en	1 - Attributes

en	Increased Basic Speed

en	Advantage

en	Attribute

en	Physical

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Intelligence

en	Advantage

en	Attribute

en	Mental

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	2 - Advantages

en	Base Advantages

en	Gadgeteer

en	Advantage

en	Mental

en	Quick

en	Talent (Artificer)

en	Advantage

en	Mental

en	Talent

en	armoury

en	Carpentry

en	Electrician

en	Electronics Repair

en	Engineer

en	Machinist

en	Masonry

en	Mechanic

en	Smith

en	from any employer

en	Wealthy

en	Advantage

en	Social

en	Wealth

en	Starting wealth is 5x normal

en	Talent (Superscience)

en	Physical

en	Choose 20 Points from the following

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	High TL

en	Advantage

en	Mental

en	Independent Income

en	Advantage

en	Social

en	Single-Minded

en	Advantage

en	Mental

en	to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial

en	to all rolls to notice interruptions while obsessed with a task

en	Talent (Mathematical Ability)

en	Advantage

en	Mental

en	Talent

en	Alternate Benefit

en	Bonus to resist deception involving numbers

en	Alternative Cost

en	Accounting

en	Astronomy

en	Cryptography

en	Engineer

en	Finance

en	Market Analysis

en	Mathematics

en	Physics

en	from engineers and scientists

en	Versatile

en	Advantage

en	Mental

en	on any task that requires creativity or invention, including most rolls against Artist skill and all Engineer rolls for new inventions

en	3 - Armor (Superscience) - Spend a total of 700 Points from the following:

en	Adjust levels as needed

en	Strength Amplification (External Strength)

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Breakable,DR25,Complex Mechanism, SM 0

en	Can Be Stolen, Forceable Removal

en	Required Disadvantage, Maintenance, 1 person, weekly

en	Superscience

en	Jet Pack (Super Jump)

en	Advantage

en	Exotic

en	Physical

en	Bouncing

en	Maneuverable

en	Full Power Only

en	Horizontal Only

en	Lighter Than Air

en	Planetary

en	Projectile

en	Vertical Only

en	Bouncing Only

en	Breakable, DR25, Complex Mechanism, SM 0

en	Can Be Stolen, Forceable Removal

en	Required Disadvantage, Maintenance, 1 person, weekly

en	Limited Use

en	4 uses per day

en	Nuisance Effect

en	Exhaust

en	Superscience

en	Electrified Surface (Burning Attack)

en	Advantage

en	Exotic

en	Physical

en	Cyclic

en	1 sec

en	Cyclic

en	10 sec

en	Cyclic

en	1 min

en	Cyclic

en	1 hr

en	Cyclic

en	1 day

en	Cyclic

en	1 sec; Resistible

en	Cyclic

en	10 sec; Resistible

en	Cyclic

en	1 min; Resistible

en	Cyclic

en	1 hr; Resistible

en	Cyclic

en	1 day; Resistible

en	Contagious

en	Mildly

en	Contagious

en	Highly

en	Double Blunt Trauma

en	1HP per 10 dmg

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Radiation

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Wounding

en	Surge, Arcing

en	Breakable, DR25, Complex Mechanism, SM 0

en	Can Be Stolen, Forceable Removal

en	Required Disadvantage, Maintenance, 1 person, weekly

en	Melee Attack

en	Reach C, No Parry

en	Maximum Duration

en	8 Hours

en	Side Effect

en	Stunning

en	Underwater

en	Aura

en	Superscience

en	Electrified Surface

en	Armored Shell (Damage Resistance)

en	Advantage

en	Exotic

en	Physical

en	Power Block 9

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Breakable, DR25, Complex Mechanism, SM 0

en	Can Be Stolen, Forceable Removal

en	Required Disadvantage, Maintenance, 1 person, weekly

en	Superscience

en	Chip Slots (Modular Abilities)

en	Advantage

en	Exotic

en	Mental

en	One slot, and each Skill/Advantage Point of Ability costs 2 pts/lvl. For concurrent slots, buy this multiple times.

en	Physical

en	Physical Only

en	Spells Only

en	Virtual

en	@Realm@

en	Social Only

en	Physical Abilities Only

en	Focus-Limited (@Very versatile focus@)

en	Focus-Limited (Electronics)

en	Focus-Limited (@Specialized focus@)

en	Trait-Limited (@Subset of traits@)

