en	Solar Patrolman

en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Secondary characteristics

en	Extra Hit Points

en	Advantage

en	Attribute

en	Physical

en	Size

en	No Fine Manipulators

en	Increased Basic Move

en	Advantage

en	Attribute

en	Physical

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	Extra Fatigue Points

en	Advantage

en	Attribute

en	Physical

en	Advantages

en	Fearlessness

en	Advantage

en	Mental

en	Fearfulness

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Legal Enforcement Powers

en	Advantage

en	Social

en	Solar Patrol

en	Solar Patrol Rank

en	Advantage

en	Physical

en	Replaces Status

en	Courtesy

en	Choose 15 points from

en	Status

en	Advantage

en	Social

en	Choose 1-3 5 pts/Level

en	Solar Patrol Rank

en	Advantage

en	Physical

en	Rank 2-4 5/Level

en	Replaces Status

en	Courtesy

en	Acute Sense ()

en	Advantage

en	Physical

en	Acute sense 1-4 2/level

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Daredevil

en	Advantage

en	Mental

en	Any time you take an unnecessary risk (in the GM’s opinion), you get +1 to all skill rolls

en	High Pain Threshold

en	Advantage

en	Physical

en	Never suffer shock penalties when injured

en	on all HT rolls to avoid knockdown and stunning

en	to resist torture

en	Indomitable

en	Advantage

en	Mental

en	Impossible to influence through ordinary words or actions

en	Rapid Healing

en	Advantage

en	Physical

en	Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get +5 to your effective HT

en	10

en	Single-Minded

en	Advantage

en	Mental

en	+3 to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial. You tend to ignore everything else while obsessed and have -5 to all rolls to notice interruptions.

en	Social Regard

en	Advantage

en	Social

en	Respected: Solar Patrolman 1-4 levels 5/level

en	from those who hold you in high regard for being a Solar Patrolman, in a Respected way.

en	Disadvantages

en	Code of Honor

en	Mental

en	Quirk

en	Patrolman's

en	Chose -20 points from

en	Bad Temper

en	Disadvantage

en	Mental

en	Charitable

en	Disadvantage

en	Mental

en	Make a self-control roll in any situation where you could render aid or are specifically asked for help, but should resist the urge

en	Curious

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with an interesting item or situation

en	Dependent ()

en	Disadvantage

en	Social

en	up to -20 points

en	Point total

en	100% of your starting points

en	Point total

en	75% of your starting points

en	Point total

en	50% of your starting points

en	Point total

en	25% of your starting points

en	Point total

en	0 or fewer points

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Group

en	Acquaintance

en	Friend

en	Loved one

en	Guilt Complex

en	Disadvantage

en	Mental

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Last Stand

en	Physical

en	You are more than just willing to die for the cause – you yearn for the chance, though you’ll never admit it publicly (lest the psych boys find you and deny you your opportunity for glory!). Any time you have a chance to sacrifice yourself nobly in the pursuit of a mission – to save a comrade or to accomplish an order of the Patrol – you must make a self-control roll or choose to give your all for the greater good. This only applies in situations when your death would offer at least some advantage over other means of solving the problem (though it need not be the only means!) or would otherwise look “heroic,” as opposed to “stupid.” (No one wants to be remembered in the history books as an example of what not to do.) Furthermore, you must act so as to not take others with you. If you think piloting your ship directly into the maw of the Overlord’s Neutronite Cannon is the best way to save the Fleet, you do so only after conking your co-pilot on the head and tossing him into a lifeboat.

