en	1 - Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Increased Will

en	Advantage

en	Attribute

en	Mental

en	2 - Advantages

en	Hard to Subdue

en	Advantage

en	Physical

en	to any HT roll to avoid unconsciousness

en	Pick 10 Points from the following:

en	High Pain Threshold

en	Advantage

en	Physical

en	Never suffer shock penalties when injured

en	on all HT rolls to avoid knockdown and stunning

en	to resist torture

en	Higher Purpose

en	Advantage

en	Exotic

en	Mental

en	Increased Basic Move

en	Advantage

en	Attribute

en	Physical

en	Single-Minded

en	Advantage

en	Mental

en	to rolls for any lengthy mental task you concentrate on to the exclusion of other activities, if the GM feels such focus would be beneficial

en	to all rolls to notice interruptions while obsessed with a task

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	Unusual Training (Power Blow; Against massive objects or superhuman foes)

en	Perk

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	3 - Choose 36 points in Super Advantages from the following list:

en	Breath-Holding

en	Advantage

en	Exotic

en	Physical

en	Power Parry 10

en	Super

en	Crushing Attack

en	Advantage

en	Exotic

en	Physical

en	Explosion

en	Fragmentation

en	Fragmentation

en	Hot

en	Surge

en	Armor Divisor

en	2

en	Armor Divisor

en	3

en	Armor Divisor

en	5

en	Armor Divisor

en	10

en	Side Effect

en	@Effect@

en	Symptoms

en	@Effect@

en	Armor Divisor

en	0.5

en	Armor Divisor

en	0.2

en	Armor Divisor

en	0.1

en	No Blunt Trauma

en	No Knockback

en	No Wounding

en	Double Knockback

en	Incendiary

en	Cone, 1yd Max Width

en	Reduced Range

en	10 Range Divisor

en	Super

en	Innate Attack

en	Innate Attack

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Power Block 9

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Super

en	Super Jump

en	Advantage

en	Exotic

en	Physical

en	Bouncing

en	Maneuverable

en	Full Power Only

en	Horizontal Only

en	Lighter Than Air

en	Planetary

en	Projectile

en	Vertical Only

en	Bouncing Only

en	Super

en	Super Throw

en	Advantage

en	Physical

en	Super

en	Tunneling (Earth)

en	Advantage

en	Exotic

en	Physical

en	Hands Free

en	Super

en	4 - Choose one Ability

en	Fifty Foot Man

en	Damage Reduction (50)

en	Advantage

en	Exotic

en	Physical

en	Limited

en	@Common Attack Form@

en	Limited

en	@Occasional Attack Form@

en	Limited

en	@Rare Attack Form@

en	Limited

en	@Very Common Attack Form@

en	Only when enlarged

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Only when enlarged

en	Growth

en	Advantage

en	Exotic

en	Physical

en	Maximum Size Only

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Size

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Size

en	Super

en	Super

en	Man of Steel

en	Alternate Form (Body of Metal) Base Cost

en	Physical

en	Alternate Form Body of Metal

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Doesn't Breathe

en	Advantage

en	Exotic

en	Physical

en	Gills

en	Gills

en	Suffocates in air

en	Oxygen Absorption

en	Oxygen Storage

en	Can hold breath 25 times as long as normal

en	Oxygen Storage

en	Can hold breath 50 times as long as normal

en	Oxygen Storage

en	Can hold breath 100 times as long as normal

en	Oxygen Storage

en	Can hold breath 200 times as long as normal

en	Oxygen Storage

en	Can hold breath 300 times as long as normal

en	Oxygen Combustion

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Pressure Support

en	Advantage

en	Exotic

en	Physical

en	Resistant

en	Advantage

en	Physical

en	Metabolic Hazards

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Sealed

en	Advantage

en	Exotic

en	Physical

en	Vacuum Support

en	Advantage

en	Exotic

en	Physical

en	Super

en	Cannot Float

en	Physical

en	Quirk

en	Damage Reduction (30)

en	Advantage

en	Exotic

en	Physical

en	Limited

en	@Common Attack Form@

en	Limited

en	@Occasional Attack Form@

en	Limited

en	@Rare Attack Form@

en	Limited

en	@Very Common Attack Form@

en	Only in Metallic Form

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	SV 70

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Only in Metallic Form

en	Striking Surface

en	Exotic

en	Perk

en	Physical

en	Requires DR 3+ without Flexible, Force Field, or Tough Skin.

