"traits.TmjfzR1uSfrnK9pdN.name" = "Attributes"; "traits.TmjfzR1uSfrnK9pdN.children.to1abYniVqyc_neeg.name" = "Increased Strength"; "traits.TmjfzR1uSfrnK9pdN.children.to1abYniVqyc_neeg.tags[0]" = "Advantage"; "traits.TmjfzR1uSfrnK9pdN.children.to1abYniVqyc_neeg.tags[1]" = "Attribute"; "traits.TmjfzR1uSfrnK9pdN.children.to1abYniVqyc_neeg.tags[2]" = "Physical"; "traits.TmjfzR1uSfrnK9pdN.children.to1abYniVqyc_neeg.modifiers.mHUtFB-VE1MtlOkY_.name" = "No Fine Manipulators"; "traits.TmjfzR1uSfrnK9pdN.children.to1abYniVqyc_neeg.modifiers.mNO4QPs_xdE8BEXLG.name" = "Size"; "traits.TmjfzR1uSfrnK9pdN.children.to1abYniVqyc_neeg.modifiers.m9UK0YNjwr-dlkQkT.name" = "Super-Effort"; "traits.TmjfzR1uSfrnK9pdN.children.tuIUxogRYFgxZUDqA.name" = "Increased Dexterity"; "traits.TmjfzR1uSfrnK9pdN.children.tuIUxogRYFgxZUDqA.tags[0]" = "Advantage"; "traits.TmjfzR1uSfrnK9pdN.children.tuIUxogRYFgxZUDqA.tags[1]" = "Attribute"; "traits.TmjfzR1uSfrnK9pdN.children.tuIUxogRYFgxZUDqA.tags[2]" = "Physical"; "traits.TmjfzR1uSfrnK9pdN.children.tuIUxogRYFgxZUDqA.modifiers.ml0xUH61TrTY3JNeB.name" = "No Fine Manipulators"; "traits.TmjfzR1uSfrnK9pdN.children.t_aG5SdCswy8o_ahc.name" = "Increased Health"; "traits.TmjfzR1uSfrnK9pdN.children.t_aG5SdCswy8o_ahc.tags[0]" = "Advantage"; "traits.TmjfzR1uSfrnK9pdN.children.t_aG5SdCswy8o_ahc.tags[1]" = "Attribute"; "traits.TmjfzR1uSfrnK9pdN.children.t_aG5SdCswy8o_ahc.tags[2]" = "Physical"; "traits.T-KLANV_6EPaA1FYU.name" = "Secondary characteristics"; "traits.T-KLANV_6EPaA1FYU.children.tA2XK0cfvZOWcIE7P.name" = "Extra Hit Points"; "traits.T-KLANV_6EPaA1FYU.children.tA2XK0cfvZOWcIE7P.tags[0]" = "Advantage"; "traits.T-KLANV_6EPaA1FYU.children.tA2XK0cfvZOWcIE7P.tags[1]" = "Attribute"; "traits.T-KLANV_6EPaA1FYU.children.tA2XK0cfvZOWcIE7P.tags[2]" = "Physical"; "traits.T-KLANV_6EPaA1FYU.children.tA2XK0cfvZOWcIE7P.modifiers.m4IGtl7FJ87X3ghY2.name" = "Size"; "traits.T-KLANV_6EPaA1FYU.children.tA2XK0cfvZOWcIE7P.modifiers.mcorwYe0Kl_FmZYYI.name" = "No Fine Manipulators"; "traits.T-KLANV_6EPaA1FYU.children.tKBd9IaKjiz35UCyl.name" = "Increased Basic Move"; "traits.T-KLANV_6EPaA1FYU.children.tKBd9IaKjiz35UCyl.tags[0]" = "Advantage"; "traits.T-KLANV_6EPaA1FYU.children.tKBd9IaKjiz35UCyl.tags[1]" = "Attribute"; "traits.T-KLANV_6EPaA1FYU.children.tKBd9IaKjiz35UCyl.tags[2]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.name" = "Advantages"; "traits.TzxKce9h5AaYEhp_h.notes" = "Choose 20 points from"; "traits.TzxKce9h5AaYEhp_h.children.t9b0e_MNzKzY6OuS7.name" = "Catfall"; "traits.TzxKce9h5AaYEhp_h.children.t9b0e_MNzKzY6OuS7.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.t9b0e_MNzKzY6OuS7.tags[1]" = "Exotic"; "traits.TzxKce9h5AaYEhp_h.children.t9b0e_MNzKzY6OuS7.tags[2]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.t9b0e_MNzKzY6OuS7.modifiers.mmRYJjbXJGfAuKvrj.name" = "Feather Fall"; "traits.TzxKce9h5AaYEhp_h.children.t9b0e_MNzKzY6OuS7.modifiers.mLOskt2kDv5Rufnte.name" = "Parachute"; "traits.TzxKce9h5AaYEhp_h.children.toFP5H88Y5wgNyw0k.name" = "Danger Sense"; "traits.TzxKce9h5AaYEhp_h.children.toFP5H88Y5wgNyw0k.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.toFP5H88Y5wgNyw0k.tags[1]" = "Mental"; "traits.TzxKce9h5AaYEhp_h.children.tJYWzCHp5RiiRk2PM.name" = "Fearlessness"; "traits.TzxKce9h5AaYEhp_h.children.tJYWzCHp5RiiRk2PM.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.tJYWzCHp5RiiRk2PM.tags[1]" = "Mental"; "traits.TzxKce9h5AaYEhp_h.children.tJYWzCHp5RiiRk2PM.notes" = "Choose 1-3 levels, 2 points/level"; "traits.TzxKce9h5AaYEhp_h.children.tJYWzCHp5RiiRk2PM.prereqs.prereqs[0].name.qualifier" = "Fearfulness"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.name" = "Choose either fit or very fit"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.thM8B-ZM2vVBOYlTY.name" = "Fit"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.thM8B-ZM2vVBOYlTY.