en	1 - Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	2 - Advantages

en	Appearance

en	Advantage

en	Physical

en	Attractive

en	from others

en	Average

en	Beautiful

en	from those attracted to members of your sex, +2 from everyone else

en	Beautiful (Androgynous)

en	from others

en	Beautiful (Impressive)

en	from others

en	Handsome

en	from those attracted to members of your sex, +2 from everyone else

en	Handsome (Androgynous)

en	from others

en	Handsome (Impressive)

en	from others

en	Hideous

en	from others

en	Horrific

en	from others

en	Impressive

en	Monstrous

en	from others

en	Off-the-Shelf Looks

en	Halves the usual reaction bonus - adjust manually

en	Transcendent

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Transcendent (Androgynous)

en	from others

en	Transcendent (Impressive)

en	from others

en	Ugly

en	from others

en	Unattractive

en	from others

en	Universal

en	Very Beautiful

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Beautiful (Androgynous)

en	from others

en	Very Beautiful (Impressive)

en	from others

en	Very Handsome

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Handsome (Androgynous)

en	from others

en	Very Handsome (Impressive)

en	from others

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Comfortable Wealth

en	Advantage

en	Social

en	Wealth

en	Starting wealth is twice normal

en	Status

en	Advantage

en	Social

en	3 - Choose 30 additional points in Advantages from the following:

en	Acute Sense ()

en	Advantage

en	Physical

en	Ambidexterity

en	Advantage

en	Physical

en	Claim to Hospitality

en	Advantage

en	Social

en	@Friend with crash space@ (crash space)

en	@Group@ - @Services@

en	@Group@ - Has @Resources@

en	@Large Group@ - Has @Lots of Services@

en	@Vast Group@ - @Complete Services@

en	Clerical Investment

en	Advantage

en	Social

en	from members of your religion and those who respect your faith

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Cultural Adaptability

en	Advantage

en	Mental

en	Xeno

en	Eidetic Memory OR Photographic Memory

en	Eidetic Memory

en	Advantage

en	Mental

en	Photographic

en	Eidetic Memory

en	Advantage

en	Mental

en	Photographic

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Gadgeteer

en	Advantage

en	Mental

en	Quick

en	Gizmo

en	Advantage

en	Mental

en	High Manual Dexterity

en	Advantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	machinist

en	mechanic

en	Independent Income

en	Advantage

en	Social

en	Language Talent

en	Advantage

en	Mental

en	Lightning Calculator

en	Advantage

en	Mental

en	Intuitive Mathematician

en	Longevity

en	Advantage

en	Physical

en	You fail aging rolls only on a 17 or 18, or only on an 18 if your modified HT is 17 or better

en	Signature Gear

en	Advantage

en	Social

en	For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).

en	Single-Minded

en	Advantage

en	Mental

en	to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial

en	to all rolls to notice interruptions while obsessed with a task

en	Versatile

en	Advantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill and all Engineer rolls for new inventions

en	Voice

en	Advantage

en	Physical

en	diplomacy

en	fast-talk

en	mimicry

en	performance

en	politics

en	public speaking

en	sex appeal

en	singing

en	from others who can hear your voice

en	4 - Choose -30 Points in Disadvantages from the following:

en	Charitable

en	Disadvantage

en	Mental

en	Make a self-control roll in any situation where you could render aid or are specifically asked for help, but should resist the urge

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	Discipline of Faith (Choose One)

en	Disciplines of Faith (Asceticism)

en	Disadvantage

en	Mental

en	Disciplines of Faith (Monasticism)

en	Disadvantage

en	Mental

en	Disciplines of Faith (Mysticism)

en	Disadvantage

en	Mental

en	Disciplines of Faith (Ritualism)

en	Disadvantage

en	Mental

en	Megalomania

en	Disadvantage

en	Mental

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Pacifism (Choose One)

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Pacifism: Cannot Kill

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may never do anything that seems likely to kill another. This includes abandoning a wounded foe to die “on his own”! You must do your best to keep your companions from killing, too. If you do kill someone (or feel responsible for a death), you immediately suffer a nervous breakdown. Roll 3d and be totally morose and useless for that many days. During this time, you must make a Will roll to offer any sort of violence toward anyone, for any reason.

en	Species-Specific

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	Sense of Duty (-2 to -20)

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Workaholic

en	Disadvantage

en	Physical

en	6 - Choose three of the following Wildcard Skills:

en	Cleric!

en	Computers!

en	Detective!

en	Encyclopedist!

en	Explorer!

en	Inventor!

en	Medicine!

en	Psychologist!

en	Scholar!

en	Science!

en	7 - Choose one of the following Wildcard Skills:

en	Fist!

en	Gun!

en	Stick!

en	Sword!

en	Vehicle!

en	8 - Additional Skills - 6 additional points in one of the above Wildcard skills, or in any additional wildcard skill, not restricted to those listed above

en	9 - Ordinary Skills: A total of 6 points in any skills not covered by wildcard skills

en	500 points - Your capabilities are at the upper end of the normal human spectrum, or a little past it. Despite having no superpowers, usually no magical abilities, and only minor advanced technology, you can hold your own among four-color heroes. The biggest challenge you face may be avoiding a life of boredom – and being a hero may be your best way to overcome that challenge.