en	Damage Resistance

en	Temperature Tolerance

en	Advantage

en	Physical

en	Hotter, 35-114

en	Only in Metallic Form

en	Super

en	Superhuman Strength

en	Damage Reduction (100)

en	Advantage

en	Exotic

en	Physical

en	Limited

en	@Common Attack Form@

en	Limited

en	@Occasional Attack Form@

en	Limited

en	@Rare Attack Form@

en	Limited

en	@Very Common Attack Form@

en	Damage Resistance

en	Advantage

en	Exotic

en	Physical

en	Force Field

en	Hardened

en	Absorption

en	Enhances @Trait@

en	Absorption

en	Healing only

en	Absorption

en	Enhances any trait

en	Reflection

en	Bane

en	@Rare@

en	Bane

en	@Occasional@

en	Bane

en	@Common@

en	Bane

en	@Very Common@

en	Directional

en	Front

en	Flexible

en	Limited

en	@Very Common Attack Form@

en	Semi-Ablative

en	Can't wear armor

en	Directional

en	@Direction: Back, Right, Left, Top or Underside@

en	Limited

en	@Common Attack Form@

en	Tough Skin

en	Effects that just require skin contact or a scratch ignore this DR

en	Limited

en	@Occasional Attack Form@

en	Ablative

en	Limited

en	@Rare Attack Form@

en	Laminate

en	Malediction-Proof

en	Maledictions Only

en	Partial (@Location, 1 level per -1 Per Hit Modifier, Torso is -10% thus level 1@)

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	SV 200

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Super

en	5 - Choose -30 Points in Disadvantages from the following:

en	Appearance

en	Advantage

en	Physical

en	Attractive

en	from others

en	Average

en	Beautiful

en	from those attracted to members of your sex, +2 from everyone else

en	Beautiful (Androgynous)

en	from others

en	Beautiful (Impressive)

en	from others

en	Handsome

en	from those attracted to members of your sex, +2 from everyone else

en	Handsome (Androgynous)

en	from others

en	Handsome (Impressive)

en	from others

en	Hideous

en	from others

en	Horrific

en	from others

en	Impressive

en	Monstrous

en	from others

en	Off-the-Shelf Looks

en	Halves the usual reaction bonus - adjust manually

en	Transcendent

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Transcendent (Androgynous)

en	from others

en	Transcendent (Impressive)

en	from others

en	Ugly

en	from others

en	Unattractive

en	from others

en	Universal

en	Very Beautiful

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Beautiful (Androgynous)

en	from others

en	Very Beautiful (Impressive)

en	from others

en	Very Handsome

en	from those attracted to members of your sex, +2 from everyone else. Exception: Members of the same sex with reason to dislike you (more than -4 in reaction penalties regardless of bonuses) resent your good looks and react at -2 instead.

en	Very Handsome (Androgynous)

en	from others

en	Very Handsome (Impressive)

en	from others

en	Bad Temper

en	Disadvantage

en	Mental

en	Ham-Fisted

en	Disadvantage

en	Physical

en	artist

en	jeweler

en	knot-tying

en	leatherworking

en	lockpicking

en	pickpocket

en	sewing

en	sleight of hand

en	surgery

en	machinist

en	mechanic

en	fast-draw

en	from others where being tidy or well-groomed would matter

en	to any Influence roll where being tidy or well-groomed would matter

en	high manual dexterity

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Increased Consumption

en	Disadvantage

en	Physical

en	Consumption x2

en	Consumption x4

en	Consumption x8

en	Numb

en	Disadvantage

en	Physical

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Pacifism: Cannot Harm Innocents

en	Disadvantage

en	Mental

en	You may fight – you may even start fights – but you may only use deadly force on a foe that is attempting to do you serious harm. Capture is not “serious harm” unless you are already under penalty of death or have a Code of Honor that would require suicide if captured. You never intentionally do anything that causes, or even threatens to cause, injury to the uninvolved – particularly if they are “ordinary folks.”

en	Species-Specific

en	Social Stigma (Freak)

en	Disadvantage

en	Social

en	from others except your own kind

en	from others of your own kind in an area, profession, or situation where your minority is especially rare

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	6 - Base Skills

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Forced Entry

en	Criminal

en	Police

en	Spy

en	Street

en	7 - Choose one additional Skill from the following list:

en	Innate Attack

en	Combat

en	Ranged Combat

en	Weapon

en	Breath

en	Innate Attack

en	Jumping

en	Athletic

en	Lifting

en	Athletic

en	Power Blow

en	Esoteric

en	weapon master

en	trained by a master

en	Sumo Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Throwing

en	Athletic

en	Combat

en	Ranged Combat

en	Weapon

en	Dropping

en	Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	1,000 points You’re massively strong and deal out lots of damage; you also stand up to a lot of injury. Your combat style is brutally direct to match. Beyond your sheer physical toughness, you have the fortitude to go on fighting even when you’re taking a beating.