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.thM8B-ZM2vVBOYlTY.tags[1]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.thM8B-ZM2vVBOYlTY.notes" = "Recover FP at twice the normal rate (but not FP spent for spells or psi powers)"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.thM8B-ZM2vVBOYlTY.features[0].situation" = "to all HT rolls to stay conscious, avoid death, resist disease, or resist poison"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.tUM9pQ6ImGzSYJXpG.name" = "Very Fit"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.tUM9pQ6ImGzSYJXpG.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.tUM9pQ6ImGzSYJXpG.tags[1]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.TBamUvVyg5AyZ1Q8q.children.tUM9pQ6ImGzSYJXpG.notes" = "+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)"; "traits.TzxKce9h5AaYEhp_h.children.tnjWCXuGUh5Mm5C6f.name" = "Hard to Kill"; "traits.TzxKce9h5AaYEhp_h.children.tnjWCXuGUh5Mm5C6f.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.tnjWCXuGUh5Mm5C6f.tags[1]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.tnjWCXuGUh5Mm5C6f.notes" = "Up to level 3 +1/level to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death (due to heart failure, poison, etc.). If this bonus makes the difference between success and failure, you collapse, apparently dead (or disabled), but come to in the usual amount of time. A successful Diagnosis roll reveals the truth."; "traits.TzxKce9h5AaYEhp_h.children.tM6KDO5iriS10tbpF.name" = "Hard to Subdue"; "traits.TzxKce9h5AaYEhp_h.children.tM6KDO5iriS10tbpF.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.tM6KDO5iriS10tbpF.tags[1]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.tM6KDO5iriS10tbpF.notes" = "Up to level 3 +1/level to any HT roll to avoid unconsciousness – whether as a result of injury, drugs, or ultra-tech weapons – and to resist supernatural abilities that cause unconsciousness"; "traits.TzxKce9h5AaYEhp_h.children.tS1PBCdkoJnNgka5b.name" = "High Pain Threshold"; "traits.TzxKce9h5AaYEhp_h.children.tS1PBCdkoJnNgka5b.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.tS1PBCdkoJnNgka5b.tags[1]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.tS1PBCdkoJnNgka5b.notes" = "Never suffer shock penalties when injured"; "traits.TzxKce9h5AaYEhp_h.children.tS1PBCdkoJnNgka5b.features[0].situation" = "on all HT rolls to avoid knockdown and stunning"; "traits.TzxKce9h5AaYEhp_h.children.tS1PBCdkoJnNgka5b.features[1].situation" = "to resist torture"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.name" = "Choose either rapid healing or very rapid healing"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tt2KzYJhzcWFFcYDu.name" = "Very Rapid Healing"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tt2KzYJhzcWFFcYDu.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tt2KzYJhzcWFFcYDu.tags[1]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tt2KzYJhzcWFFcYDu.notes" = "Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get +5 to your effective HT. When you roll to recover lost HP, a successful HT roll means you heal 2 HP, not 1."; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tt2KzYJhzcWFFcYDu.prereqs.prereqs[0].qualifier.qualifier" = "12"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tfZgKznM_meW7aZVH.name" = "Rapid Healing"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tfZgKznM_meW7aZVH.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tfZgKznM_meW7aZVH.tags[1]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tfZgKznM_meW7aZVH.notes" = "Whenever you roll to recover lost HP or to see if you can get over a crippling injury, you get +5 to your effective HT"; "traits.TzxKce9h5AaYEhp_h.children.TiIVJdTZy1jKVhUda.children.tfZgKznM_meW7aZVH.prereqs.prereqs[0].qualifier.qualifier" = "10"; "traits.TzxKce9h5AaYEhp_h.children.tcxglrRULT6EYAqlF.name" = "Recovery"; "traits.TzxKce9h5AaYEhp_h.children.tcxglrRULT6EYAqlF.tags[0]" = "Advantage"; "traits.TzxKce9h5AaYEhp_h.children.tcxglrRULT6EYAqlF.tags[1]" = "Exotic"; "traits.TzxKce9h5AaYEhp_h.children.tcxglrRULT6EYAqlF.tags[2]" = "Physical"; "traits.TzxKce9h5AaYEhp_h.children.tcxglrRULT6EYAqlF.notes" = "When determining the length of time you remain unconscious for any reason, divide all times by 60"; "traits.TSPJ7is2tjTqSxYFC.name" = "Disdvantages"; "traits.TSPJ7is2tjTqSxYFC.children.t-JqLOwzKsRNBAmFa.name" = "Low TL"; "traits.TSPJ7is2tjTqSxYFC.children.t-JqLOwzKsRNBAmFa.