en	<html><body> <b>Roll vs. Will</b> to do anything besides talk or rest; failure causes unconsciousness<br> Each FP you lose below 0 also causes 1 HP of injury<br> Move, Dodge and ST are halved (B426) </body></html>

en	<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-4</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>

en	<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-3</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>

en	<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-2</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>

en	<html><body> <b>Roll vs. HT</b> to avoid death<br> <b>Roll vs. HT-1</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>

en	<html><body> <b>Roll vs. HT</b> every second to avoid falling unconscious<br> Move and Dodge are halved (B419) </body></html>

en	RP

en	Radiation Points

en	Dead

en	Unconscious

en	<html><body> Automatically fall unconscious<br> <b>Roll vs. HT</b> every hour. On a failure, you are treated as mortally wounded.<br> On a critical failugre, you die!<br> RP loss below 0 costs 1 FP per RP lost.<br> </body></html>

en	Reeling

en	<html><body> <b>-4</b> to all attributes and skill rolls except passive resistance rolls<br> <b>-2</b> to all active defenses<br> RP loss below 0 costs 1 FP per RP lost.<br> <b>Roll vs. HT</b> every second to avoid falling unconscious<br> </body></html>

en	Sick

en	<html><body> <b>-2</b> to all attributes and skill rolls except passive resistance rolls<br> <b>-1</b> to all active defenses<br> RP loss below 0 costs 1 FP per RP lost.<br> </body></html>

en	Queasy

en	<html><body> <b>-1</b> to all attributes and skill rolls except passive resistance rolls<br> </body></html>

en	Healthy