en	Shattersand technology

en	Holds 12 shots, automatically protecting against water and fire.

en	Bandoleer, Boomstick

en	Shattersand technology

en	Takes a Ready maneuver to prepare and an Attack to toss (up to 3.5xST yards). Anyone unfortunate enough to be touching it when it bursts suffers 1d-3 burning damage. Unsuspecting victims out of combat – e.g., bored orc sentries – must roll vs. IQ or be mentally stunned by the pop.

en	Banger

en	Shattersand technology

en	Bomb, huge

en	Blast & Frag

en	Explodes on contact. Anybody up to 8 yd takes blast damage and 1d-3 fragments, plus one per full +3 SM (but always at least one).

en	Throwing

en	Dropping

en	Shattersand technology

en	Bomb, large

en	Blast & Frag

en	Explodes on contact. Anybody up to 6 yd takes blast damage and 1d-3 fragments, plus one per full +3 SM (but always at least one).

en	Throwing

en	Dropping

en	Shattersand technology

en	Bomb, medium

en	Blast & Frag

en	Explodes on contact. Anybody up to 4 yd takes blast damage and 1d-3 fragments, plus one per full +3 SM (but always at least one).

en	Throwing

en	Dropping

en	Shattersand technology

en	Bomb, small

en	Blast & Frag

en	Explodes on contact. Anybody up to 2 yd takes blast damage and 1d-3 fragments, plus one per full +3 SM (but always at least one).

en	Throwing

en	Dropping

en	Shattersand technology

en	Boomstick, Double-Barreled

en	For parrying only.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Double-Barreled/Great Axe

en	Swung

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Double-Barreled/Warhammer

en	Swung

en	May get stuck. Reduce the penalty to target armor chinks by -2.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Single-Barreled

en	For parrying only.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Single-Barreled/Great Axe

en	Swung

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Single-Barreled/Warhammer

en	Swung

en	May get stuck. Reduce the penalty to target armor chinks by -2.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Triple-Barreled

en	For parrying only.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Triple-Barreled/Great Axe

en	Swung

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	Boomstick, Triple-Barreled/Warhammer

en	Swung

en	May get stuck. Reduce the penalty to target armor chinks by -2.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Guns

en	Boomstick

en	Guns

en	Shattersand technology

en	In a cloth bag. Roll against Explosives to measure out and set a charge. Failure means the sand burns up or scatters uselessly on the first attempt to trigger it. Critical failure means it detonates while the demolisher is preparing it, causing him full (though not maximum) damage! Once set, the charge can be touched offwith fire (requires a Ready maneuver and a DX-based Explosives roll), by shooting it with a firebolt, by tossing a banger on it, or via a fuse. Damage depends on weight.

en	Bulk Shattersand

en	Shattersand technology

en	Burner

en	For parrying only.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Spews flames for 30 seconds when ignited (takes a Ready maneuver). Once lit, cannot be shut off.

en	Liquid Projector

en	Burner

en	Shattersand technology

en	Burner/Great Axe

en	Swung

en	Can alternate between swung and flame attacks.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Spews flames for 30 seconds when ignited (takes a Ready maneuver). Once lit, cannot be shut off.

en	Liquid Projector

en	Burner

en	Shattersand technology

en	Burner/Warhammer

en	Swung

en	Can alternate between swung and flame attacks.

en	Two-Handed Axe/Mace

en	Axe/Mace

en	Polearm

en	Two-Handed Flail

en	Spews flames for 30 seconds when ignited (takes a Ready maneuver). Once lit, cannot be shut off.

en	Liquid Projector

en	Burner

en	Shattersand technology

en	Gives -1 to Acc, subtracts -5 from both range multipliers. Causes 1d-3 cr ex.

en	Firebolt

en	Shattersand technology

en	Reload, Boomstick

en	Shattersand technology

en	Deals 1d cr ex [1d-4 cut]. Blast up to 2 yd. Roll against Traps to conceal one. Goes off when stepped on. Does maximum blast damage to victim who stepped on and hits him with 3 fragments; those nearby only suffer blast damage.

en	Mine, small

en	Shattersand technology

en	Deals 2d cr ex [1d-2 cut]. Blast up to 4 yd. Roll against Traps to conceal one. Goes off when stepped on. Does maximum blast damage to victim who stepped on and hits him with 3 fragments; those nearby only suffer blast damage.

en	Mine, medium

en	Shattersand technology

en	Deals 3d cr ex [1d cut]. Blast up to 6 yd. Roll against Traps to conceal one. Goes off when stepped on. Does maximum blast damage to victim who stepped on and hits him with 3 fragments; those nearby only suffer blast damage.

en	Mine, large

en	Shattersand technology

en	Deals 4d cr ex [1d+1 cut]. Blast up to 8 yd. Roll against Traps to conceal one. Goes off when stepped on. Does maximum blast damage to victim who stepped on and hits him with 3 fragments; those nearby only suffer blast damage.

en	Mine, huge