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.t-JqLOwzKsRNBAmFa.tags[1]" = "Social"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.name" = "-15 points chosen from"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tWw_QWCF2I_XrqDYo.name" = "Bad Temper"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tWw_QWCF2I_XrqDYo.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tWw_QWCF2I_XrqDYo.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t7eRPdQcJ3tkbExxb.name" = "Berserk"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t7eRPdQcJ3tkbExxb.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t7eRPdQcJ3tkbExxb.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t7eRPdQcJ3tkbExxb.notes" = "Make a self-control roll any time you suffer damage over 1/4 your HP in the space of one second, and whenever you witness equivalent harm to a loved one"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t7eRPdQcJ3tkbExxb.modifiers.mgKkwPqqB6xvSCV6l.name" = "Battle Rage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDYfi6zag_s4NPOO1.name" = "Bloodlust"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDYfi6zag_s4NPOO1.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDYfi6zag_s4NPOO1.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDYfi6zag_s4NPOO1.notes" = "You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc."; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t19BEnsQYvd-fnfzD.name" = "Bully"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t19BEnsQYvd-fnfzD.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t19BEnsQYvd-fnfzD.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t19BEnsQYvd-fnfzD.features[0].situation" = "from others"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.td7veFlb4est-II0x.name" = "Code of Honor (Soldier's)"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.td7veFlb4est-II0x.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.td7veFlb4est-II0x.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.td7veFlb4est-II0x.notes" = "An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride."; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tNHc5PEKNhj97auo9.name" = "Clueless"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tNHc5PEKNhj97auo9.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tNHc5PEKNhj97auo9.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tNHc5PEKNhj97auo9.notes" = "+4 to resist Sex Appeal"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tNHc5PEKNhj97auo9.features[0].name.qualifier" = "savoir-faire"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tNHc5PEKNhj97auo9.features[1].situation" = "from others"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.name" = "Intolerance (Non-“Warriors”)"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.modifiers.mmycGaCW86HUxdZJZ.name" = "Scope: Common"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.modifiers.m-hR3GUjdCqkixtat.name" = "Scope: Occasional"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.modifiers.m4GEXcg6VxqfFppF0.name" = "Scope: Rare"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.modifiers.mDajxtdSOVOEU04Li.name" = "Scope: Anyone unlike you"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tuAOJBkVi9GpeuyWs.features[0].situation" = "from victims of your intolerance (may be as much as -5, at GM's discretion)"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tsCvw6_e7Dg-oq_nf.name" = "Missing Digit"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tsCvw6_e7Dg-oq_nf.