en	1 - Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	2 - Choose a total of 30 Points in Advantages from the following list:

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Higher Purpose

en	Advantage

en	Exotic

en	Mental

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	Talent (Outdoorsman)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to HT rolls to avoid harm from failure of covered skills

en	Alternative Cost

en	Camouflage

en	Fishing

en	Mimicry

en	Naturalist

en	Navigation

en	Survival

en	Tracking

en	from explorers and nature lovers

en	Temperature Tolerance

en	Advantage

en	Physical

en	3 - Powers

en	Cyclone: Telekinesis

en	Advantage

en	Exotic

en	Mental

en	Physical

en	Magnetic

en	Visible

en	Super-Effort

en	Animation

en	Animation

en	No Flight

en	Attraction

en	Repulsion

en	Attraction/Repulsion

en	Lift Only

en	Move Only

en	Animate Life-forms

en	Animate Life-forms

en	Partial

en	Super-Damage

en	Cannot Affect Self

en	Cannot Punch

en	Enveloping

en	Grappling Only

en	Restraint Only

en	Elemental

en	Countermeasure:

en	Environmental (Outdoors)

en	Overhead

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Area Effect

en	2^level radius

en	Gale: Innate Attack (Crush)

en	Advantage

en	Exotic

en	Physical

en	Power Parry: 10

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Knockback

en	No Wounding

en	Double Knockback

en	Incendiary

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Elemental

en	Countermeasure:

en	Environmental (Outdoors)

en	Jet

en	10x Increased Range

en	Innate Attack

en	Crushing Attack

en	Innate Attack

en	Riding the Wind

en	Enhanced Move (Air)

en	Advantage

en	Exotic

en	Physical

en	Multiply normal Air Move by 1 + level

en	Handling Bonus

en	Handling Penalty

en	Newtonian

en	Road-Bound

en	All-Out

en	Cosmic

en	Instantaneous Acceleration

en	Cosmic

en	Complete Maneuverability

en	Elemental

en	Countermeasure:

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Flight

en	Advantage

en	Exotic

en	Physical

en	Air Move is Basic Speed x 2 (drop all fractions)

en	Newtonian Space Flight

en	Space Flight

en	Cannot Hover

en	Controlled Gliding

en	Gliding

en	Lighter Than Air

en	Low Ceiling

en	30'

en	Low Ceiling

en	10'

en	Low Ceiling

en	5'

en	Small Wings

en	Space Flight Only

en	Winged

en	Planetary

en	Requires Surface

en	Slow

en	Basic Speed

en	Slow, Move 1

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Elemental

en	Countermeasure:

en	Veil of Mist: Obscure (Vision)

en	Advantage

en	Exotic

en	Physical

en	Power Block: 11

en	Defensive

en	Extended

en	@Sense@

en	Ranged

en	Stealthy

en	Always On

en	Limited

en	@Source@

en	Limited

en	@Power@

en	Anti-Targeting

en	Ranged

en	2x Increased Range

en	Area Effect

en	2^level radius

en	Elemental

en	Countermeasure:

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Environmental (Outdoors)

en	Weather Control Talent

en	Advantage

en	Mental

en	Power

en	Weathershaping: Control (Weather)

en	Advantage

en	Physical

en	Persistent

en	Ranged

en	Collective

en	Natural Phenomena

en	Cosmetic

en	Super-Effort

en	Rare

en	Occasional

en	Common

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Elemental

en	Countermeasure:

en	Weilding the Lightning

en	Blindness: Affliction

en	Advantage

en	Exotic

en	Physical

en	Power Parry: 10

en	Advantage; one point per level

en	Atribute Penalty; -1 to ST or HT per level

en	Atribute Penalty; -1 to DX or IQ per level

en	Mortal Condition; Coma

en	Mortal Condition; Heart Attack

en	Disadvantage: Blindness

en	Incapacitating Condition; Daze

en	Incapacitating Condition; Hallucination

en	Incapacitating Condition; Retching

en	Incapacitating Condition; Agony

en	Incapacitating Condition; Choking

en	Incapacitating Condition; Ecstasy

en	Incapacitating Condition; Seizure

en	Incapacitating Condition; Paralysis

en	Incapacitating Condition; Sleep

en	Incapacitating Condition; Unconsciousness

en	Irritating Condition; Tipsy

en	Irritating Condition; Coughing

en	Irritating Condition; Drunk

en	Irritating Condition; Moderate Pain

en	Irritating Condition; Euphoria

en	Irritating Condition; Nauseated

en	Irritating Condition; Severe Pain

en	Irritating Condition; Terrible Pain

en	Negated Advantage; one point per level

en	Stunning

en	Cumulative

en	Cancellation

en	Elemental

en	Countermeasure:

