"st.name" = "ST";
"st.full_name" = "Strength";
"dx.name" = "DX";
"dx.full_name" = "Dexterity";
"iq.name" = "IQ";
"iq.full_name" = "Intelligence";
"ht.name" = "HT";
"ht.full_name" = "Health";
"will.name" = "Will";
"fright_check.name" = "Fright Check";
"per.name" = "Per";
"per.full_name" = "Perception";
"vision.name" = "Vision";
"hearing.name" = "Hearing";
"taste_smell.name" = "Taste & Smell";
"touch.name" = "Touch";
"basic_speed.name" = "Basic Speed";
"basic_move.name" = "Basic Move";
"fp.name" = "FP";
"fp.full_name" = "Fatigue Points";
"fp.thresholds[0].state" = "Unconscious";
"fp.thresholds[1].state" = "Collapse";
"fp.thresholds[1].explanation" = "
\nRoll vs. Will to do anything besides talk or rest; failure causes unconsciousness
\nEach FP you lose below 0 also causes 1 HP of injury
\nMove, Dodge and ST are halved (B426)\n";
"fp.thresholds[2].state" = "Tired";
"fp.thresholds[2].explanation" = "Move, Dodge and ST are halved (B426)";
"fp.thresholds[3].state" = "Tiring";
"fp.thresholds[4].state" = "Rested";
"hp.name" = "HP";
"hp.full_name" = "Hit Points";
"hp.thresholds[0].state" = "Dead";
"hp.thresholds[1].state" = "Dying #4";
"hp.thresholds[1].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-4 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n";
"hp.thresholds[2].state" = "Dying #3";
"hp.thresholds[2].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-3 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n";
"hp.thresholds[3].state" = "Dying #2";
"hp.thresholds[3].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-2 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n";
"hp.thresholds[4].state" = "Dying #1";
"hp.thresholds[4].explanation" = "\nRoll vs. HT to avoid death
\nRoll vs. HT-1 every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n";
"hp.thresholds[5].state" = "Collapse";
"hp.thresholds[5].explanation" = "\nRoll vs. HT every second to avoid falling unconscious
\nMove and Dodge are halved (B419)\n";
"hp.thresholds[6].state" = "Reeling";
"hp.thresholds[6].explanation" = "Move and Dodge are halved (B419)";
"hp.thresholds[7].state" = "Wounded";
"hp.thresholds[8].state" = "Healthy";
"rp.name" = "RP";
"rp.full_name" = "Radiation Points";
"rp.thresholds[0].state" = "Dead";
"rp.thresholds[1].state" = "Unconscious";
"rp.thresholds[1].explanation" = "\nAutomatically fall unconscious
\nRoll vs. HT every hour. On a failure, you are treated as mortally wounded.
\nOn a critical failugre, you die!
\nRP loss below 0 costs 1 FP per RP lost.
\n";
"rp.thresholds[2].state" = "Reeling";
"rp.thresholds[2].explanation" = "\n-4 to all attributes and skill rolls except passive resistance rolls
\n-2 to all active defenses
\nRP loss below 0 costs 1 FP per RP lost.
\nRoll vs. HT every second to avoid falling unconscious
\n";
"rp.thresholds[3].state" = "Sick";
"rp.thresholds[3].explanation" = "\n-2 to all attributes and skill rolls except passive resistance rolls
\n-1 to all active defenses
\nRP loss below 0 costs 1 FP per RP lost.
\n";
"rp.thresholds[4].state" = "Queasy";
"rp.thresholds[4].explanation" = "\n-1 to all attributes and skill rolls except passive resistance rolls
\n";
"rp.thresholds[5].state" = "Healthy";