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tsCvw6_e7Dg-oq_nf.tags[1]" = "Physical"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tsCvw6_e7Dg-oq_nf.modifiers.mR4aUMjG0tS3zZ0w8.name" = "Finger"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tsCvw6_e7Dg-oq_nf.modifiers.mR4aUMjG0tS3zZ0w8.notes" = "Gives -1 DX with that hand (only)"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tsCvw6_e7Dg-oq_nf.modifiers.mZ_WwuSOvnnm5sQLG.name" = "Thumb"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tsCvw6_e7Dg-oq_nf.modifiers.mZ_WwuSOvnnm5sQLG.notes" = "Gives -5 DX with that hand (only)"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t1P8IAYHQqXFQWJ27.name" = "No Sense of Humor"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t1P8IAYHQqXFQWJ27.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t1P8IAYHQqXFQWJ27.tags[1]" = "Physical"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t1P8IAYHQqXFQWJ27.features[0].situation" = "from others in any situation where No Sense of Humor becomes evident"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tz8wA7hpkrKAPFVp5.name" = "On the Edge"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tz8wA7hpkrKAPFVp5.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tz8wA7hpkrKAPFVp5.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tz8wA7hpkrKAPFVp5.notes" = "Make a self-control roll whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the challenge – but you may roll again after every success roll or reaction roll relating to the situation. In combat, make a self-control roll every time you take your turn. If you fail, you must make an All-Out attack or engage in some other kind of near-insane, suicidal behavior."; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tz8wA7hpkrKAPFVp5.features[0].situation" = "from others if they witness your On the Edge behavior, unless it is someone who values bravery over self-preservation (GM’s decision), who will react at +2 instead"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t0iLUwnlldLGWtnEc.name" = "One Eye"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t0iLUwnlldLGWtnEc.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t0iLUwnlldLGWtnEc.tags[1]" = "Physical"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t0iLUwnlldLGWtnEc.notes" = "-1 to DX in combat and on any task involving hand-eye coordination, and -3 on ranged attacks (unless you Aim first) and on rolls to operate any vehicle faster than a horse and buggy."; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t0iLUwnlldLGWtnEc.prereqs.prereqs[0].name.qualifier" = "No Depth Perception"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t41WfeRTfYYCeNSgP.name" = "Overconfidence"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t41WfeRTfYYCeNSgP.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t41WfeRTfYYCeNSgP.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t41WfeRTfYYCeNSgP.notes" = "You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t41WfeRTfYYCeNSgP.features[0].situation" = "from young or naive individuals who believe you are as good as you say you are"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.t41WfeRTfYYCeNSgP.features[1].situation" = "from experienced NPCs"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.name" = "Intolerance (Non-“Warriors”)"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.tags[0]" = "Disadvantage"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.tags[1]" = "Mental"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.modifiers.mPED7SDmLkqcCRfTr.name" = "Scope: Common"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.modifiers.mERDJwF2Dqa8xC2IQ.name" = "Scope: Occasional"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.modifiers.mQ2g07B4LMwnJEm_r.name" = "Scope: