	Xenophilia

en	Disadvantage

en	Mental

en	Bad Temper

en	Disadvantage

en	Mental

en	Bully

en	Disadvantage

en	Mental

en	from others

en	Callous

en	Disadvantage

en	Mental

en	psychology

en	teaching

en	from past victims and anyone with Empathy

en	to Interrogation and Intimidation rolls when you use threats or torture

en	Careful

en	Mental

en	Quirk

en	Hidebound

en	Disadvantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill, all Engineer rolls for new inventions, and all skill rolls made to use the Gadgeteer advantage

en	Incurious

en	Disadvantage

en	Mental

en	Make a self-control roll when confronted with something strange. If you fail, you ignore it!

en	to new things

en	Light Sleeper

en	Disadvantage

en	Physical

en	Whenever you must sleep in an uncomfortable place, or whenever there is more than the slightest noise, you must make a HT roll in order to fall asleep. On a failure, you can try again after one hour, but you will suffer all the usual effects of one hour of missed sleep.

en	No Sense of Humor

en	Disadvantage

en	Physical

en	from others in any situation where No Sense of Humor becomes evident

en	Paranoia

en	Disadvantage

en	Mental

en	from others

en	toward any stranger and any “legitimate” reaction penalty (e.g., for an unfriendly race or nationality) is doubled

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Wounded

en	Disadvantage

en	Physical

en	Security Officer Lenses

en	Multi-Role

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Legendary

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	20 Points chosen from

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Danger Sense

en	Advantage

en	Mental

en	Peripheral Vision

en	Advantage

en	Physical

en	Easy to Hit

en	Others can target your eyes at only -6 to hit

en	Talent (Natural Copper)

en	Advantage

en	Mental

en	Talent

en	Body Language

en	Criminology

en	Detect Lies

en	Intelligence Analysis

en	Interrogation

en	Observation

en	Savoir-Faire

en	Search

en	Shadowing

en	Streetwise

en	From police and PIs.

en	Bonus to unskilled Per rolls to notice clues, and to all rolls to use Intuition

en	Security Officer

en	Primary Skills

en	Criminology

en	Humanities

en	Police

en	Social Sciences

en	Psychology

en	Interrogation

en	Military

en	Police

en	Spy

en	Intimidation

en	Psychology

en	Electronics Operation

en	Criminal

en	Spy

en	Street

en	Technical

en	Security

en	Electronics Operation

en	Security

en	Engineer

en	Electronics

en	Electronics Operation

en	Tactics

en	Military

en	Police

en	Strategy

en	Intelligence Analysis

en	Military

en	Police

en	Spy

en	Strategy

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	Search

en	Police

en	Spy

en	Criminology

en	One of

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	@Weapon class@

en	Beam Weapons

en	Guns

en	Pistol

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	@Gun class@

en	Guns

en	One of

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Boxing

en	Combat

en	Melee Combat

en	Weapon

en	Boxing

en	Boxing

en	Karate

en	Combat

en	Melee Combat

en	Weapon

en	Karate

en	Karate

en	One of

en	Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Judo

en	Combat

en	Melee Combat

en	Weapon

en	Allows parrying two different attacks per turn, one with each hand.

en	Secondary Skills

en	Fast-Draw

en	Combat

en	Ranged Combat

en	Weapon

en	@Ammo or Pistol@

en	Forced Entry

en	Criminal

en	Police

en	Spy

en	Street

en	Three of

en	Battlesuit

en	Military

en	Technical

en	Diving Suit

en	Vacc Suit

en	NBC Suit

en	Armoury

en	Maintenance

en	Military

en	Repair

en	@Battlesuits, Body Armor, or Small Arms@

en	Engineer

en	Battlesuits

en	Explosives

en	Military

en	Technical

en	@Demolition, EOD, or NOD@

en	Engineer

en	Combat

en	Engineer

en	Mining

en	Explosives

en	Underwater Demolition

en	Explosives

en	Leadership

en	Military

en	Social

en	Shadowing

en	Criminal

en	Police

en	Spy

en	Street

en	Observation

en	Stealth

en	Streetwise

en	Criminal

en	Police

en	Social

en	Street

en	Diplomacy

en	Business

en	Police

en	Social

en	Politics

en	Forensics

en	Police

en	Criminology

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Body Language

en	Police

en	Social

en	Spy

en	Detect Lies

en	Psychology

en	Detect Lies

en	Police

en	Social

en	Spy

en	Body Language

en	Psychology

en	Background Skills

en	Computer Operation

en	Everyman

en	Scholarly

en	Technical

en	Free Fall

en	Athletic

en	Spacer

en	Vehicle

en	10 Points chosen from

en	Everyman Skills

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of the capitals of interplanetary states and the homeworlds of major races; general awareness of all major races; knowledge of individuals of Status 8; general understanding of relations between interplanetary states

