en	1 - Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	2 - Base Advantages

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	3 - Choose 30 points in Advantages from the following list:

en	Catfall

en	Advantage

en	Exotic

en	Physical

en	Feather Fall

en	Parachute

en	Daredevil

en	Advantage

en	Mental

en	to skill rolls any time you take an unnecessary risk (in the GM’s opinion)

en	Enhanced Dodge

en	Advantage

en	Mental

en	Extra Attack

en	Advantage

en	Physical

en	Multi-Strike

en	Single Skill

en	@Skill@

en	Fit or Very Fit

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Flexibility

en	Advantage

en	Physical

en	climbing

en	escape

en	erotic art

en	in penalties may be ignored when due to close quarters

en	Perfect Balance

en	Advantage

en	Physical

en	piloting

en	acrobatics

en	climbing

en	Signature Gear

en	Advantage

en	Social

en	For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).

en	Super Climbing

en	Advantage

en	Exotic

en	Physical

en	Climbing Move:

en	Specific

en	@Common Surface@

en	Specific

en	Ferrous Metals

en	Specific

en	@Uncommon Surface@

en	Requires Low Gravity

en	@Threshold@

en	Super Jump

en	Advantage

en	Exotic

en	Physical

en	Bouncing

en	Maneuverable

en	Full Power Only

en	Horizontal Only

en	Lighter Than Air

en	Planetary

en	Projectile

en	Vertical Only

en	Bouncing Only

en	Weapon Master - One or Two Weapons

en	Weapon Master (choose a speciality)

en	Advantage

en	Mental

en	One weapon

en	Two weapons

en	Small class

en	Medium class

en	Large class

en	Weapon Master (choose a speciality)

en	Advantage

en	Mental

en	One weapon

en	Two weapons

en	Small class

en	Medium class

en	Large class

en	4 - Perks - choose one of the following:

en	Cloaked

en	Perk

en	Physical

en	Shtick

en	Mental

en	Perk

en	Physical

en	Swinging

en	Cinematic

en	Mental

en	Perk

en	Physical

en	5 - Choose a total of -20 Points in Disadvantages from the following list:

en	Code of Honor (-5 to -15)

en	Choose One

en	Code of Honor (Comics Code)

en	Disadvantage

en	Mental

en	Code of Honor (Gentleman's)

en	Disadvantage

en	Mental

en	Never break your word. Never ignore an insult to yourself, a lady, or your flag; insults may only be wiped out by an apology or a duel (not necessarily to the death!). Never take advantage of an opponent in any way; weapons and circumstances must be equal (except in open war). This only applies between gentlemen.

en	Code of Honor (Soldier's)

en	Disadvantage

en	Mental

en	An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Overconfidence

en	Disadvantage

en	Mental

en	You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handle the situation!

en	from young or naive individuals who believe you are as good as you say you are

en	from experienced NPCs

en	Trademark (Simple)

en	Disadvantage

en	Mental

en	Choose a Trademark

en	1 - Choose one Skill from the following list:

en	Body Language

en	Police

en	Social

en	Spy

en	Detect Lies

en	Psychology

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	2 - Choose one additional Skill from the following list:

en	Acrobatics

en	Athletic

en	Aerobatics

en	Aquabatics

en	Boxing

en	Combat

en	Melee Combat

en	Weapon

en	Boxing

en	Boxing

en	Climbing

en	Athletic

en	Criminal

en	Exploration

en	Outdoor

en	Street

en	Jumping

en	Athletic

en	or a Weapon Skill

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	3 - Choose one Wildcard Skill from the following list:

en	Power Ups 7 - 3x VH Skill Cost

en	Bow!

en	Move!

en	Stick!

en	Sword!

en	Throw!

en	Whip!

en	250 Points - Your focus is high DX and the skills that it supports, particularly agile movement, unarmed combat, and sometimes the use of muscle-powered weapons. You can be stealthy, but that’s not your focus; see Nightstalker (p. 49) for a stealth-oriented hero.