Rare"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.modifiers.mcF9jSZ2T4DmAv1pF.name" = "Scope: Anyone unlike you"; "traits.TSPJ7is2tjTqSxYFC.children.T4kkPT6gShWtk_pES.children.tDtxlcrKy3s27FW1f.features[0].situation" = "from victims of your intolerance (may be as much as -5, at GM's discretion)"; "skills.SqFD-x24OX4vxq08g.name" = "Primary skills"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.name" = "Choose one of"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.name" = "Broadsword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.defaults[0].name" = "Force Sword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.defaults[1].name" = "Rapier"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.defaults[2].name" = "Saber"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.defaults[3].name" = "Shortsword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sgQZjG4DN3jx20u0a.defaults[4].name" = "Two-Handed Sword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.name" = "Shortsword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.defaults[0].name" = "Broadsword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.defaults[1].name" = "Force Sword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.defaults[2].name" = "Jitte/Sai"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.defaults[3].name" = "Knife"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.defaults[4].name" = "Saber"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.defaults[5].name" = "Smallsword"; "skills.SqFD-x24OX4vxq08g.children.SAAT0ozhgkfk0P6QE.children.sQMUOJapo6AxmOFX0.defaults[6].name" = "Tonfa"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.name" = "Choose 16 points from"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sXF4Wp-WvmIFpEdKq.name" = "Axe/Mace"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sXF4Wp-WvmIFpEdKq.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sXF4Wp-WvmIFpEdKq.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sXF4Wp-WvmIFpEdKq.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sXF4Wp-WvmIFpEdKq.defaults[1].name" = "Two-Handed Axe/Mace"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sXF4Wp-WvmIFpEdKq.defaults[2].name" = "Flail"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.s2ifguNBowLySY2JT.name" = "Bow"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.s2ifguNBowLySY2JT.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.s2ifguNBowLySY2JT.tags[1]" = "Ranged Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.s2ifguNBowLySY2JT.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sDj5SOUIMI4XrXLXX.name" = "Brawling"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sDj5SOUIMI4XrXLXX.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sDj5SOUIMI4XrXLXX.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sDj5SOUIMI4XrXLXX.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sDj5SOUIMI4XrXLXX.features[0].name.qualifier" = "Brawling"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sj7tUrLH_hwU4sT0I.name" = "Knife"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sj7tUrLH_hwU4sT0I.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sj7tUrLH_hwU4sT0I.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sj7tUrLH_hwU4sT0I.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sj7tUrLH_hwU4sT0I.defaults[0].name" = "Force Sword"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sj7tUrLH_hwU4sT0I.defaults[1].name" = "Main-Gauche"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sj7tUrLH_hwU4sT0I.defaults[2].name" = "Shortsword"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.soLJkzK6lcV8gQFNE.name" = "Shield"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.soLJkzK6lcV8gQFNE.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.soLJkzK6lcV8gQFNE.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.soLJkzK6lcV8gQFNE.