en	Attributes

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Secondary Characteristics

en	Decreased Basic Speed

en	Attribute

en	Disadvantage

en	Physical

en	Advantages

en	Enhanced Block

en	Advantage

en	Mental

en	Weapon Master (Shields)

en	Physical

en	Weapon Bond (Starting Shield)

en	Mental

en	Perk

en	You own a Weapon that is uniquely suited to you.

en	Shield-Wall Training

en	Physical

en	Shield Mastery

en	Physical

en	to shield DB when blocking or dodging ranged attacks

en	DR vs. large-area attacks from in front while holding a shield

en	Shield Familiarity

en	Physical

en	to penalty to attack and DX rolls you can ignore when using a shield in close combat.

en	Sacrificial Block

en	Physical

en	Hold the Line

en	Physical

en	A further 60 points chosen from among:

en	Only one of these

en	Fearlessness

en	Advantage

en	Mental

en	any level you can afford

en	Fearfulness

en	Unfazeable

en	Advantage

en	Mental

en	Exempt from fright checks. Reaction modifiers do not affect you.

en	Familiar Horrors

en	Combat Reflexes

en	Advantage

en	Mental

en	Never freeze

en	fast-draw

en	on all IQ rolls to wake up or to recover from surprise or mental stun

en	to initiative rolls for your side (+2 if you are the leader)

en	Enhanced Time Sense

en	Enhanced Block

en	Advantage

en	Mental

en	Upgrade to 3 to 6

en	Extra Attack

en	Advantage

en	Physical

en	1 or 2

en	Multi-Strike

en	Single Skill

en	@Skill@

en	Extra Hit Points

en	Advantage

en	Attribute

en	Physical

en	+1 to +4

en	Size

en	No Fine Manipulators

en	Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate (but not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, or resist poison

en	Very Fit

en	Advantage

en	Physical

en	Recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)

en	to all HT rolls to stay conscious, avoid death, resist disease, resist poison

en	Hard to Kill

en	Advantage

en	Physical

en	to HT rolls made for survival at -HP or below, and on any HT roll where failure means instant death. If this bonus makes the difference between success and failure, you collapse, apparently dead (or disabled), but come to in the usual amount of time. A successful Diagnosis roll reveals the truth.

en	Hard to Subdue

en	Advantage

en	Physical

en	to any HT roll to avoid unconsciousness

en	High Pain Threshold

en	Advantage

en	Physical

en	Never suffer shock penalties when injured

en	on all HT rolls to avoid knockdown and stunning

en	to resist torture

en	Increased Basic Move

en	Advantage

en	Attribute

en	Physical

en	+1 to +6

en	Increased Basic Speed

en	Advantage

en	Attribute

en	Physical

en	Increased Basic Speed

en	Advantage

en	Attribute

en	Physical

en	Increased Dexterity

en	Advantage

en	Attribute

en	Physical

en	+1 to +3

en	No Fine Manipulators

en	Increased Health

en	Advantage

en	Attribute

en	Physical

en	+1 to +6

en	Increased Strength

en	Advantage

en	Attribute

en	Physical

en	+1 to +6

en	No Fine Manipulators

en	Size

en	Super-Effort

en	Luck

en	Advantage

en	Mental

en	Usable once per hour of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Extraordinary Luck

en	Advantage

en	Mental

en	Usable once per 30 minutes of play

en	Active

en	Aspected

en	@Aspect@

en	Defensive

en	Wishing

en	Peripheral Vision

en	Advantage

en	Physical

en	Easy to Hit

en	Others can target your eyes at only -6 to hit

en	Rapid Healing

en	Advantage

en	Physical

en	to your effective HT whenever you roll to recover lost HP or to see if you can get over a crippling injury

en	10

en	Recovery

en	Advantage

en	Exotic

en	Physical

en	When determining the length of time you remain unconscious for any reason, divide all times by 60

en	Shield Familiarity

en	Physical

en	upgrad to 2 or 3

en	to penalty to attack and DX rolls you can ignore when using a shield in close combat.

en	Shield Mastery

en	Physical

en	Upgrade to 2 or 3

en	to shield DB when blocking or dodging ranged attacks

en	DR vs. large-area attacks from in front while holding a shield

en	Signature Gear

en	Advantage

en	Social

en	For equipment normally bought with money, each point gives goods worth up to 50% of the average campaign starting wealth (but never cash).

en	Striking ST

en	Advantage

en	Exotic

en	Physical

en	1 or 2

en	No Fine Manipulators

en	Size

en	Super Effort

en	One Attack Only

en	@Attack@

en	Know Your Own Strength Pricing Variant

en	Talent (Born War Leader)

en	Advantage

en	Physical

en	Level 1 to 4

en	leadership

en	strategy

en	tactics

en	intelligence analysis

en	savoir-faire

en	Weapon Bond (A second shield)

en	Mental

en	Perk

en	You own a Weapon that is uniquely suited to you.

en	Disadvantages

en	Sense of Duty

en	Disadvantage

en	Mental

en	Friends and Companions

en	@Small Group@

en	@Individual@

en	@Large Group@

en	@Entire Race@

en	Every Living Being

en	Vow

en	Disadvantage

en	Physical

en	Always fight with at least one shield in hand

en	Minor

en	Major

en	Great

en	-25 points chosen from among these traits:

en	Bad Temper

en	Disadvantage

en	Mental

en	Bloodlust

en	Disadvantage

en	Mental

en	You must make a self-control roll whenever you need to accept a surrender, evade a sentry, take a prisoner, etc.

