"st.name" = "ST"; "st.full_name" = "Strength"; "dx.name" = "DX"; "dx.full_name" = "Dexterity"; "iq.name" = "IQ"; "iq.full_name" = "Intelligence"; "ht.name" = "HT"; "ht.full_name" = "Health"; "will.name" = "Will"; "fright_check.name" = "Fright Check"; "per.name" = "Per"; "per.full_name" = "Perception"; "vision.name" = "Vision"; "hearing.name" = "Hearing"; "taste_smell.name" = "Taste & Smell"; "touch.name" = "Touch"; "basic_speed.name" = "Basic Speed"; "basic_move.name" = "Basic Move"; "fp.name" = "FP"; "fp.full_name" = "Fatigue Points"; "fp.thresholds[0].state" = "Unconscious"; "fp.thresholds[1].state" = "Collapse"; "fp.thresholds[1].explanation" = "\nRoll vs. Will to do anything besides talk or rest; failure causes unconsciousness
\nEach FP you lose below 0 also causes 1 HP of injury
\nMove, Dodge and ST are halved (B426)\n"; "fp.thresholds[2].state" = "Tired"; "fp.thresholds[2].explanation" = "Move, Dodge and ST are halved (B426)"; "fp.thresholds[3].state" = "Tiring"; "fp.thresholds[4].state" = "Rested"; "hp.name" = "HP"; "hp.full_name" = "Hit Points"; "hp.thresholds[0].state" = "Dead"; "hp.thresholds[1].state" = "Dying #4"; "hp.thresholds[1].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-4 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n"; "hp.thresholds[2].state" = "Dying #3"; "hp.thresholds[2].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-3 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n"; "hp.thresholds[3].state" = "Dying #2"; "hp.thresholds[3].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-2 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n"; "hp.thresholds[4].state" = "Dying #1"; "hp.thresholds[4].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-1 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n"; "hp.thresholds[5].state" = "Collapse"; "hp.thresholds[5].explanation" = "\nRoll vs. HT every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n"; "hp.thresholds[6].state" = "Reeling"; "hp.thresholds[6].explanation" = "Move and Dodge are halved (B419)"; "hp.thresholds[7].state" = "Wounded"; "hp.thresholds[8].state" = "Healthy"; "rp.name" = "RP"; "rp.full_name" = "Radiation Points"; "rp.thresholds[0].state" = "Dead"; "rp.thresholds[1].state" = "Unconscious"; "rp.thresholds[1].explanation" = "\nAutomatically fall unconscious
\nRoll vs. HT every hour. On a failure, you are treated as mortally wounded.
\nOn a critical failugre, you die!
\nRP loss below 0 costs 1 FP per RP lost.
\n"; "rp.thresholds[2].state" = "Reeling"; "rp.thresholds[2].explanation" = "\n-4 to all attributes and skill rolls except passive resistance rolls
\n-2 to all active defenses
\nRP loss below 0 costs 1 FP per RP lost.
\nRoll vs. HT every second to avoid falling unconscious
\n"; "rp.thresholds[3].state" = "Sick"; "rp.thresholds[3].explanation" = "\n-2 to all attributes and skill rolls except passive resistance rolls
\n-1 to all active defenses
\nRP loss below 0 costs 1 FP per RP lost.
\n"; "rp.thresholds[4].state" = "Queasy"; "rp.thresholds[4].explanation" = "\n-1 to all attributes and skill rolls except passive resistance rolls
\n"; "rp.thresholds[5].state" = "Healthy";