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.soLJkzK6lcV8gQFNE.specialization" = "any"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.st1a40RbnI0lAJ8_0.name" = "Spear"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.st1a40RbnI0lAJ8_0.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.st1a40RbnI0lAJ8_0.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.st1a40RbnI0lAJ8_0.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.st1a40RbnI0lAJ8_0.defaults[1].name" = "Polearm"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.st1a40RbnI0lAJ8_0.defaults[2].name" = "Staff"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sD-vPnXOYNU4cYYFk.name" = "Two-Handed Axe/Mace"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sD-vPnXOYNU4cYYFk.tags[0]" = "Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sD-vPnXOYNU4cYYFk.tags[1]" = "Melee Combat"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sD-vPnXOYNU4cYYFk.tags[2]" = "Weapon"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sD-vPnXOYNU4cYYFk.defaults[1].name" = "Axe/Mace"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sD-vPnXOYNU4cYYFk.defaults[2].name" = "Polearm"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sD-vPnXOYNU4cYYFk.defaults[3].name" = "Two-Handed Flail"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sFkuoJQSPNjp18_YZ.name" = "Tactics"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sFkuoJQSPNjp18_YZ.tags[0]" = "Military"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sFkuoJQSPNjp18_YZ.tags[1]" = "Police"; "skills.SqFD-x24OX4vxq08g.children.Ss6iB46O5h1mbfGg7.children.sFkuoJQSPNjp18_YZ.defaults[1].name" = "Strategy"; "skills.SFQblJvumbOP-YSSR.name" = "Secondary skills"; "skills.SFQblJvumbOP-YSSR.notes" = "4 points chosen from"; "skills.SFQblJvumbOP-YSSR.children.s2MOizBMmmbhm2lMS.name" = "Area Knowledge"; "skills.SFQblJvumbOP-YSSR.children.s2MOizBMmmbhm2lMS.tags[0]" = "Everyman"; "skills.SFQblJvumbOP-YSSR.children.s2MOizBMmmbhm2lMS.tags[1]" = "Knowledge"; "skills.SFQblJvumbOP-YSSR.children.s2MOizBMmmbhm2lMS.specialization" = "Venus"; "skills.SFQblJvumbOP-YSSR.children.s2MOizBMmmbhm2lMS.defaults[0].name" = "Geography"; "skills.SFQblJvumbOP-YSSR.children.svcwpwutDg38mtiUx.name" = "Fast-Draw"; "skills.SFQblJvumbOP-YSSR.children.svcwpwutDg38mtiUx.tags[0]" = "Combat"; "skills.SFQblJvumbOP-YSSR.children.svcwpwutDg38mtiUx.tags[1]" = "Melee Combat"; "skills.SFQblJvumbOP-YSSR.children.svcwpwutDg38mtiUx.tags[2]" = "Weapon"; "skills.SFQblJvumbOP-YSSR.children.svcwpwutDg38mtiUx.specialization" = "any"; "skills.SFQblJvumbOP-YSSR.children.sIgE9i7Kk4nvPLhWj.name" = "Knife"; "skills.SFQblJvumbOP-YSSR.children.sIgE9i7Kk4nvPLhWj.tags[0]" = "Combat"; "skills.SFQblJvumbOP-YSSR.children.sIgE9i7Kk4nvPLhWj.tags[1]" = "Melee Combat"; "skills.SFQblJvumbOP-YSSR.children.sIgE9i7Kk4nvPLhWj.tags[2]" = "Weapon"; "skills.SFQblJvumbOP-YSSR.children.sIgE9i7Kk4nvPLhWj.defaults[0].name" = "Force Sword"; "skills.SFQblJvumbOP-YSSR.children.sIgE9i7Kk4nvPLhWj.defaults[1].name" = "Main-Gauche"; "skills.SFQblJvumbOP-YSSR.children.sIgE9i7Kk4nvPLhWj.defaults[2].name" = "Shortsword"; "skills.SFQblJvumbOP-YSSR.children.s47SEBo1QMbMJ-Ebl.name" = "Shield"; "skills.SFQblJvumbOP-YSSR.children.s47SEBo1QMbMJ-Ebl.tags[0]" = "Combat"; "skills.SFQblJvumbOP-YSSR.children.s47SEBo1QMbMJ-Ebl.tags[1]" = "Melee Combat"; "skills.SFQblJvumbOP-YSSR.children.s47SEBo1QMbMJ-Ebl.tags[2]" = "Weapon"; "skills.SFQblJvumbOP-YSSR.children.s47SEBo1QMbMJ-Ebl.specialization" = "any"; "skills.SFQblJvumbOP-YSSR.children.s47SEBo1QMbMJ-Ebl.defaults[1].name" = "Shield"; "skills.SFQblJvumbOP-YSSR.children.s47SEBo1QMbMJ-Ebl.defaults[1].specialization" = "Force"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.tags[0]" = "Exploration"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.tags[1]" = "Outdoor"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.specialization" = "any"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[1].name" = "Naturalist"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[2].name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[2].specialization" = "Bank"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[3].name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[3].specialization" = "Deep