en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Secondary characteristics

en	Increased Basic Speed

en	Advantage

en	Attribute

en	Physical

en	Advantages

en	Choose 20 points from

en	Ally ()

en	Advantage

en	Social

en	Up to 10 points

en	Point total

en	25% of your starting points

en	Point total

en	50% of your starting points

en	Point total

en	75% of your starting points

en	Point total

en	100% of your starting points

en	Point total

en	150% of your starting points

en	Appears constantly

en	No roll required

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Group of 6-10

en	Group of 11-20

en	Group of 21-50

en	Group of 51-100

en	Group of 101-1000

en	Group of 1001-10000

en	Group of 10001-100000

en	Group of 100001-1000000

en	Minion

en	Minion

en	IQ 0 or Slave Mentality

en	Special Abilities

en	@Abilities@

en	Summonable

en	Sympathy

en	Death of one party reduces the other to 0 HP

en	Sympathy

en	Death of one party reduces the other to 0 HP and wounds affect ally but not you

en	Sympathy

en	Death of one party kills the other

en	Sympathy

en	Death of one party kills the other and wounds affect ally but not you

en	Unwilling

en	Favor

en	Alternate Identity

en	Advantage

en	Social

en	Illegal

en	Charisma

en	Advantage

en	Mental

en	up to level 3

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Contact ()

en	Advantage

en	Social

en	up to 10 points

en	Effective skill

en	12

en	Effective skill

en	15

en	Effective skill

en	18

en	Effective skill

en	21

en	Can obtain information using supernatural talents

en	Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Completely reliable

en	Usually reliable

en	Somewhat reliable

en	Unreliable

en	Favor

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Daredevil

en	Advantage

en	Mental

en	Any time you take an unnecessary risk (in the GM’s opinion), you get +1 to all skill rolls

en	Hard to Subdue

en	Advantage

en	Physical

en	up to level 4 +1/level to any HT roll to avoid unconsciousness – whether as a result of injury, drugs, or ultra-tech weapons – and to resist supernatural abilities that cause unconsciousness

en	Rapier Wit

en	Advantage

en	Mental

en	Words of Power

en	Talent (Smooth Operator)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to resist covered skills

en	Alternative Cost

en	Acting

en	Carousing

en	Detect Lies

en	Diplomacy

en	Fast-Talk

en	Intimidation

en	Leadership

en	Panhandling

en	Politics

en	Public Speaking

en	Savoir-Faire

en	Sex Appeal

en	Streetwise

en	from con artists, politicians, salesmen, etc. – but only if you aren’t trying to manipulate them.

en	Voice

en	Advantage

en	Physical

en	diplomacy

en	fast-talk

en	mimicry

en	performance

en	politics

en	public speaking

en	sex appeal

en	singing

en	from others who can hear your voice

en	Zeroed

en	Advantage

en	Social

en	Disadvantages

en	Enemy (Law enforcement agencies of the system)

en	Disadvantage

en	Social

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Chose -20 points from

en	Addiction (alcoholism)

en	Disadvantage

en	Mental

en	Physical

en	Cost: Cheap

en	Cost: Expensive

en	Cost: Very Expensive

en	Effects: Hallucinogenic

en	Effects: Highly Addictive (-5 on withdrawal roll)

en	Effects: Incapacitating

en	Effects: Totally Addictive (-10 on withdrawal roll)

en	Illegal

en	Legal

en	Bad Temper

en	Disadvantage

en	Mental

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Bully

en	Disadvantage

en	Mental

en	from others

en	Either of

en	Compulsive Carousing

en	Disadvantage

en	Mental

en	from like-minded extroverts

en	or worse from sober-minded citizens (GM discretion)

en	Compulsive Gambling

en	Disadvantage

en	Mental

en	Code of Honor

en	Mental

en	Quirk

en	Pirates

en	Delusion (I am a dashing bold adventurer!)

en	Disadvantage

en	Mental

en	Minor

en	Major

en	Severe

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Jealousy

en	Disadvantage

en	Mental

en	toward those you are jealous of (may be as much as -4, at GM's discretion)

en	Lecherousness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have more than the briefest contact with an appealing member of the sex you find attractive, at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, you must make a “pass” using whatever wiles and skills you can bring to bear.

en	Miserliness

en	Disadvantage

en	Mental

en	Make a self-control roll any time you are called on to spend money. If the expenditure is large, this roll may be at -5 or worse (GM’s decision). If you fail, you refuse to spend the money.

en	One Arm

en	Disadvantage

en	Physical

en	You cannot use two-handed weapons, wield two weapons at once (or a weapon and a shield), or perform any task that requires two arms. You get -4 on tasks that are possible with one arm but that are usually executed with two.

en	One Eye

en	Disadvantage

en	Physical

en	-1 to DX in combat and on any task involving hand-eye coordination, and -3 on ranged attacks (unless you Aim first) and on rolls to operate any vehicle faster than a horse and buggy.

en	No Depth Perception

en	One Hand

en	Disadvantage

en	Physical

en	You cannot use two-handed weapons, wield two weapons at once (or a weapon and a shield), or perform any task that requires two arms. You get -4 on tasks that are possible with one arm but that are usually executed with two.