en	@Galaxy@

en	Geography

en	@Specialty@

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of major planets; familiarity with all known races (but not necessarily expertise); knowledge of people of Status 7+; general understanding of the economic and political situation

en	@Interplanetary State@; Lived there

en	Geography

en	@Specialty@

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of its major cities and important sites; awareness of its major customs, ethnic groups, and languages (but not necessarily expertise); names of folk of Status 7+; and a general understanding of the economic and political situation

en	@Planet@; Lived there

en	Geography

en	@Specialty@

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	@Weapon class@

en	Beam Weapons

en	Guns

en	Pistol

en	Body Language

en	Police

en	Social

en	Spy

en	Detect Lies

en	Psychology

en	Body Sense

en	Athletic

en	For settings with matter transmission

en	Acrobatics

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Carousing

en	Criminal

en	Social

en	Street

en	Current Affairs

en	Business

en	Everyman

en	Knowledge

en	Social

en	@Subject@

en	Research

en	Current Affairs

en	First Aid

en	Everyman

en	Medical

en	Esoteric Medicine

en	Physician

en	Veterinary

en	Gambling

en	Criminal

en	Social

en	Street

en	Mathematics

en	Statistics

en	Games

en	Knowledge

en	@Specialty@

en	Gesture

en	Social

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	@Gun class@

en	Guns

en	Hobby Skill

en	Knowledge

en	@Mental Hobby@

en	Hobby Skill

en	Knowledge

en	@Physical Hobby@

en	Housekeeping

en	Everyman

en	Lip Reading

en	Spy

en	Professional Skill

en	Knowledge

en	@Mental Skill@

en	Professional Skill

en	Knowledge

en	@Physical Skill@

en	Sports

en	Athletic

en	@Speciality@

en	Streetwise

en	Criminal

en	Police

en	Social

en	Street

en	or from extra secondary or background skill options

en	Three of

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	@any other@

en	Beam Weapons

en	Guns

en	Pistol

en	Fast-Draw

en	Combat

en	Ranged Combat

en	Weapon

en	@any other@

en	Gunner

en	Combat

en	Ranged Combat

en	Weapon

en	@Gun class@

en	Gunner

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	@any other@

en	Guns

en	Savoir-Faire

en	Knowledge

en	Social

en	@Military or Police@

en	Games

en	Artillery

en	Combat

en	Ranged Combat

en	Weapon

en	Guided Missile

en	Expert Skill

en	Knowledge

en	Military

en	Scholarly

en	Military Science

en	Security Officer Lenses

en	Multi-Role

en	Criminology

en	Humanities

en	Police

en	Social Sciences

en	Psychology

en	Interrogation

en	Military

en	Police

en	Spy

en	Intimidation

en	Psychology

en	Electronics Operation

en	Criminal

en	Spy

en	Street

en	Technical

en	Security

en	Electronics Operation

en	Security

en	Engineer

en	Electronics

en	Electronics Operation

en	Tactics

en	Military

en	Police

en	Strategy

en	Intelligence Analysis

en	Military

en	Police

en	Spy

en	Strategy

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	Search

en	Police

en	Spy

en	Criminology

en	Either

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	@Weapon class@

en	Beam Weapons

en	Guns

en	Pistol

en	Guns

en	Combat

en	Ranged Combat

en	Weapon

en	@Gun class@

en	Guns

en	One of

en	Karate

en	Combat

en	Melee Combat

en	Weapon

en	Karate

en	Karate

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Boxing

en	Combat

en	Melee Combat

en	Weapon

en	Boxing

en	Boxing

en	Either

en	Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Judo

en	Combat

en	Melee Combat

en	Weapon

en	Allows parrying two different attacks per turn, one with each hand.