en	Helminth

en	Double-Jointed

en	Advantage

en	Physical

en	May ignore up to -5 in penalties for close quarters

en	climbing

en	escape

en	erotic art

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Invertebrate

en	Disadvantage

en	Exotic

en	Physical

en	No Legs (Slithers)

en	Disadvantage

en	Exotic

en	Physical

en	No Manipulators

en	Disadvantage

en	Physical

en	No Skull DR

en	Exotic

en	Physical