en	1 - Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Perception

en	Advantage

en	Attribute

en	Mental

en	Physical

en	2 - Base Advantages

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	3 - Choose one of the following Advantages:

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	4 - Choose one of the following Advantages:

en	Resistant

en	Advantage

en	Physical

en	Metabolic Hazards

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Very Rapid Healing

en	Advantage

en	Physical

en	When you roll to recover lost HP, a successful HT roll means you heal 2 HP, not 1

en	to effective HT when rolling to recover lost HP or to see if you can get over a crippling injury

en	12

en	5 - Power: Body Alteration

en	Body Alteration Talent

en	Physical

en	Gene Scan: Detect

en	Advantage

en	Exotic

en	Mental

en	Physical

en	@Rare Substance/Condition@

en	@Occasional Substance/Condition@

en	DNA Sequences

en	DNA Sequence

en	Precise

en	Signal Detection

en	Vague

en	Analyzing

en	Lock-On

en	Precise, Nontargeting

en	Analysis Only

en	Cannot Analyze

en	Short-Range

en	Super

en	Shape Change: Morph

en	Advantage

en	Exotic

en	Physical

en	Power Dodge 11

en	Unlimited

en	Cosmetic

en	Retains Shape

en	Mass Conservation

en	Active Change

en	Improvised Forms

en	Cosmic (For Improvised Forms)

en	No Memorization Required

en	Cannot Memorize Forms

en	Flawed

en	Unliving Forms Only

en	Super

en	Reduced Time

en	6 - Choose -15 Points in Disadvantages

en	Bad Temper

en	Disadvantage

en	Mental

en	Easy to Read

en	Disadvantage

en	Mental

en	to others on all Empathy, Body Language, and Psychology rolls to discern your intentions or the truth of your words

en	to others on IQ, Detect Lies, and Gambling rolls in any Quick Contest with your Acting, Fast-Talk, or Gambling skill when you try to lie or bluff

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Xenophilia

en	Disadvantage

en	Mental

en	Move!

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Naturalist

en	Animal

en	Exploration

en	Natural Science

en	Outdoor

en	Plant

en	Biology

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	500 points - Unlike the biomorph, who shares the powers of other species while remaining human in form, you actually take on the shapes of other species. You have few or no special powers in your human form. Notes: This is a “scientific” shapeshifter who copies the gene sequences of target forms and therefore has the ability to read them. Treat the natural weaponry of a new shape as a familiarity of Brawling (see p. B169). Nearly all of the point-cost reduction needed to create a lesspowerful metamorph can come from limiting available forms to 0 points – that is, forms no more powerful overall than the hero’s natural shape. The metamorph template doesn’t adapt well to higher power levels; it’s better to combine it with another that grants improved combat skills, such as Acrobat (see p. 41) or Nightstalker (see p. 49).