en	Chummy

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone

en	Code of Honor (Chivalry)

en	Disadvantage

en	Mental

en	Protect any lady, and anyone weaker than yourself. Never break your word. Never ignore an insult to yourself, a lady, your liege-lord, or your faith; insults may only be wiped out by an apology or a duel (not necessarily to the death!). Never take advantage of an opponent in any way; weapons and circumstances must be equal (even in open war if the foe is also noble and chivalrous). Accept any challenge to arms from anyone of greater or equal rank.

en	Code of Honor (Soldier's)

en	Disadvantage

en	Mental

en	An officer should be tough but fair, lead from the front, and look out for his men; an enlisted man should look out for his buddies and take care of his kit. Every soldier should be willing to fight and die for the honor of his unit, service, and country; follow orders; obey the “rules of war”; treat an honorable enemy with respect (a dishonorable enemy deserves a bullet); and wear the uniform with pride.

en	Compulsive Carousing

en	Disadvantage

en	Mental

en	from like-minded extroverts

en	or worse from sober-minded citizens (GM discretion)

en	Compulsive Vowing

en	Disadvantage

en	Mental

en	Greed

en	Disadvantage

en	Mental

en	Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.

en	Gregarious

en	Disadvantage

en	Mental

en	to others

en	to IQ-based skills when alone, or only -1 if in a group of 4 or less

en	Honesty

en	Disadvantage

en	Mental

en	Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself in to the authorities!

en	Impulsiveness

en	Disadvantage

en	Mental

en	Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act

en	Obsession

en	Disadvantage

en	Mental

en	Finding a fabled shield; Make a self-control roll whenever it would be wise to deviate from your goal. If you fail, you continue to pursue your Obsession, regardless of the consequences.

en	Short term

en	Long term

en	Selfless

en	Disadvantage

en	Mental

en	You must make a self-control roll to put your needs – even survival – before those of someone else.

en	Stubbornness

en	Disadvantage

en	Mental

en	from others

en	Wounded

en	Disadvantage

en	Physical

en	One of these melee weapon skills

en	Axe/Mace

en	Combat

en	Melee Combat

en	Weapon

en	Two-Handed Axe/Mace

en	Flail

en	Broadsword

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Rapier

en	Saber

en	Shortsword

en	Two-Handed Sword

en	Flail

en	Combat

en	Melee Combat

en	Weapon

en	Axe/Mace

en	Two-Handed Flail

en	Knife

en	Combat

en	Melee Combat

en	Weapon

en	Force Sword

en	Main-Gauche

en	Shortsword

en	Shortsword

en	Combat

en	Melee Combat

en	Weapon

en	Broadsword

en	Force Sword

en	Jitte/Sai

en	Knife

en	Saber

en	Smallsword

en	Tonfa

en	Spear

en	Combat

en	Melee Combat

en	Weapon

en	Polearm

en	Staff

en	All of these skills

en	Pick One

en	Boxing

en	Combat

en	Melee Combat

en	Weapon

en	Boxing

en	Boxing

en	Brawling

en	Combat

en	Melee Combat

en	Weapon

en	Brawling

en	Pick One

en	Sumo Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Wrestling

en	Combat

en	Melee Combat

en	Weapon

en	Armoury

en	Maintenance

en	Military

en	Repair

en	Melee Weapons

en	Engineer

en	Battlesuits

en	Connoisseur

en	Arts

en	Entertainment

en	Knowledge

en	Social

en	Weapons

en	Immovable Stance

en	Esoteric

en	trained by a master

en	Leadership

en	Military

en	Social

en	Push

en	Esoteric

en	trained by a master

en	Shield

en	Combat

en	Melee Combat

en	Weapon

en	Buckler

en	Shield

en	Force

en	Tactics

en	Military

en	Police

en	Strategy

en	Thrown Weapon

en	Combat

en	Ranged Combat

en	Weapon

en	Shield

en	Five of these skills

en	Armoury

en	Maintenance

en	Military

en	Repair

en	Body Armor

en	Engineer

en	Body Armor

en	Carousing

en	Criminal

en	Social

en	Street

en	Climbing

en	Athletic

en	Criminal

en	Exploration

en	Outdoor

en	Street

en	Fast-Draw

en	Combat

en	Ranged Combat

en	Weapon

en	@any@

en	First Aid

en	Everyman

en	Medical

en	Esoteric Medicine

en	Physician

en	Veterinary

en	Forced Entry

en	Criminal

en	Police

en	Spy

en	Street

en	Gambling

en	Criminal

en	Social

en	Street

en	Mathematics

en	Statistics

en	Gesture

en	Social

en	Heraldry

en	Knowledge

en	Social

en	Savoir-Faire

en	High Society

en	Hiking

en	Athletic

en	Exploration

en	Outdoor

en	Intimidation

en	Criminal

en	Police

en	Social

en	Street

en	Acting

en	Observation

en	Criminal

en	Military

en	Police

en	Spy

en	Street

en	Shadowing

en	Riding

en	Animal

en	Horse

en	Animal Handling

en	Equines

en	Savoir-Faire

en	Knowledge

en	Social

en	@Social group@

en	Games

en	Scrounging

en	Criminal

en	Street

en	Stealth

en	Criminal

en	Police

en	Spy

en	Street

en	Strategy

en	Military

en	@Land or Sea@

en	Intelligence Analysis

en	Tactics

en	Strategy

en	Streetwise

en	Criminal

en	Police

en	Social

en	Street