Ocean Vent"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[4].name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[4].specialization" = "Fresh-Water Lake"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[5].name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[5].specialization" = "Open Ocean"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[6].name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[6].specialization" = "Reef"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[7].name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[7].specialization" = "River/Stream"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[8].name" = "Survival"; "skills.SFQblJvumbOP-YSSR.children.sNdjiQoGOhRBTF_u3.defaults[8].specialization" = "Tropical Lagoon"; "skills.SFQblJvumbOP-YSSR.children.spI50bL2ed3bS7Ybw.name" = "Tracking"; "skills.SFQblJvumbOP-YSSR.children.spI50bL2ed3bS7Ybw.tags[0]" = "Exploration"; "skills.SFQblJvumbOP-YSSR.children.spI50bL2ed3bS7Ybw.tags[1]" = "Outdoor"; "skills.SFQblJvumbOP-YSSR.children.spI50bL2ed3bS7Ybw.defaults[1].name" = "Naturalist"; "skills.S4_WuknqiHPpeo25_.name" = "Background skills"; "skills.S4_WuknqiHPpeo25_.notes" = "Choose 2 points from"; "skills.S4_WuknqiHPpeo25_.children.sP16ZdcTGb_4E90bL.name" = "Swimming"; "skills.S4_WuknqiHPpeo25_.children.sP16ZdcTGb_4E90bL.tags[0]" = "Athletic"; "skills.S4_WuknqiHPpeo25_.children.sP16ZdcTGb_4E90bL.tags[1]" = "Exploration"; "skills.S4_WuknqiHPpeo25_.children.sP16ZdcTGb_4E90bL.tags[2]" = "Outdoor"; "skills.S4_WuknqiHPpeo25_.children.sa1y6QAjQF4ryVynq.name" = "Throwing"; "skills.S4_WuknqiHPpeo25_.children.sa1y6QAjQF4ryVynq.tags[0]" = "Athletic"; "skills.S4_WuknqiHPpeo25_.children.sa1y6QAjQF4ryVynq.tags[1]" = "Combat"; "skills.S4_WuknqiHPpeo25_.children.sa1y6QAjQF4ryVynq.tags[2]" = "Ranged Combat"; "skills.S4_WuknqiHPpeo25_.children.sa1y6QAjQF4ryVynq.tags[3]" = "Weapon"; "skills.S4_WuknqiHPpeo25_.children.sa1y6QAjQF4ryVynq.defaults[1].name" = "Dropping"; "skills.S4_WuknqiHPpeo25_.children.soit3BOAlxqoqZewh.name" = "Armoury"; "skills.S4_WuknqiHPpeo25_.children.soit3BOAlxqoqZewh.tags[0]" = "Maintenance"; "skills.S4_WuknqiHPpeo25_.children.soit3BOAlxqoqZewh.tags[1]" = "Military"; "skills.S4_WuknqiHPpeo25_.children.soit3BOAlxqoqZewh.tags[2]" = "Repair"; "skills.S4_WuknqiHPpeo25_.children.soit3BOAlxqoqZewh.notes" = "Tech level 4"; "skills.S4_WuknqiHPpeo25_.children.s0ggcZ00_HrD1lQrD.name" = "Climbing"; "skills.S4_WuknqiHPpeo25_.children.s0ggcZ00_HrD1lQrD.tags[0]" = "Athletic"; "skills.S4_WuknqiHPpeo25_.children.s0ggcZ00_HrD1lQrD.tags[1]" = "Criminal"; "skills.S4_WuknqiHPpeo25_.children.s0ggcZ00_HrD1lQrD.tags[2]" = "Exploration"; "skills.S4_WuknqiHPpeo25_.children.s0ggcZ00_HrD1lQrD.tags[3]" = "Outdoor"; "skills.S4_WuknqiHPpeo25_.children.s0ggcZ00_HrD1lQrD.tags[4]" = "Street"; "skills.S4_WuknqiHPpeo25_.children.sUdS6IZxAtBx9lttO.name" = "Fishing"; "skills.S4_WuknqiHPpeo25_.children.sUdS6IZxAtBx9lttO.tags[0]" = "Exploration"; "skills.S4_WuknqiHPpeo25_.children.sUdS6IZxAtBx9lttO.tags[1]" = "Outdoor"; "skills.S4_WuknqiHPpeo25_.children.setE_g0wmtDY-4Ejy.name" = "Intimidation"; "skills.S4_WuknqiHPpeo25_.children.setE_g0wmtDY-4Ejy.tags[0]" = "Criminal"; "skills.S4_WuknqiHPpeo25_.children.setE_g0wmtDY-4Ejy.tags[1]" = "Police"; "skills.S4_WuknqiHPpeo25_.children.setE_g0wmtDY-4Ejy.tags[2]" = "Social"; "skills.S4_WuknqiHPpeo25_.children.setE_g0wmtDY-4Ejy.tags[3]" = "Street"; "skills.S4_WuknqiHPpeo25_.children.setE_g0wmtDY-4Ejy.defaults[1].name" = "Acting";