en	Dullahan

en	100 points of Reaper abilities

en	Death Sense

en	Reaper

en	Supernatural

en	Death Sense_1

en	Death Sense_2

en	Death's Gate

en	Reaper

en	Supernatural

en	Death's Gate

en	Reaper

en	Supernatural

en	Ectoplasmic Ropes

en	Reaper

en	Supernatural

en	Eyes of the Dead

en	Mental

en	Supernatural

en	Ghost Walk

en	Supernatural

en	Can carry gear, No Encumbrance

en	Can carry gear, Light Encumbrance

en	Can carry gear, Medium Encumbrance

en	Can carry gear, Heavy Encumbrance

en	Ghost Weapon

en	Reaper

en	Reaper Form

en	Physical

en	Reaper

en	Supernatural

en	Character is Human

en	Reaper Talent

en	Mental

en	Soul Scythe

en	Physical

en	Reaper

en	Supernatural

en	Spirit Communication

en	Mental

en	Supernatural

en	Spirit Communication_1

en	Spirit Communication_2

en	Spirit Empathy

en	Advantage

en	Mental

en	Supernatural

en	Specialized

en	@Type: Angels, Demons, Elementals, Faerie, Ghosts, etc.@

en	Remote

en	Reaper

en	Ally (Spectral Steed)

en	Advantage

en	Social

en	Point total

en	25% of your starting points

en	Point total

en	50% of your starting points

en	Point total

en	75% of your starting points

en	Point total

en	100% of your starting points

en	Point total

en	150% of your starting points

en	Appears constantly

en	No roll required

en	Appears almost all the time

en	15-

en	Appears quite often

en	12-

en	Appears fairly often

en	9-

en	Appears quite rarely

en	6-

en	Group of 6-10

en	Group of 11-20

en	Group of 21-50

en	Group of 51-100

en	Group of 101-1000

en	Group of 1001-10000

en	Group of 10001-100000

en	Group of 100001-1000000

en	Minion

en	Minion

en	IQ 0 or Slave Mentality

en	Special Abilities

en	@Abilities@

en	Summonable

en	Sympathy

en	Death of one party reduces the other to 0 HP

en	Sympathy

en	Death of one party reduces the other to 0 HP and wounds affect ally but not you

en	Sympathy

en	Death of one party kills the other

en	Sympathy

en	Death of one party kills the other and wounds affect ally but not you

en	Unwilling

en	Favor

en	Doesn't Breathe

en	Advantage

en	Exotic

en	Physical

en	Gills

en	Gills

en	Suffocates in air

en	Oxygen Absorption

en	Oxygen Storage

en	Can hold breath 25 times as long as normal

en	Oxygen Storage

en	Can hold breath 50 times as long as normal

en	Oxygen Storage

en	Can hold breath 100 times as long as normal

en	Oxygen Storage

en	Can hold breath 200 times as long as normal

en	Oxygen Storage

en	Can hold breath 300 times as long as normal

en	Oxygen Combustion

en	Doesn't Eat or Drink

en	Advantage

en	Exotic

en	Physical

en	Injury Tolerance

en	Advantage

en	Exotic

en	Physical

en	Diffuse

en	Immune to crippling injuries. Brain, Vitals and Groin cannot be targeted. Most foes cannot slam or grapple you (GM's decision). Do not bleed. Unaffected by blood-borne toxins. Immune to attacks that rely on cutting off blood to part of your body. Impaling and piercing attacks of any size never do more than 1 HP of injury, regardless of penetrating damage. Other attacks never do more than 2 HP of injury. Exception: Area-effect, cone, and explosion attacks cause normal injury

en	Homogenous

en	Altered wound modifiers: imp & pi++ are x1/2, pi+ is x1/3, pi is x1/5, pi- is x1/10

en	No Blood

en	Do not bleed, unaffected by blood-borne toxins, immune to attacks that rely on cutting off blood to part of your body

en	No Brain

en	Brain cannot be targeted. Blows to the skull or eye are treated like blows to the face, except that eye injury can still cripple the eye

en	No Eyes

en	Eyes may not be targeted. Immune to blinding attacks

en	No Head

en	Skull, Brain and Face cannot be targeted

en	No Neck

en	Neck may not be targeted and cannot be decapitated, choked or strangled

en	No Vitals

en	Attacks to the Vitals or Groin are treated as attacks to the Torso

en	Unliving

en	Altered wound modifiers: imp & pi++ are x1, pi+ is x1/2, pi is x1/3, pi- is x1/5

en	Night Vision

en	Advantage

en	Physical

en	Reaper Talent

en	Mental

en	Regeneration

en	Advantage

en	Exotic

en	Physical

en	Slow

en	You recover 1 HP per 12 hours

en	Regular

en	You recover 1 HP per hour

en	Fast

en	You recover 1 HP per minute

en	Very Fast

en	You recover 1 HP per second

en	Extreme

en	You recover 10 HP per second

en	Heals Radiation

en	Radiation Only

en	Fatigue Recovery

en	Fatigue Only

en	Limited: @Advantage@ Only

en	Bane

en	@Common or Very Common@

en	Bane

en	@Occasional@

en	Bane

en	@Rare@

en	Resistant

en	Advantage

en	Physical

en	Metabolic Hazards

en	@Common: Poison, Sickness, etc.@

en	@Occasional: Disease, Ingested Poison, etc.@

en	@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@

en	Immunity

en	+8 to all HT rolls to resist

en	+3 to all HT rolls to resist

en	Social Stigma (Monster)

en	Disadvantage

en	Social

en	intimidation

en	from others