en	Body of Water

en	Amphibious

en	Advantage

en	Exotic

en	Physical

en	Constriction Attack

en	Advantage

en	Exotic

en	Physical

en	If you succeed on a grapple against an opponent no larger than your own SM, on your next turn, and each successive turn, roll a Quick Contest of your ST vs. your victim’s ST or HT, whichever is higher. If you win, your victim takes damage equal to your margin of victory; otherwise, no damage is inflicted

en	Engulfing

en	Doesn't Breathe

en	Advantage

en	Exotic

en	Physical

en	Gills

en	Gills

en	Suffocates in air

en	Oxygen Absorption

en	Oxygen Storage

en	Can hold breath 25 times as long as normal

en	Oxygen Storage

en	Can hold breath 50 times as long as normal

en	Oxygen Storage

en	Can hold breath 100 times as long as normal

en	Oxygen Storage

en	Can hold breath 200 times as long as normal

en	Oxygen Storage

en	Can hold breath 300 times as long as normal

en	Oxygen Combustion

en	Immunity to Metabolic Hazards

en	Advantage

en	Physical

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Invertebrate

en	Disadvantage

en	Exotic

en	Physical

en	Pressure Support

en	Advantage

en	Exotic

en	Physical

en	Slippery

en	Advantage

en	Exotic

en	Physical

en	Affects Others Only

en	escape

en	Vulnerability

en	Disadvantage

en	Exotic

en	Physical

en	Dehydration

en	@Occasional attack@

en	@Common attack@

en	@Very common attack@

en	Wounding x2

en	Wounding x3

en	Wounding x4

en	Fatigue Only