en	Set cost manually

en	Breakable, DR25, Complex Mechanism, SM -4

en	Can Be Stolen, Forceable Removal

en	Superscience

en	Maximum Duration

en	8 hours

en	Required Disadvantage, Maintenance, 1 person, weekly

en	Sensor Suite

en	Hyperspectral Vision

en	Advantage

en	Exotic

en	Physical

en	Extended Low-Band

en	Extended High-Band

en	Extended

en	@Special@

en	infravision

en	ultravision

en	Telescopic Vision

en	Advantage

en	Physical

en	No Targeting

en	Super

en	Breakable, DR25, Complex Mechanism, SM -4

en	Can Be Stolen, Forceable Removal

en	Superscience

en	Life Support

en	Doesn't Breathe

en	Advantage

en	Exotic

en	Physical

en	Gills

en	Gills

en	Suffocates in air

en	Oxygen Absorption

en	Oxygen Storage

en	Can hold breath 25 times as long as normal

en	Oxygen Storage

en	Can hold breath 50 times as long as normal

en	Oxygen Storage

en	Can hold breath 100 times as long as normal

en	Oxygen Storage

en	Can hold breath 200 times as long as normal

en	Oxygen Storage

en	Can hold breath 300 times as long as normal

en	Oxygen Combustion

en	Sealed

en	Advantage

en	Exotic

en	Physical

en	Breakable, DR25, Complex Mechanism, SM -3

en	Can Be Stolen, Forceable Removal

en	Required Disadvantage, Maintenance, 1 person, weekly

en	Superscience

en	4 - Pick a total of -25 Points in Disadvantages from the following:

en	Bad Sight (Nearsighted)

en	Disadvantage

en	Physical

en	Double actual distance to the target when calculating the range modifier for ranged attacks

en	Mitigator

en	Glasses

en	to Vision rolls to spot items more than 1 yd away

en	to all melee attacks

en	Code of Honor (Professional)

en	Disadvantage

en	Mental

en	Adhere to the ethics of your profession; always do your job to the best of your ability; support your guild, union, or professional association.

en	Debt

en	Disadvantage

en	Social

en	Enemy (Rivals cost Varies)

en	Disadvantage

en	Social

en	Weak Individual

en	50% of your starting points

en	Equal Individual

en	100% of your starting points

en	Powerful Individual

en	>150% of your starting points

en	Weak Group

en	Medium Group

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Large/Powerful Group

en	Utterly Formidable Group

en	Unknown

en	Evil Twin

en	Evil Twin

en	More skilled or extra abilities

en	Evil Twin

en	More skilled and extra abilities

en	Watcher

en	Rival

en	Hunter

en	Lame

en	Disadvantage

en	Physical

en	Varies

en	Mitigator

en	Armor

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	One Hand

en	Disadvantage

en	Physical

en	You cannot use two-handed weapons, wield two weapons at once (or a weapon and a shield), or perform any task that requires two arms

en	Mitigator

en	Armor

en	on tasks that are possible with one arm but that are usually executed with two

en	One Arm

en	Disadvantage

en	Physical

en	You cannot use two-handed weapons, wield two weapons at once (or a weapon and a shield), or perform any task that requires two arms

en	Mitigator

en	Armor

en	on tasks that are possible with one arm but that are usually executed with two

en	Workaholic

en	Disadvantage

en	Physical

en	Pick one Pacifism

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Pacifism: Self-Defense Only

en	Disadvantage

en	Mental

en	You only fight to defend yourself or those in your care, using only as much force as necessary (no pre-emptive strikes allowed!). You must do your best to discourage others from starting fights.

en	Species-Specific

en	Pacifism: Reluctant Killer

en	Disadvantage

en	Mental

en	You are psychologically unprepared to kill people. Whenever you make a deadly attack (e.g., with a knife or a gun) against an obvious person whose face is visible to you, you are at -4 to hit and may not Aim. If you cannot see the foe’s face (due to a mask, darkness, or distance, or because you attacked from behind), the penalty is only -2, save in close combat. You have no penalty to attack a vehicle (even an occupied one), an opponent you do not believe is a person (including things with Horrific or Monstrous appearance), or a target you can’t actually see (e.g., a set of map coordinates or a blip on a radar screen). If you kill a recognizable person, the effect on you is the same as for Pacifism: Cannot Kill. You have no problem with your allies killing; you may even supply ammo, loaded weapons, and encouragement! You just can’t do the killing yourself.

en	Species-Specific

en	6 - Base Skills

en	Environment Suit

en	Technical

en	Inventor!

en	Design

en	Invention

en	Wildcard

en	7 - Choose Two

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Electronics Operation

en	Technical

en	Any

en	Electronics Operation

en	Electronics Repair

en	Communications

en	Engineer

en	Electronics

en	Forced Entry

en	Criminal

en	Police

en	Spy

en	Street

en	Jumping

en	Athletic

en	Naturalist

en	Animal

en	Exploration

en	Natural Science

en	Outdoor

en	Plant

en	Earthlike

en	Biology

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	1,000 points You’re the equivalent of a brick, but without superpowers. Instead, your enhanced strength and toughness come from technology: a suit of armor that senses, imitates, and amplifies your movements. This is far enough beyond existing technology for the suit’s abilities to be bought as advantages with gadget limitations. It’s assumed that you built it yourself, and maintain it as needed.