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Sadism

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you have an opportunity to indulge your desires and know you shouldn’t (e.g., because the prisoner is one who should be released unharmed). If you fail, you cannot restrain yourself.

en	from those who become aware of your Sadism unless they are from a culture that holds life in little esteem

en	Secret ()

en	Disadvantage

en	Social

en	up to -15

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Selfish

en	Disadvantage

en	Mental

en	Make a self-control roll whenever you experience a clear social slight or “snub.” On a failure, you lash out at the offending party just as if you had Bad Temper.

en	from others when your Selfishness surfaces

en	Trickster

en	Disadvantage

en	Mental

en	Make a self-control roll each day. If you fail, you must try to trick a dangerous subject: a skilled warrior, a dangerous monster, a whole group of reasonably competent opponents, etc. If you resist, you get a cumulative -1 per day to your self-control roll until you finally fail a roll!

en	Primary skills

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	Pistol

en	Beam Weapons

en	Guns

en	Pistol

en	One of

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Knife

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Main-Gauche

en	Shortsword

en	Choose 16 points from

en	Armoury

en	Maintenance

en	Military

en	Repair

en	Atomic guns are considered small arms or heavy weapons; nega-barriers are considered force shields.

en	Engineer

en	Battlesuits

en	Beam Weapons

en	Combat

en	Ranged Combat

en	Weapon

en	Beam Weapons

en	Guns

en	Pistol

en	Carousing

en	Criminal

en	Social

en	Street

en	Electronics Operation

en	Technical

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Lockpicking

en	Criminal

en	Police

en	Spy

en	Street

en	Technical

en	Merchant

en	Business

en	Social

en	Finance

en	Market Analysis

en	Mechanic

en	Maintenance

en	Repair

en	Engineer

en	Aerospace

en	Machinist

en	Mechanic

en	Navigation

en	Exploration

en	Outdoor

en	Technical

en	Vehicle

en	Space

en	Astronomy

en	Mathematics

en	Applied

en	Navigation

en	Hyperspace

en	Piloting

en	Vehicle

en	High-Performance Spacecraft

en	Piloting

en	Aerospace

en	Piloting

en	Low-Performance Spacecraft

en	Piloting

en	Vehicle

en	Low-Performance Spacecraft

en	Piloting

en	Aerospace

en	Piloting

en	High-Performance Spacecraft

en	Smuggling

en	Criminal

en	Spy

en	Street

en	Spacer

en	Vehicle

en	Engineer

en	Design

en	Engineer

en	Invention

en	mathematics

en	applied

en	Armoury

en	Heavy Weapons

en	Secondary skills

en	Choose 6 points from

en	Area Knowledge

en	Everyman

en	Knowledge

en	Location of major planets; familiarity with all known races (but not necessarily expertise); knowledge of people of Status 7+; general understanding of the economic and political situation

en	Solar System; Lived there

en	Geography

en	Axe/Mace

en	Combat

en	Melee Combat

en	Weapon

en	Two-Handed Axe/Mace

en	Flail

en	Cloak

en	Combat

en	Melee Combat

en	Weapon

en	Net

en	Shield

en	Counterfeiting

en	Criminal

en	Street

en	Forgery

en	Detect Lies

en	Police

en	Social

en	Spy

en	Body Language

en	Psychology

en	Environment Suit

en	Technical

en	Escape

en	Criminal

en	Street

en	Explosives

en	Military

en	Technical

en	Engineer

en	Combat

en	Engineer

en	Mining

en	Explosives

en	Underwater Demolition

en	Explosives

en	Fast-Talk

en	Criminal

en	Social

en	Spy

en	Street

en	Acting

en	Free Fall

en	Athletic

en	Gunner

en	Combat

en	Ranged Combat

en	Weapon

en	Beams

en	Gunner

en	Interrogation

en	Military

en	Police

en	Spy

en	Intimidation

en	Psychology

en	Leadership

en	Military

en	Social

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	Pickpocket

en	Criminal

en	Street

en	Filch

en	Sleight of Hand

en	Search

en	Police

en	Spy

en	Criminology

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Background skills

en	2 points chosen from

en	Forced Entry

en	Criminal

en	Police

en	Spy

en	Street

en	First Aid

en	Everyman

en	Medical

en	Esoteric Medicine

en	Physician

en	Veterinary

en	Freight Handling

en	Technical

en	Vehicle

en	Gambling

en	Criminal

en	Social

en	Street

en	Mathematics

en	Statistics

en	Holdout

en	Criminal

en	Spy

en	Street

en	Sleight of Hand

en	Scrounging

en	Criminal

en	Street

en	Traps

en	Criminal

en	Military

en	Street

en	Lockpicking

en	Urban Survival

en	Criminal

en	Police

en	Street