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	On the Edge

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the challenge – but you may roll again after every success roll or reaction roll relating to the situation. In combat, make a self-control roll every time you take your turn. If you fail, you must make an All-Out attack or engage in some other kind of near-insane, suicidal behavior.

en	from others if they witness your On the Edge behavior, unless it is someone who values bravery over self-preservation (GM’s decision), who will react at +2 instead

en	Secret ()

en	Disadvantage

en	Social

en	-5 to -20

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Selfless

en	Disadvantage

en	Mental

en	You must make a self-control roll to put your needs – even survival – before those of someone else.

en	Truthfulness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you must keep silent about an uncomfortable truth (lying by omission). Roll at -5 if you actually have to tell a falsehood! If you fail, you blurt out the truth, or stumble so much that your lie is obvious.

en	fast talk

en	Primary skills

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	Pistol

en	Beam Weapons

en	Guns

en	Pistol

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	Rifle

en	Beam Weapons

en	Guns

en	Rifle

en	Choose 16 points from

en	Armoury

en	Maintenance

en	Military

en	Repair

en	Atomic guns are considered small arms or heavy weapons; nega-barriers are considered force shields.

en	Engineer

en	Battlesuits

en	Electronics Operation

en	Technical

en	Solar Patrol

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Gunner

en	Combat

en	Ranged Combat

en	Weapon

en	Beams

en	Gunner

en	Mechanic

en	Maintenance

en	Repair

en	Engineer

en	Aerospace

en	Machinist

en	Mechanic

en	Leadership

en	Military

en	Social

en	Navigation

en	Exploration

en	Outdoor

en	Technical

en	Vehicle

en	Space

en	Astronomy

en	Mathematics

en	Applied

en	Navigation

en	Hyperspace

en	Spacer

en	Vehicle

en	Engineer

en	Design

en	Engineer

en	Invention

en	Solar Patrol Technology

en	mathematics

en	applied

en	Armoury

en	Heavy Weapons

en	Secondary skills

en	Choose 16 points from

en	Boxing

en	Combat

en	Melee Combat

en	Weapon

en	Boxing

en	Boxing

en	Climbing

en	Athletic

en	Criminal

en	Exploration

en	Outdoor

en	Street

en	Driving

en	Vehicle

en	Driving

en	Heavy Wheeled

en	Driving

en	Free Fall

en	Athletic

en	Vacc Suit

en	Technical

en	Diving Suit

en	NBC Suit

en	Battlesuit

en	Electronics Operation

en	Technical

en	Solar Patrol

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Machinist

en	Maintenance

en	Repair

en	Mechanic

en	Astronomy

en	Natural Science

en	mathematics

en	applied

en	Chemistry

en	Natural Science

en	Alchemy

en	Diplomacy

en	Business

en	Police

en	Social

en	Politics

en	Geology

en	Natural Science

en	Geography

en	Physical, Earthlike

en	Prospecting

en	Interrogation

en	Military

en	Police

en	Spy

en	Intimidation

en	Psychology

en	Law

en	Business

en	Humanities

en	Police

en	Social Sciences

en	Solar Patrol

en	Mathematics

en	Natural Science

en	Physics

en	Engineer

en	Tactics

en	Military

en	Police

en	Strategy

en	Survival

en	Exploration

en	Outdoor

en	Naturalist

en	Survival

en	Bank

en	Survival

en	Deep Ocean Vent

en	Survival

en	Fresh-Water Lake

en	Survival

en	Open Ocean

en	Survival

en	Reef

en	Survival

en	River/Stream

en	Survival

en	Tropical Lagoon

en	Background skills

en	4 points chosen from

en	Boating

en	Vehicle

en	Boating

en	Motorboat

en	Boating

en	Sailboat

en	Boating

en	Unpowered

en	Seamanship

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Fast-Draw

en	Combat

en	Ranged Combat

en	Weapon

en	Pistol

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of major planets; familiarity with all known races (but not necessarily expertise); knowledge of people of Status 7+; general understanding of the economic and political situation

en	Solar System; Lived there

en	Geography

en	Infomat Operation

en	Everyman

en	Scholarly

en	Technical

en	Performance

en	Arts

en	Entertainment

en	Acting

en	Public Speaking

en	Cryptography

en	Military

en	Spy

en	Mathematics

en	Cryptology

en	Physician

en	Medical

en	First Aid

en	Veterinary