en	1 - Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	2 - Advantages

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Energy Reserve (Magic)

en	Advantage

en	Attribute

en	Exotic

en	Physical

en	Abilities Only

en	One Power

en	Slow Recharge

en	1/hour

en	Slow Recharge

en	1/day

en	Special Recharge

en	Special Recharge

en	1/s bleed

en	Stunts Only

en	Magery

en	Advantage

en	Mental

en	Supernatural

en	Dance

en	Dark-Aspected

en	Day-Aspected

en	Musical

en	Night-Aspected

en	One College

en	Sleight of Hand Magic

en	Solitary

en	Song

en	thaumatology

en	Signature Gear

en	Advantage

en	Social

en	Magic Items

en	3 - Choose an additional 20 points in Advantages from the following list:

en	Choose additional levels of Charisma

en	Charisma

en	Advantage

en	Mental

en	fortune-telling

en	leadership

en	panhandling

en	public speaking

en	from sapient being with whom you actively interact (converse, lecture, etc.)

en	to Influence rolls

en	Claim to Hospitality [varies]

en	Advantage

en	Social

en	@Friend with crash space@ (crash space)

en	@Group@ - @Services@

en	@Group@ - Has @Resources@

en	@Large Group@ - Has @Lots of Services@

en	@Vast Group@ - @Complete Services@

en	Clerical Investment

en	Advantage

en	Social

en	from members of your religion and those who respect your faith

en	Cultural Adaptability

en	Advantage

en	Mental

en	Xeno

en	Danger Sense

en	Advantage

en	Mental

en	Eidetic Memory

en	Advantage

en	Mental

en	Photographic

en	Empathy

en	Advantage

en	Mental

en	Remote

en	detect lies

en	fortune-telling

en	psychology

en	Empathy (Sensitive)

en	Advantage

en	Mental

en	Remote

en	detect lies

en	fortune-telling

en	psychology

en	Higher Purpose

en	Advantage

en	Exotic

en	Mental

en	Language Talent

en	Advantage

en	Mental

en	Longevity

en	Advantage

en	Physical

en	You fail aging rolls only on a 17 or 18, or only on an 18 if your modified HT is 17 or better

en	Oracle

en	Advantage

en	Mental

en	Supernatural

en	Inspired

en	Reawakened

en	Advantage

en	Mental

en	Supernatural

en	See Invisible

en	Advantage

en	Exotic

en	Physical

en	True Sight

en	Partially Exclusive

en	Completely Exclusive

en	Single-Minded

en	Advantage

en	Mental

en	to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial

en	to all rolls to notice interruptions while obsessed with a task

en	Special Rapport (Choose someone)

en	Advantage

en	Mental

en	Supernatural

en	One Way

en	Transferable

en	Own Race

en	Transferable

en	Living Being

en	Transferable

en	Digital Minds

en	Transferable

en	Any Sapient mind

en	Must be Willing or Helpless

en	Spirit Empathy

en	Advantage

en	Mental

en	Supernatural

en	Specialized

en	@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@

en	Remote

en	Visualization

en	Advantage

en	Mental

en	Supernatural

en	Blessing

en	Blessing

en	Others Only

en	Cursing

en	4 - Choose -30 points in Disadvantages from the following list:

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	6 - Choose an additional -30 points in Disadvantages from the following list:

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	Curious

en	Disadvantage

en	Mental

en	Make a self-control roll when presented with an interesting item or situation

en	Duty [varies]

en	Disadvantage

en	Social

en	FR: 6

en	FR: 9

en	FR: 12

en	FR: 15

en	Extremely Hazardous

en	Involuntary

en	Nonhazardous

en	Nightmares

en	Disadvantage

en	Mental

en	Make a self-control roll each morning upon awakening. If you fail, you suffered nightmares; this costs you 1 FP that you can only recover through sleep. On a roll of 17 or 18, you are left shaking, and are at -1 to all skill and Perception rolls for the entire day.

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Pacifism [varies]

en	Physical

en	Secret [varies]

en	Disadvantage

en	Social

en	Serious Embarrassment

en	Utter Rejection

en	Imprisonment

en	Possible Death

en	Sense of Duty [varies]

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Vow (Choose a Minor, Major or Great Vow) [varies]

en	Disadvantage

en	Physical

en	Minor

en	Major

en	Great

en	Weirdness Magnet

en	Disadvantage

en	Mental

en	Supernatural

en	Origins Magnet

en	Xenophilia

en	Disadvantage

en	Mental

en	7 - Wildcard Skills

en	Magic!

en	8 - Choose one additional Wildcard Skill from the following list:

en	Cleric!

en	Scholar!

en	9 - Base Skills

en	Hidden Lore

en	Knowledge

en	Choose a Subject

en	Research

en	Scholarly

en	Spy

en	Computer Operation

en	Language

en	Written (Native

en	Language

en	Written (Accented)

en	Language

en	Written (Broken)

en	Writing

en	10 - Choose four Skills from the following list:

en	Area Knowledge

en	Any Mystical Realm

en	Innate Attack

en	Combat

en	Ranged Combat

en	Weapon

en	Choose an Attack form

en	Innate Attack

en	Breath Control

en	Athletic

en	Fortune-Telling

en	Social

en	Choose a Speciality

en	Fast-Talk

en	Occultism

en	Anthropology

en	Humanities

en	Social Sciences

en	Choose a Species

en	Paleontology

en	Paleoanthropology

en	Sociology

en	Archaeology

en	Humanities

en	Social Sciences

en	Artist

en	Arts

en	Entertainment

en	Illusion

en	Artist

en	Cryptography

en	Military

en	Spy

en	Mathematics

en	Cryptology

en	Meditation

en	Esoteric

en	Autohypnosis

en	Broadsword

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Rapier

en	Saber

en	Shortsword

en	Two-Handed Sword

en	Cloak

en	Combat

en	Melee Combat

en	Weapon

en	Net

en	Shield

en	Teaching

en	Scholarly

en	Social

en	Naturalist

en	Animal

en	Exploration

en	Natural Science

en	Outdoor

en	Plant

en	Choose a planet type

en	Biology

en	Sleight of Hand

en	Arts

en	Criminal

en	Entertainment

en	Street

en	Filch

en	11 - Choose one Exotic Skill from the following list:

en	Dreaming

en	Esoteric

en	Esoteric Medicine

en	Esoteric

en	Medical

en	Expert Skill

en	Humanities

en	Knowledge

en	Scholarly

en	Social Sciences

en	Thanatology

en	Alchemy

en	Magical

en	Natural Science

en	Occult

en	Herb Lore

en	Plant

en	naturalist

en	Mind Block

en	Esoteric

en	Meditation

en	12 - Chose four Techniques (Spells) from the following list:

en	Great Healing

en	Magic!

en	Hide Thoughts

en	Magic!

en	Mind-Reading

en	Magic!

en	Banish

en	Magic!

en	Planar Summons

en	Magic!

en	Summon Demon

en	Magic!

en	Plane Shift

en	Magic!

en	Dispel Magic

en	Magic!

en	You’re a master of comic-book wizardry, enabling you to use a wide range of magical spells including very powerful ones. Your primary function is to protect the world from supernatural threats – or, if you’re on the other side, to help carry out those threats! Your familiarity with the uncanny gives you an impressive sense of added self-confidence. If you have powers as well as Magery and spells, their usual limitation is Magical (-10%). Alternatives are Divine (-10%), Moral (-20%), Nature (-20%), and Spirit (-25%).

en	The master mage is built on 500 points.