"st.name" = "ST"; "st.full_name" = "力量"; "dx.name" = "DX"; "dx.full_name" = "敏捷"; "iq.name" = "IQ"; "iq.full_name" = "智力"; "ht.name" = "HT"; "ht.full_name" = "体质"; "will.name" = "意志"; "fright_check.name" = "恐惧检定"; "per.name" = "Per"; "per.full_name" = "感知"; "vision.name" = "视觉"; "hearing.name" = "听觉"; "taste_smell.name" = "味觉/嗅觉"; "touch.name" = "触觉"; "basic_speed.name" = "基本速度"; "basic_move.name" = "基本移动力"; "fp.name" = "FP"; "fp.full_name" = "体力值"; "fp.thresholds[0].state" = "失去意识"; "fp.thresholds[1].state" = "崩溃"; "fp.thresholds[1].explanation" = "fp.thresholds[1].explanation"; "fp.thresholds[2].state" = "疲劳"; "fp.thresholds[2].explanation" = "移动、闪避和ST减半(B426)"; "fp.thresholds[3].state" = "疲劳"; "fp.thresholds[4].state" = "平静"; "hp.name" = "HP"; "hp.full_name" = "生命值"; "hp.thresholds[0].state" = "死亡"; "hp.thresholds[1].state" = "濒死 #4"; "hp.thresholds[1].explanation" = "hp.thresholds[1].explanation"; "hp.thresholds[2].state" = "濒死 #3"; "hp.thresholds[2].explanation" = "hp.thresholds[2].explanation"; "hp.thresholds[3].state" = "濒死 #2"; "hp.thresholds[3].explanation" = "hp.thresholds[3].explanation"; "hp.thresholds[4].state" = "濒死 #1"; "hp.thresholds[4].explanation" = "hp.thresholds[4].explanation"; "hp.thresholds[5].state" = "崩溃"; "hp.thresholds[5].explanation" = "hp.thresholds[5].explanation"; "hp.thresholds[6].state" = "头晕"; "hp.thresholds[6].explanation" = "移动与闪避减半(B419)"; "hp.thresholds[7].state" = "受伤"; "hp.thresholds[8].state" = "健康";