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Environmental (Outdoors)

en	Area Effect

en	2^level radius

en	Sense-Based (Vision)

en	Manually add +50% for each sense beyond the first

en	10x Increased Range

en	Link

en	Innate Attack (Burn), must be used as a single ability

en	Overhead

en	Innate Attack (Burn)

en	Advantage

en	Exotic

en	Physical

en	Cyclic

en	1 sec

en	Cyclic

en	10 sec

en	Cyclic

en	1 min

en	Cyclic

en	1 hr

en	Cyclic

en	1 day

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec; Resistible

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 day; Resistible

en	Contagious

en	Mildly

en	Contagious

en	Highly

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Radiation

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Wounding

en	Surge, Arcing

en	Environmental (Outdoor)

en	Link

en	Affliction

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Elemental

en	Countermeasure:

en	10x Increased Range

en	Overhead

en	Surge (sur)

en	Innate Attack

en	Burning

en	Innate Attack

en	Thunderclap: Affliction

en	Advantage

en	Exotic

en	Physical

en	Power Parry: 10

en	Advantage; one point per level

en	Atribute Penalty; -1 to ST or HT per level

en	Atribute Penalty; -1 to DX or IQ per level

en	Mortal Condition; Coma

en	Mortal Condition; Heart Attack

en	Disadvantage: Deafness

en	Incapacitating Condition; Daze

en	Incapacitating Condition; Hallucination

en	Incapacitating Condition; Retching

en	Incapacitating Condition; Agony

en	Incapacitating Condition; Choking

en	Incapacitating Condition; Ecstasy

en	Incapacitating Condition; Seizure

en	Incapacitating Condition; Paralysis

en	Incapacitating Condition; Sleep

en	Incapacitating Condition; Unconsciousness

en	Irritating Condition; Tipsy

en	Irritating Condition; Coughing

en	Irritating Condition; Drunk

en	Irritating Condition; Moderate Pain

en	Irritating Condition; Euphoria

en	Irritating Condition; Nauseated

en	Irritating Condition; Severe Pain

en	Irritating Condition; Terrible Pain

en	Negated Advantage; one point per level

en	Stunning

en	Cumulative

en	Cancellation

en	Elemental

en	Countermeasure:

en	Super

en	Opposed by Anti-powers and weird science gadgets

en	Environmental (Outdoors)

en	Area Effect

en	2^level radius

en	Sense-Based (Hearing)

en	Manually add +50% for each sense beyond the first

en	10x Increased Range

en	Link

en	Innate Attack (Burn), must be used as a single ability

en	Overhead

en	4 -Choose a total of -30 points in Disadvantages from the following list:

en	Claustrophobia (Enclosed Spaces)

en	Disadvantage

en	Mental

en	You are uncomfortable any time you can’t see the sky – or at least a very high ceiling. In a small room or vehicle, you feel the walls closing in on you... You need air! This is a dangerous fear for someone who plans to go underground.

en	Delusion (I am a god)

en	Disadvantage

en	Mental

en	Minor

en	Major

en	Severe

en	Disciplines of Faith (Mysticism)

en	Disadvantage

en	Mental

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Mania (Violent Weather)

en	Disadvantage

en	Mental

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Sense of Duty (Varies)

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	5 - Skills

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Choose one Skill from the following list:

en	Aerobatics

en	Athletic

en	Acrobatics

en	Aquabatics

en	Flight

en	Athletic

en	flight

en	Innate Attack

en	Combat

en	Ranged Combat

en	Weapon

en	Beam

en	Innate Attack

en	Weather Sense

en	Everyman

en	Exploration

en	Outdoor

en	1,000 points - A high-end analog of the Shaper, you have power not just over some measure of an element but over natural phenomena on a wide scale. You can attack your foes with the force of a natural disaster. This template is designed around controlling the weather, but power over other natural phenomena such as the oceans or seismic events could be treated similarly.